Author Topic: [WIP] X-Chronicles version 0.5  (Read 44207 times)

Offline AlsoKnownAs

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Re: [WIP] X-Chronicles version 0.3
« Reply #75 on: October 25, 2020, 06:59:51 am »
I've begun playing on beginner. Combat is still moderately difficult. Pistols and rifles feel like they do nothing, the only way to mow down shields is shotguns, but they have an effective range of like 5 meters.
It feels like if I don't pick USA I get instantly fucked over by monster hunts and marauders. If I use a rifle or pistol it's usually a 50/50 hit/miss, even at 2 tile range.
The low TUs mean avoiding melee attacks is practically impossible and getting out of ccs range (I hate the point blank weapon missing mechanic) costs half my TUs.

Offline Nord

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Re: [WIP] X-Chronicles version 0.3
« Reply #76 on: October 25, 2020, 08:29:17 pm »
I've begun playing on beginner. Combat is still moderately difficult. Pistols and rifles feel like they do nothing, the only way to mow down shields is shotguns, but they have an effective range of like 5 meters.
It feels like if I don't pick USA I get instantly fucked over by monster hunts and marauders. If I use a rifle or pistol it's usually a 50/50 hit/miss, even at 2 tile range.
The low TUs mean avoiding melee attacks is practically impossible and getting out of ccs range (I hate the point blank weapon missing mechanic) costs half my TUs.
Yep, that's like it should be. Except USA.

Offline chickenx4

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Re: [WIP] X-Chronicles version 0.3
« Reply #77 on: November 07, 2020, 12:32:47 am »
Any new Folklore creates like Mexican Folklore and Nuckelavee

Offline Nord

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Re: [WIP] X-Chronicles version 0.3
« Reply #78 on: November 10, 2020, 08:03:05 pm »
Any new Folklore creates like Mexican Folklore and Nuckelavee
What are you talking? I dont understand you.

Offline chickenx4

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Re: [WIP] X-Chronicles version 0.3
« Reply #79 on: November 11, 2020, 04:26:08 pm »
i said will there be Any new Folklore creates like Mexican Folklore and Nuckelavee

Offline Nord

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Re: [WIP] X-Chronicles version 0.3
« Reply #80 on: November 11, 2020, 04:57:42 pm »
Creatures maybe?
Well, if someone give me sprites for them, then why not.

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Re: [WIP] X-Chronicles version 0.3
« Reply #81 on: November 30, 2020, 01:37:35 am »
Also mind I can't even play the mod, there's error on start up. I had to dig into the files and delete lines of code.

Offline Nord

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Re: [WIP] X-Chronicles version 0.3
« Reply #82 on: July 26, 2021, 03:35:18 am »
Version 0.5

Playable more or less, but not finished and totally not balanced.

Offline Dioxine

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Re: [WIP] X-Chronicles version 0.5
« Reply #83 on: July 29, 2021, 12:36:36 am »
Congratulations on your release! I'm anxious to see what's new :)

Offline The Martian

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Re: [WIP] X-Chronicles version 0.5
« Reply #84 on: July 29, 2021, 04:07:01 am »
If I may make a suggestion, perhaps the upper portion of the Fire Priest's uniform should remain during the death animation as it is present on both torsos on the unit's sprite sheet?

Blue = Suggestion
Green = X-Chronicles V0.5
Yellow = X-Chronicles V0.3


Playable more or less, but not finished and totally not balanced.

Balanced or not, this is still a major milestone.

Keep up the great work Nord.
« Last Edit: July 29, 2021, 04:12:43 am by The Martian »

Offline Nord

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Re: [WIP] X-Chronicles version 0.5
« Reply #85 on: July 29, 2021, 04:16:44 am »
Congratulations on your release! I'm anxious to see what's new :)
Thanks. There is so much new that i can not remember it all. And there is so much to do!
If I may make a suggestion, perhaps the upper portion of the Fire Priest's uniform should remain during the death animation as it is present on both torsos on the unit's sprite sheet?
..
Keep up the great work Nord.
Thanks, of course i'll take it.

This unfinished version was uploaded mostly for Yankes, to see about a bug with skills using psi-amp. Please dont consider it as release.
« Last Edit: July 29, 2021, 04:20:22 am by Nord »

Offline EleriumWard

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Re: [WIP] X-Chronicles version 0.5
« Reply #86 on: July 29, 2021, 08:49:27 am »
Good afternoon. I've been really interested in what an XCOM-style game with fantasy elements would be like, so I decided to try out your mod. Here are a few comments I have:

- Game contains a few minor grammatical errors. Please fix them if you have the time.
- Reduce the amount of Terror Missions. Instead, replace them with missions similar to the monster hunter missions. Also, please add more types of missions; so far, I've only encountered Monster hunt and Terror Missions, although I have not really gone too far into the game yet.
- Add more research reports.

Other than these, I think it's an interesting mod, and I would like to see how far it could go.

Offline Abyss

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Re: [WIP] X-Chronicles version 0.5
« Reply #87 on: August 09, 2021, 09:52:49 am »
Hello Nord!

It is quite obvious that your works are brilliant, yet not much forum people are online to praise you as you should be praised and to put immidiate feedback.
Nevertheless we all heard that you are not registered on Discord, I strongly suggest you follow the link and join Dioxine server (there are always at least 50 ppl online, out of 1,5k total).
It's easy, helps to solve lots of questions and share resources (mappacks etc)

Personally, at this point I think that the best strategy for you will be networking with modder community and defining the way your mod will integrate into the Lore (as X-Piratez is total lore-friendly with X-Com Files etc.), if you willing to do so, ofc.

https://discord.gg/fPXeWnpB

Cheers! And thank you:)

Offline Nord

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Re: [WIP] X-Chronicles version 0.5
« Reply #88 on: August 09, 2021, 11:16:58 am »
I tried Discord several times.
Still dont get it, it is just obedient chat from 2000's.
But ok.
On the other side, i have too bad internet access too often to maintain connection to discord.

Or you mean that something i miss, something that not goes to forum?

Mappacks is really needed, though. I wanted to place a request on forum later, when my project will be closer to finish.

Offline Abyss

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Re: [WIP] X-Chronicles version 0.5
« Reply #89 on: August 09, 2021, 12:32:00 pm »
Nah, i could have said there are tons of stuff you miss, like bug reports (for released versions), balance, qualified help (including OXCE devs), getting of what is going on in both dimensions (modding + dev), request something and check suggestion viability. But everything is aquirable through the forum in a calm (yet time consuming) way.

Nobody has to use Discord but yet most prefer it for the simpleness and possibility to make subbranches for major questions. That's where Discord comes into favor.

« Last Edit: August 09, 2021, 12:33:31 pm by Abyss »