as hectic personal life means lack of XCOM missing time.So true.
So true.Dumping GF was literally the best day of my life ;D Instantly so much more free time.
Dumping GF was literally the best day of my life ;D Instantly so much more free time.I think my son won't let me do such thing. ;D
Hi, I have some questions of great curiosity in this feature of yours. What is your strategy in enabling of this feature without needing new coding in OXCE?Researches.
Do you have a faction rating system?
How do you restrict equipment availability? Are you using special base facility to enable this feature?
I see where you are going at, thanks for sharing. However, as far as I understood of the current. OXCE build, this faction choice is one way.
I did request for a proper diplomatic feature for OXCE, with a rating system and well it is too ambitious for now at this time. Thank you for the reply again.
Just wondering, where did you get that rad green helicopter in the first post? Did you make it yourself?Yes
Ok, because of interest from more than one man, i have uploaded mod's draft. Here it is, you canThanks a bunch, Nord!pillageuse any resources if you want.
There is not a single string written. And only 1/4 of story, so you can not win. But can look what it will be.
http://www.mediafire.com/file/8q9siz0byjslydh/CHR.zip/file (http://www.mediafire.com/file/8q9siz0byjslydh/CHR.zip/file)
Ok, because of interest from more than one man, i have uploaded mod's draft. Here it is, you canpillageuse any resources if you want.
, will just pack rocket launchers, mortars, landmines, flamethrowers etc to level the playing field :)Hehehe.... they can try.
As expected from Nord, great brilliant to be masterpiece, and hard enough to be unplayable. I had 2 crushes. One was when I killed some sprite/wisp thing, apparently there is no corpse for it, and the other one is failed load of terror mission, I think, and I added the screenshot. I wish you the best of luck with this, I'm sure it will be amazing.Yep, this is not playable mod at all. Only blueprint or draft. It have a lot of bugs.
TIP: Get and upgrade armor ASAP, the way damage works in this mod, it will save your life several times over, and pay for itself in no time.
Also here is improved spikeboar inventory pic, if someone wants it.I want it, thank you.
and there is it, your nightmare in a future:
Mostly no scripts design limitation.Yes.
When can we see next version?Soon.
Sweeeeeeet. Can't wait :)
So, no feedback? Noone interested? Shall i stop that?Oh, sorry, I forgot to send you the answer.
.Yes, lasers are a test items.
I am a bit confused about the lasers, though. Are we supposed to have them, or are they there just for testing purpose?
Edit: How do I fix the typos and how do I send you fixed version? You should replace the "Heawy Weapons" with "Heavy Weapons" as soon as you can, though, it really sticks out.
Special forces contract does not work.Fixed that, too. Missing lookup, apparently.
Found 2 critical bugs, disallowing to launch game in new OXCE:Ok, got it.
1. hunters have nonexistent item STR_HUNTING_RIFLE_CLIP (I assume they should have STR_HUNTING_RIFLE_AMMO)
2. some enemy has nonexistent item STR_ARCANE_CLAW (I assume should be STR_ARCANE_CLAW_1).
edit: there is more of it - missing corpse items for a bunch of armors:Are thei needed? it is units leaving no corpse on death. Shall i give them "none" item as corpse?
Error processing 'CHRYSALIS_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'DIGGED_FIRE_OSTRICA_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'SPITTER_1_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'SPITTER_2_ARMOR' in armors: Missing battle corpse item(s).
Edit2:Ok. Almost no balancing is done at this point.
Testing so far - budget is rather tight, and soldiers die in droves. I'd consider cutting their hiring cost in half.
This looks really really awesome!Laser rifles are a test items, you can ignore them.
I am curious to play it but noticed that the soldiers start with (really overpowered) Laser Rifles. Is this intended?
I've begun playing on beginner. Combat is still moderately difficult. Pistols and rifles feel like they do nothing, the only way to mow down shields is shotguns, but they have an effective range of like 5 meters.Yep, that's like it should be. Except USA.
It feels like if I don't pick USA I get instantly fucked over by monster hunts and marauders. If I use a rifle or pistol it's usually a 50/50 hit/miss, even at 2 tile range.
The low TUs mean avoiding melee attacks is practically impossible and getting out of ccs range (I hate the point blank weapon missing mechanic) costs half my TUs.
Any new Folklore creates like Mexican Folklore and NuckelaveeWhat are you talking? I dont understand you.
Playable more or less, but not finished and totally not balanced.
Congratulations on your release! I'm anxious to see what's new :)Thanks. There is so much new that i can not remember it all. And there is so much to do!
If I may make a suggestion, perhaps the upper portion of the Fire Priest's uniform should remain during the death animation as it is present on both torsos on the unit's sprite sheet?Thanks, of course i'll take it.
..
Keep up the great work Nord.
Let me introduce The X-Chronicles: a new mega-mod for X-com.