Author Topic: [OXCE] Armor Chipping  (Read 2228 times)

Offline Ranakastrasz

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[OXCE] Armor Chipping
« on: December 16, 2021, 08:17:41 pm »
This mod adjusts vanilla weapons to all deal pre-armor damage, and have reduced armor penetration. The general effect is to make all armor act more like ablative armor, and be worn down instead of punched through. This makes combat quite a bit less dynamite tag, and significantly reduces the number of one-shots on both sides, but also makes it impossible to entirely ignore any weapon. A pistol will eventually kill a Sectopod if it lets you get a hundred or so shots off before vaporizing you.

All normal weapons deal 20% pre-armor, and have 200% Armor coef. Stun weapons deal 5% pre-armor and have 120% armorcoef. Also, Chysalids have to deal health damage to infest.

It should feel more like NuCom, in that armor adds extra health, to an extent.

This all said, heavy plasma can still oneshot you in powered armor if you don't have a lot of health backing you up or it isn't to the front, and a blasterbomb is just as lethal.