Author Topic: [WIP] X-Chronicles version 0.3  (Read 8392 times)

Offline Nord

  • Commander
  • *****
  • Posts: 1196
  • The Gate will open... someday.
    • View Profile
Re: [WIP] Chronicles
« Reply #60 on: June 09, 2020, 05:18:00 pm »
Update, see first page.

Offline Nord

  • Commander
  • *****
  • Posts: 1196
  • The Gate will open... someday.
    • View Profile
Re: [WIP] X-Chronicles version 0.3
« Reply #61 on: June 17, 2020, 10:11:58 pm »
So, no feedback? Noone interested? Shall i stop that?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6316
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [WIP] X-Chronicles version 0.3
« Reply #62 on: June 17, 2020, 10:21:22 pm »
No time right now.
But I'll give it a spin during summer holidays.
Anything coming from you can only be pure gold :)

Offline xcomfan

  • Colonel
  • ****
  • Posts: 223
    • View Profile
Re: [WIP] X-Chronicles version 0.3
« Reply #63 on: June 18, 2020, 12:15:16 am »
Congratulation it's really promising, keep it up! Hope to give a shot, hopefully 8)

Offline Mitra Lightbringer

  • Sergeant
  • **
  • Posts: 39
    • View Profile
Re: [WIP] X-Chronicles version 0.3
« Reply #64 on: June 22, 2020, 06:12:44 pm »
So, no feedback? Noone interested? Shall i stop that?
Oh, sorry, I forgot to send you the answer.
Yeah, you asked for any typos, but there were too many, I just wanted to gather them all, but I did not get too far into the game. I need alive goblin to unlock magic, but getting alive enemies in a safe way is impossible. I still like it a lot. Pics are GREAT, and always relevant.
I am a bit confused about the lasers, though. Are we supposed to have them, or are they there just for testing purpose?

Edit: How do I fix the typos and how do I send you fixed version? You should replace the "Heawy Weapons" with "Heavy Weapons" as soon as you can, though, it really sticks out.
« Last Edit: June 22, 2020, 08:25:40 pm by Mitra Lightbringer »

Offline Nord

  • Commander
  • *****
  • Posts: 1196
  • The Gate will open... someday.
    • View Profile
Re: [WIP] X-Chronicles version 0.3
« Reply #65 on: June 23, 2020, 07:11:53 am »
.
I am a bit confused about the lasers, though. Are we supposed to have them, or are they there just for testing purpose?

Edit: How do I fix the typos and how do I send you fixed version? You should replace the "Heawy Weapons" with "Heavy Weapons" as soon as you can, though, it really sticks out.
Yes, lasers are a test items.
About typos: you can fix them in a file "language/en.yml", and then upload it here.

Offline Mitra Lightbringer

  • Sergeant
  • **
  • Posts: 39
    • View Profile
Re: [WIP] X-Chronicles version 0.3
« Reply #66 on: June 28, 2020, 10:58:13 pm »
Fixed a couple of typos.
Special forces contract does not work.
« Last Edit: June 29, 2020, 04:16:56 pm by Mitra Lightbringer »

Offline Mitra Lightbringer

  • Sergeant
  • **
  • Posts: 39
    • View Profile
Re: [WIP] X-Chronicles version 0.3
« Reply #67 on: June 29, 2020, 04:18:20 pm »
Special forces contract does not work.
Fixed that, too. Missing lookup, apparently.

Offline Finnik

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: [WIP] X-Chronicles version 0.3
« Reply #68 on: July 05, 2020, 08:05:07 am »
Tried your mod today, very interesting and unusual, good luck to you! It's cool that you use new mechanics, it will be very interesting to see the development.