Author Topic: [TC][OXCE][WIP] The Great War of the Worlds | v0.6.2 Mk II On Ne Passe Pas!  (Read 15425 times)

Offline efrenespartano

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The Great War of the Worlds



The Great War of the Worlds v0.6.2 Mk II On Ne Passe Pas! is now released!

A bit of history about this mod (actually the first post, now outdated)
Spoiler:
Hello everyone! Alinare and I are proud to show you the project we have been working on these months.

This mod is inspired by the science fiction classic, The War of the Worlds, by H.G. Wells as well as the great tabletop miniatures wargame All Quiet on the Martian Front, with some references of this post.

We have many resources in which we work constantly, although at the moment we do not have a definitive version ready.

The story goes like this:

In 1896, an unexpected invasion of Mars destroys England, one of the most powerful nations on the planet.
The United States and France support the reconstruction of the country, forging especially strong ties with the USA. The Entente Cordiale was created in 1904, composed of these 3 countries.

In 1908, with the Tungunska event, alien ships fall in different parts of Siberia and in the next 2 years they fall all over the world, silent and far away from everyone. Beginning in 1911 they begin their large-scale attack simultaneously and much of the world is occupied. They corrupt every land they pass by, turning it in a purple wasteland devoid of life. After a hard war of attrition and bitter human defeats, the Martian advance begins to decline by the end of 1913 and finally in September 1914 it stops.

Humanity unites and the survivors create the Coalition of Nations, also called the Eighth Coalition. The Coalition creates a special multinational team to support the joint global effort in the War to End All Wars. This group is formed in the image and likeness of the veteran British Expeditionary Force and is called International Expeditionary Force.
 
You will be in charge of different types of tanks and airplanes of the time and you will use small arms that a rifleman in 1914 would equip.

Alinare is working on creating new images for the mod (the cover of the mod is his own), as well as new tanks, missions, German and French soldiers and Tier II Tesla weapons. I'm in charge of designing the Geoscape, new modified terrains, planes, Tier I weapons and the British and Americans. We are adapting some resources to create the iconic tripods, albeit on a small scale.

Likewise, I have almost ready a compilation of music for the soundtrack that will be great.


The images that you can see is just a very small sample of what this project is. Includes the British basic uniform, the Short Magazine Lee-Enfield MkIII service rifle and your transport, the Conqueror APC (many thanks to bulletdesigner and ohartenstein23 for allowing us to use it), some MkIV Tanks  and a couple of modified terrains. Special thanks to Solarius Scorch and Dioxine, for their brand new Village terrain and Tekamthi, for his modified Alien habitat terrain. Also Hobbes for his invaluable help with my questions about Geoscape editing.



An alternate history Total Conversion by the Inventorum Development Team
*efrenespartano: sprite & ruleset designer
*alinare: artwork & ruleset designer
*Luke83: map specialist
*Noah183: main debugging
*DarkDust: support debugging
*Warboy: main modding support

Special colaborators

*Thunder_andr: sprite creator
*BlackStaff: Main French translator & support debugging

Set in an alternate timeline where the Martians of the H.G. Wells masterpiece really invaded Earth in 1896.
Swept by bacteria, the invasion came to an end just a couple of weeks after it started.
Humanity united and rebuilt and prepared for the worst. 12 years later, the mankind's worst nightmares came true. In 1908 the Martians launched a second invasion, this time more deadly.
Since they crash landed in Tungunska, their progress has been almost unstoppable.
From the Siberian tundra to the African jungle and the American Midwest, half of the world belongs to the Sons of Ares
What remains of the humanity united under the banner of the Coalition of Nations and have gone on the offensive.
Your unit is one of elite, formed with the best that the armies of the world have, the International Expeditionary Force.
The year is 1914.
This is the War to End All Wars.
TOGETHER WE STAND

Special Thanks to (in no particular order):

*Hobbes, his help is invaluable and always solves my questions about Geoscape & ruleset editing.
*bulletdesigner, for making the original Chimera map (now called Conqueror).
*Solarius Scorch and Dioxine, for their Village terrain, also kind words, inspiration and ruleset reference from their projects, The X-Com Files and X-Piratez.
*Meridian & Yankes, for making the wonderful OXCE and answering our many many questions.
*Tekamthi, for his modified Alien habitat terrain (modified and further expanded by Luke83).
*ohartenstein23, for his awesome tips, cool codes and constant help.
*ivandogovich, Anon011, TarzanCZ, davide, chaosshade, BlackStaff, SG_Barton, Hashirama015 & SquirrelofNukes for their kind comments and support.
*stosstruppen1918, sturmsoldat_des_kaisers & m_ww1_memes, ino_bartula, __robo__, scgex, mighty_mega_max, daniel_gautreaux and the one hundred followers for their huge support on social media
*130° División Blindada [130_L] efrenespartano's World of Tanks Blitz clan, for being our first beta testers.

Credits:

*alinare: Artwork, Mutant Crusher, ideas & ruleset editing.
*Andr: Craft sprites plus ideas
*BlackStaff: French translation, plus ideas & historic reference help
*Civilian: Heat Ray weapons based on an old mod from him
*DarkDust: Improved German Paperdoll Sprites
*drages: Ballistic bullet sprites
*efrenespartano: General artwork, spanish translation, vehicle, weapon and soldier sprites & ruleset editing
*Finnik: Whistle and Martian Launcher stats modifier script
*Harald_Gray: Mechtoids
*Hobbes: Tech-Comm reference plus help on the forums.
*Kzer-Za: wounding scripts
*Luke83: All of the Martian Tripods, Martian Fleet, infested maps, Forest Rail, Trenches mapsets plus ideas & ruleset editing
*Noah183: Main debugging plus ideas
*Nord: craftWeapon Bombs fire sound
*ohartenstein23: Hand-to-hand combat, craft shields & crewed Turrets
*The Reaver of Darkness: Heat Ray weapons stats, plus help with general balance.
*tollworkout: DeepAliens UFOs (selenite UFOs)
*SideQuests: Triffids and Heay Ray bullet sprite
*Solarius Scorch: Celebrate Diversity, Ravager sprites, Cavalry Sabre, Recolored Alien Compilation, original Trenchcoat spritesheet (french uniform) & boxes
*Stosstruppen1918: general Historic reference and guide.
*SupSuper: Original GeoIcons GlobeMarkers
*Warboy: main debugging support


*Most of the backgrounds are exclusive photos kindly provided by Stosstruppen1918
https://www.instagram.com/stosstruppen1918/?hl=es-la

For the intro music
IDT Hephaestus Wrath sound
https://freesound.org/people/Spennnyyy/sounds/350506/
Thunder by Spennnyyy

https://freesound.org/people/Benboncan/sounds/103630/
Anvil & Steel Hammer by Benboncan

TGWotW intro
https://www.youtube.com/watch?v=W87Mao2WsMo
OFFENSIVE by Cephei

Known issues:

*This is an open beta: the Tier I & II human weapons, Martian and their guns, six Tripods, nine Martian Bases, and seven Martian Flying Machines are available.
*The Geoscape is almost done, but the unique missions are still WIP. Expect to still find vanilla enemies.
*The weapons are less unbalanced
*The Triffids, Mutant Crusher, Line Infantry and Ravager disabled temporarily
*The custom damage types are not in the Martian armors yet
*A few starting techs available.
*Some translation on Spanish and French are missing
*Could be hidden bugs and crashes. Don't forget to report them!

*Try the weapons as much as you can, we want to balance them and your feedback will be fundamental to do it. At the moment, we have not included all the features and we have maintained research, races and vanilla weapons. In theory it should serve along with any other mod. As soon as we launch the complete version, we will deactivate most of the vanilla stuff

How do I install this mod?

PC:

- Open your "user" folder
- Copy the entire TGWotW zip file to the "/mods" folder. You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.
(Instructions by Luke83)


Android:
- Open your "openxcom" folder inside the root of your Android device,
- Copy the entire TGWotW zip file to the "/mods" folder, You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.

Feel free to comment and make suggestions!  All help/feedback/kind words are always welcome.


Kameraden in arms

@stosstruppen1918 on Instagram!
 

Join us in our social media!

Visit the TGWotW Channel on the IDT Server!
Follow us on Instagram!

Spoiler:
CHANGELOG:

3-September-2019: v0.6.2 Mk II Beta 'On Ne Passe Pas!'
Changes made:
*Added French Faction
   - Lebel M1886 Bayoneted
   - Chauchat M15 LMG
   - RSC 17 Rifle
   - Ribeyrolles
*Added soldierType:
   - French
*Improved German Army paperdolls by DarkDust
*Fixed issues with War Codex pages (bad palettes)
*Added Kzer-Za wounding scripts to melee weapons and shotguns
*Brand new Martian Flying Machines (UFOs) by Luke83
*Added new Martian Static Bases, maps by Luke83, with Heat-Ray weaponry defined on alienDeployments
*New Trench Road & Forest Railroad Terrain by Luke83
*Fixed issues with campaign mission on Geoscape, with help of Warboy
*Fixed issues with campaign mission Battle of Verdun alienDeployments, with help of Luke83 and Hobbes
*Tweaked weapons:
   - Improved Mondragón accuracy, new sprites
   - Improved BAR accuracy, new sprites, now has a bipod.
   - Improved CGSR Chauchat accuracy & new sprites, now has a bipod too.
   - T-Gewehr is no longer an infantry weapon, reemplaced by Selbslatder M1915
   - Flamethrower now has unique damage (19, flames), bulletSprite. autoAccuracy increased from 25 to 75, ammo reduced from 50 to 30, autoShots reduced from 10 to 5, now has 2 sprayWaypoints.
   - Punch! now does 20 stun damage multiplied x2 by melee stat and x1.5 strength
   - T-Gewehr and Lewis turret now has increased accuracy
   - New T-Gewehr Turret, damage improved from 75 to 95
   - Lewis MG Turret now has unique sounds (old sounds were those of the MG-08/15)
   - Martian Rock Thrower's Calysten ammo now has damageType: 19, Gas Capsules now has damageType: 1. Acid Capsules now uses Kzer-Za wounding script. All of the Rock Thrower ammo made less damage.
*Added new items:
Military rations, recover morale and energy
   - Bread
   - Canned Beef
   - Biscuit Box
   - Wine
   - Rotten versions, edible, but with a sight health penalty
*Added French nationality to pilots
*Added new Mode: Frontlines (WW1 real life battles)
   - Siege of Verdun: Fort Vaux -1916-
   - Raid on Fleury-devant-Douaumont -1916-
   - Offensive Meuse-Argonne -1918-
*Added hiddenMovementBackgrounds
*Added surrenderMode & enableCloseQuartersCombat
*New missionZones con North America, Europe and Australia
*Added initial Martian Missions with Tripods
*New tech-tree & research
*First Story Mission: Siege of Verdun, Three-part mission
   - Fixed issues with mission stages
*Balanced Martian Heat-Ray Guns by The Reaver of Darkness
*Added Martian Heat-Ray weapons
   - Heat-Ray Carbine
   - New Martian Launcher Sprite
   - Martian Rock Thrower (Original idea by BlackStaff, sprites by efrenespartano)

25-June-2019: v0.4 Mk I Open Alpha
Changes made:
*Added 6 autoShots and 2 sprayWaypoints to Lewis MG Turret. Lewis Drum now has 48 rounds (aprox 8 full auto shots)
*Added French translation by BlackStaff.
*Added Spanish translation by efrenespartano.
*Fixed map issues in No Man's Land and Martian Tripods by Luke83.
*Fixed issue that made impossible to use QF 1-Pdr Pom Pom rounds. (Was STR_QF_1_PDR_POMPOM_30, the correct is STR_QF_1_PDR_POMPOM_X30)
*Fixed Line Infantry bugs, found by Luke83. Removed unnecessary resources.

6-June-2019: v0.3 Mk I Open Alpha
Changes made:
*Added startingBase with mod items and vehicles
*Added new types of Martian Fighting Machines (Battle, Siege, Harvester & Overlord Walkers)
*Modified UFO Scouts with characteristics of Flying Machines, for testing.
*Fixed bugs found by BlackStaff
*Added music as a complement
*Special GeoIcons added for each vehicle, based on those made by SupSuper
*Improved pilot suit
*New Geoscape introduced with new maps, textures and countries
*Added advanced weapons research and some misc UFOPedia pages (WIP)
*Added missing strings
*Added IDT intro
*Added new ranks & icons
*Improved Mauser C96 and M1911 Colt bigObs
*Fixed some issues with Medikit IU

*Artillery/turrets included:
   - Lewis MG Turret

*Weapons Vehicles included:
   - Twin 20mm Autocannon (Land/Aircraft/Zeppelin) - 50 Rounds
   - QF 1 pdr. Pom Pom (Land/Zeppelin) - 35 Rounds
   - Twin Heavy MG (Aircraft/Zeppelin) - 200 Rounds

*Aircraft/Vehicles included:
Tier I:
   - SPAD XIII
   - Conqueror
   - R-Class Zeppelin

12-April-2019: v0.1 Mk I Open Alpha
*Added Tier I Gunpowder and Tier II Martian Metal guns
- British
   - SMLE Mk III
   - Webley Automatic Revolver
   - Farqhuar-Hill SLR
   - Huot LMG
- American
   - M1911 Colt
   - M1903 Springfield
   - M08 Mondragon Bayoneted
   - BAR
   - M97 Trench Gun
- German
   - Gewehr 98 Bayoneted
   - Mauser C96
   - MG-08/15
   - T-Gewehr
- Stormtrooper
   - P08 Artillery Luger
   - MP-18 Bergmann
- Explosives
   - Mills Bomb
   - Stielhandgrenade
   - Dynamite
   - Anti-Tank Grenade
- Melee
   - Saber
   - Trench Mace
   - Trench Shovel
   - Trench Knife
   - Trench Club
*Added medical items
   - Medikit
   - Whistle
   - Painkiller
   - Bandages
*Added martian Heat-Ray weapons
   - Heat-Ray Pistol
   - Heat-Ray Rifle
   - Heat-Ray Cannon
   - Heat-Ray Sniper Gun
   - Martian Launcher
   - Martian Launcher Black Smoke clip
*Added Mechtoid race (Line Infantry)
*Added Triffid race
*Added Ravager race
*Added Fighter, Gunship and Transport Flying Machines (UFOs)
*Added Recon and Assault Fighting Machines (Martian Walkers)
*Added Trench terrain, used along Farm in Geoscape as test.
*Added custom Backgrounds.
*Added soldierType:
   - British
   - American
   - German
   - Pilot
« Last Edit: September 04, 2019, 09:45:47 pm by efrenespartano »

Offline ivandogovich

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Re: [WIP] The Great War of the Worlds
« Reply #1 on: October 09, 2018, 08:02:04 pm »
Wow!  What a cool project!  Great way to insert an Extra-terrestrial war into an old Historical timeframe.  Looking forward to more!

Offline Yankes

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Re: [WIP] The Great War of the Worlds
« Reply #2 on: October 09, 2018, 09:30:05 pm »
Image way of changing dynamically geoscape colors based on mission result. It will need lot of code to do but result could greatly fit this mod.

Offline Dioxine

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Re: [WIP] The Great War of the Worlds
« Reply #3 on: October 09, 2018, 09:57:46 pm »
I wish you good luck with developement of the mod! I'll be sure to play it once you have a release.

Offline efrenespartano

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Re: [WIP] The Great War of the Worlds
« Reply #4 on: October 09, 2018, 10:40:50 pm »
Wow!  What a cool project!  Great way to insert an Extra-terrestrial war into an old Historical timeframe.  Looking forward to more!

Thanks, Ivan! We will releasing periodically new progress updates. ;D


Image way of changing dynamically geoscape colors based on mission result. It will need lot of code to do but result could greatly fit this mod.

Whoa, that would be definitely useful, Yankes. :0
Maybe could be a little easier a code that allows change the texture ID of an occupied country, as a result of a Martian Infiltration. I hope some code will be available soon. *is now on my wish list*


I wish you good luck with developement of the mod! I'll be sure to play it once you have a release.

Thanks for the nice words, Dioxine! We are working to prepare a playable alpha release soon. ;D


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Offline luke83

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Re: [WIP] The Great War of the Worlds
« Reply #5 on: October 21, 2018, 01:03:25 pm »
This looks very interesting, looking forward ard to trying this mod.

Offline efrenespartano

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Re: [WIP] The Great War of the Worlds
« Reply #6 on: October 21, 2018, 08:55:38 pm »
This looks very interesting, looking forward ard to trying this mod.

Thank you, Luke! We are planning to add your pyramids very soon. We're glad you liked our project!


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Offline alinare

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Tesla weapons
« Reply #7 on: October 21, 2018, 09:00:25 pm »
Hi all:
Here we include some screenshots of the Tesla armament, which will include the mod, provisionally tested in TEW, (The Endless War).


Greetings.

Offline efrenespartano

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Re: [WIP] The Great War of the Worlds
« Reply #8 on: October 21, 2018, 09:20:18 pm »
Hi all:
Here we include some screenshots of the Tesla armament, which will include the mod, provisionally tested in TEW, (The Endless War).

Greetings.

Tesla weaponry are the Tier II in The Great War of the Worlds and reemplace the Laser weapons. Eventually we are going to include Tesla-powered armor and tanks and Tesla CraftWeapons.


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Offline Anon011

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Re: [WIP] The Great War of the Worlds
« Reply #9 on: October 23, 2018, 01:06:35 am »
Great idea for a mod, would love to see more of it. I absolutely love the alternative world war 1 theme
Btw. might i suggest a few ideas?

First thing first I think it would be cool if the APC would get a re-color to distinguish it a little bit more from 40k version.

Secondly i know that in game year is 1914 but since the war with aliens has been going for quite some time it would be plausible to see some weapons that were used in World War 1 later on, such as for example "Fedorov Avtomat" or "Fusil Automatique Modèle 1917". Or maybe even M1918 BAR.

And the last thing, trenchcoats and bayonets, what a Great War would be without those after all.

Anyway, absolutly love the idea for the mod, good luck with it.

Offline efrenespartano

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Re: [WIP] The Great War of the Worlds
« Reply #10 on: October 23, 2018, 01:58:23 am »
Great idea for a mod, would love to see more of it. I absolutely love the alternative world war 1 theme
Btw. might i suggest a few ideas?

I'm glad you liked. And of course, your suggestions are welcome.

Quote
First thing first I think it would be cool if the APC would get a re-color to distinguish it a little bit more from 40k version.

Ah, a tough one. Well, our greatest lack for both alinare and I are the MCD editing stuff. Eventually we are going to made some APC by ourselves, but until that, the 40k dev team kindly lend us their Chimera.

Quote
Secondly i know that in game year is 1914 but since the war with aliens has been going for quite some time it would be plausible to see some weapons that were used in World War 1 later on, such as for example "Fedorov Avtomat" or "Fusil Automatique Modèle 1917". Or maybe even M1918 BAR.

Seems that you read my mind! For the initial release we are going to include some weapons to start on. This is the complete list:

British
*SMLE MkIII
*Webley Automatic Revolver

American
*M1903 Springfield
*M93 Trench Gun

German
*Gewehr 98
*Mauser C96

French
*Lebel 1896
*Chauchat LMG

Plus some CQB weapons. I'm going to upload some images tomorrow. :)

Your suggestions sounds doable, maybe as a Tier I 1/2. I'm going to add with this Gun pack one of my fav WWI guns, proudly Mexican: The 1908 Mondragón.

Quote
And the last thing, trenchcoats and bayonets, what a Great War would be without those after all.

Anyway, absolutly love the idea for the mod, good luck with it.

These obviously couldn't be missing! Is what I'm doing right now. We are working in adding new damage types, one of them is the Black Dust, making a priority to research and equip your men with gas masks.

Talking about bayonets, only two of the starting four rifles are equipped with bayonets, the Lebel and the Gewehr 98. The SMLE MkIII and the Springfield are different, the first has a rapid fire almost as fast as a MG and the second has a integrated scope for long range combat.

Despite our little lack of news, we are constantly working on, keep tuned! :D


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Offline efrenespartano

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Re: [WIP] The Great War of the Worlds
« Reply #11 on: October 24, 2018, 03:24:42 am »
Hello everyone!

This are a few screenshots of the Tier 1 weapons and armor concepts, a British trench coat and a German field uniform, drawn by alinare.
The guns, in orden from left to right are:

Webley Revolver, SMLE MkIII, M1903 Springfield, Winchester Trench Gun, Gewehr 98, Mauser C96 and Lebel M1896. The soldier has a Chauchat.

Offline TarzanCZ

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Re: [WIP] The Great War of the Worlds
« Reply #12 on: October 24, 2018, 11:39:54 am »
Looks great. Keep up the good work.

Offline efrenespartano

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Re: [WIP] The Great War of the Worlds
« Reply #13 on: November 03, 2018, 12:51:25 pm »
Hi everyone!

We present new developments:  8)

We have adapted the USOs of the Deep Aliens mod from tollworkout and we have added the first set of Heat Rays weapons, modified from an old Civilian mod. These are somewhat slow, but they do a lot of damage and will burn anything they touch. In the attached image, a soldier and a Mark IV tank have already been set on fire.

We continue with the incorporation of new nations and their national equipment. Here the official field uniform of the UK and Commonwealth troops. It is a tedious thing to edit the spritesheets of the armors by hand, if anyone knows of any way to edit them easily, we would be very grateful.  ;D

Offline Anon011

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Re: [WIP] The Great War of the Worlds
« Reply #14 on: November 04, 2018, 01:13:27 pm »
It is a tedious thing to edit the spritesheets of the armors by hand, if anyone knows of any way to edit them easily, we would be very grateful.  ;D

Maybe have some armors sprites have gas masks and/or enclosed helmets. I know it will make soldiers look less diverse but on the other hand lessen the amount of work and time spent on copying faces to new armors, also makes sense from lore standpoint since most of earth is contaminated so it only makes sense that some kind of specialized force used to make incursions into contaminated areas wears gasmasks/breathing devices/enclosed helmets. I made two examples of enclosed helmet sprites for heavier armors.

Also just as some inspiration here you have some images.
« Last Edit: November 04, 2018, 01:21:15 pm by Anon011 »