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Modding => Work In Progress => Topic started by: efrenespartano on October 09, 2018, 02:33:51 pm

Title: [TC][OXCE][WIP] The Great War of the Worlds | v0.6.2 Mk II On Ne Passe Pas!
Post by: efrenespartano on October 09, 2018, 02:33:51 pm
The Great War of the Worlds

(https://openxcom.org/forum/index.php?action=dlattach;topic=6630.0;attach=39662;image)

The Great War of the Worlds v0.6.2 Mk II On Ne Passe Pas! is now released! (http://openxcom.mod.io/the-great-war-of-the-worlds)

A bit of history about this mod (actually the first post, now outdated)
Hello everyone! Alinare and I are proud to show you the project we have been working on these months.

This mod is inspired by the science fiction classic, The War of the Worlds, by H.G. Wells as well as the great tabletop miniatures wargame All Quiet on the Martian Front (http://quietmartianfront.com/), with some references of this post (https://openxcom.org/forum/index.php/topic,2918.0.html).

We have many resources in which we work constantly, although at the moment we do not have a definitive version ready.

The story goes like this:

In 1896, an unexpected invasion of Mars destroys England, one of the most powerful nations on the planet.
The United States and France support the reconstruction of the country, forging especially strong ties with the USA. The Entente Cordiale was created in 1904, composed of these 3 countries.

In 1908, with the Tungunska event, alien ships fall in different parts of Siberia and in the next 2 years they fall all over the world, silent and far away from everyone. Beginning in 1911 they begin their large-scale attack simultaneously and much of the world is occupied. They corrupt every land they pass by, turning it in a purple wasteland devoid of life. After a hard war of attrition and bitter human defeats, the Martian advance begins to decline by the end of 1913 and finally in September 1914 it stops.

Humanity unites and the survivors create the Coalition of Nations, also called the Eighth Coalition. The Coalition creates a special multinational team to support the joint global effort in the War to End All Wars. This group is formed in the image and likeness of the veteran British Expeditionary Force and is called International Expeditionary Force.
 
You will be in charge of different types of tanks and airplanes of the time and you will use small arms that a rifleman in 1914 would equip.

Alinare is working on creating new images for the mod (the cover of the mod is his own), as well as new tanks, missions, German and French soldiers and Tier II Tesla weapons. I'm in charge of designing the Geoscape, new modified terrains, planes, Tier I weapons and the British and Americans. We are adapting some resources to create the iconic tripods, albeit on a small scale.

Likewise, I have almost ready a compilation of music for the soundtrack that will be great.


The images that you can see is just a very small sample of what this project is. Includes the British basic uniform, the Short Magazine Lee-Enfield MkIII service rifle and your transport, the Conqueror APC (many thanks to bulletdesigner and ohartenstein23 for allowing us to use it), some MkIV Tanks  and a couple of modified terrains. Special thanks to Solarius Scorch and Dioxine, for their brand new Village terrain and Tekamthi, for his modified Alien habitat terrain. Also Hobbes for his invaluable help with my questions about Geoscape editing.

(https://i.imgur.com/Hze75mE.png)

An alternate history Total Conversion by the Inventorum Development Team
*efrenespartano: sprite & ruleset designer
*alinare: artwork & ruleset designer
*Luke83: map specialist
*Noah183: main debugging
*DarkDust: support debugging
*Warboy: main modding support

Special colaborators

*Thunder_andr: sprite creator
*BlackStaff: Main French translator & support debugging

Set in an alternate timeline where the Martians of the H.G. Wells masterpiece really invaded Earth in 1896.
Swept by bacteria, the invasion came to an end just a couple of weeks after it started.
Humanity united and rebuilt and prepared for the worst. 12 years later, the mankind's worst nightmares came true. In 1908 the Martians launched a second invasion, this time more deadly.
Since they crash landed in Tungunska, their progress has been almost unstoppable.
From the Siberian tundra to the African jungle and the American Midwest, half of the world belongs to the Sons of Ares
What remains of the humanity united under the banner of the Coalition of Nations and have gone on the offensive.
Your unit is one of elite, formed with the best that the armies of the world have, the International Expeditionary Force.
The year is 1914.
This is the War to End All Wars.
TOGETHER WE STAND

Special Thanks to (in no particular order):

*Hobbes, his help is invaluable and always solves my questions about Geoscape & ruleset editing.
*bulletdesigner, for making the original Chimera map (now called Conqueror).
*Solarius Scorch and Dioxine, for their Village terrain, also kind words, inspiration and ruleset reference from their projects, The X-Com Files and X-Piratez.
*Meridian & Yankes, for making the wonderful OXCE and answering our many many questions.
*Tekamthi, for his modified Alien habitat terrain (modified and further expanded by Luke83).
*ohartenstein23, for his awesome tips, cool codes and constant help.
*ivandogovich, Anon011, TarzanCZ, davide, chaosshade, BlackStaff, SG_Barton, Hashirama015 & SquirrelofNukes for their kind comments and support.
*stosstruppen1918, sturmsoldat_des_kaisers & m_ww1_memes, ino_bartula, __robo__, scgex, mighty_mega_max, daniel_gautreaux and the one hundred followers for their huge support on social media
*130° División Blindada [130_L] efrenespartano's World of Tanks Blitz clan, for being our first beta testers.

Credits:

*alinare: Artwork, Mutant Crusher, ideas & ruleset editing.
*Andr: Craft sprites plus ideas
*BlackStaff: French translation, plus ideas & historic reference help
*Civilian: Heat Ray weapons based on an old mod from him
*DarkDust: Improved German Paperdoll Sprites
*drages: Ballistic bullet sprites
*efrenespartano: General artwork, spanish translation, vehicle, weapon and soldier sprites & ruleset editing
*Finnik: Whistle and Martian Launcher stats modifier script
*Harald_Gray: Mechtoids
*Hobbes: Tech-Comm reference plus help on the forums.
*Kzer-Za: wounding scripts
*Luke83: All of the Martian Tripods, Martian Fleet, infested maps, Forest Rail, Trenches mapsets plus ideas & ruleset editing
*Noah183: Main debugging plus ideas
*Nord: craftWeapon Bombs fire sound
*ohartenstein23: Hand-to-hand combat, craft shields & crewed Turrets
*The Reaver of Darkness: Heat Ray weapons stats, plus help with general balance.
*tollworkout: DeepAliens UFOs (selenite UFOs)
*SideQuests: Triffids and Heay Ray bullet sprite
*Solarius Scorch: Celebrate Diversity, Ravager sprites, Cavalry Sabre, Recolored Alien Compilation, original Trenchcoat spritesheet (french uniform) & boxes
*Stosstruppen1918: general Historic reference and guide.
*SupSuper: Original GeoIcons GlobeMarkers
*Warboy: main debugging support


*Most of the backgrounds are exclusive photos kindly provided by Stosstruppen1918
https://www.instagram.com/stosstruppen1918/?hl=es-la

For the intro music
IDT Hephaestus Wrath sound
https://freesound.org/people/Spennnyyy/sounds/350506/
Thunder by Spennnyyy

https://freesound.org/people/Benboncan/sounds/103630/
Anvil & Steel Hammer by Benboncan

TGWotW intro
https://www.youtube.com/watch?v=W87Mao2WsMo
OFFENSIVE by Cephei

Known issues:

*This is an open beta: the Tier I & II human weapons, Martian and their guns, six Tripods, nine Martian Bases, and seven Martian Flying Machines are available.
*The Geoscape is almost done, but the unique missions are still WIP. Expect to still find vanilla enemies.
*The weapons are less unbalanced
*The Triffids, Mutant Crusher, Line Infantry and Ravager disabled temporarily
*The custom damage types are not in the Martian armors yet
*A few starting techs available.
*Some translation on Spanish and French are missing
*Could be hidden bugs and crashes. Don't forget to report them!

*Try the weapons as much as you can, we want to balance them and your feedback will be fundamental to do it. At the moment, we have not included all the features and we have maintained research, races and vanilla weapons. In theory it should serve along with any other mod. As soon as we launch the complete version, we will deactivate most of the vanilla stuff

How do I install this mod?

PC:

- Open your "user" folder
- Copy the entire TGWotW zip file to the "/mods" folder. You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.
(Instructions by Luke83)


Android:
- Open your "openxcom" folder inside the root of your Android device,
- Copy the entire TGWotW zip file to the "/mods" folder, You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.

Feel free to comment and make suggestions!  All help/feedback/kind words are always welcome.


Kameraden in arms

@stosstruppen1918 on Instagram! (https://www.instagram.com/stosstruppen1918/?hl=es-la)
 (https://scontent-dfw5-1.cdninstagram.com/vp/f2213306f9e5b49a1ec91e8e88c5884f/5CDA3113/t51.2885-19/s150x150/47691667_221413952081673_6232902959961735168_n.jpg?_nc_ht=scontent-dfw5-1.cdninstagram.com)

Join us in our social media!

Visit the TGWotW Channel on the IDT Server! (https://discord.gg/EJWP4Vk)
Follow us on Instagram! (https://www.instagram.com/thegreatwaroftheworlds_mod/?hl=es-la)

CHANGELOG:

3-September-2019: v0.6.2 Mk II Beta 'On Ne Passe Pas!'
Changes made:
*Added French Faction
   - Lebel M1886 Bayoneted
   - Chauchat M15 LMG
   - RSC 17 Rifle
   - Ribeyrolles
*Added soldierType:
   - French
*Improved German Army paperdolls by DarkDust
*Fixed issues with War Codex pages (bad palettes)
*Added Kzer-Za wounding scripts to melee weapons and shotguns
*Brand new Martian Flying Machines (UFOs) by Luke83
*Added new Martian Static Bases, maps by Luke83, with Heat-Ray weaponry defined on alienDeployments
*New Trench Road & Forest Railroad Terrain by Luke83
*Fixed issues with campaign mission on Geoscape, with help of Warboy
*Fixed issues with campaign mission Battle of Verdun alienDeployments, with help of Luke83 and Hobbes
*Tweaked weapons:
   - Improved Mondragón accuracy, new sprites
   - Improved BAR accuracy, new sprites, now has a bipod.
   - Improved CGSR Chauchat accuracy & new sprites, now has a bipod too.
   - T-Gewehr is no longer an infantry weapon, reemplaced by Selbslatder M1915
   - Flamethrower now has unique damage (19, flames), bulletSprite. autoAccuracy increased from 25 to 75, ammo reduced from 50 to 30, autoShots reduced from 10 to 5, now has 2 sprayWaypoints.
   - Punch! now does 20 stun damage multiplied x2 by melee stat and x1.5 strength
   - T-Gewehr and Lewis turret now has increased accuracy
   - New T-Gewehr Turret, damage improved from 75 to 95
   - Lewis MG Turret now has unique sounds (old sounds were those of the MG-08/15)
   - Martian Rock Thrower's Calysten ammo now has damageType: 19, Gas Capsules now has damageType: 1. Acid Capsules now uses Kzer-Za wounding script. All of the Rock Thrower ammo made less damage.
*Added new items:
Military rations, recover morale and energy
   - Bread
   - Canned Beef
   - Biscuit Box
   - Wine
   - Rotten versions, edible, but with a sight health penalty
*Added French nationality to pilots
*Added new Mode: Frontlines (WW1 real life battles)
   - Siege of Verdun: Fort Vaux -1916-
   - Raid on Fleury-devant-Douaumont -1916-
   - Offensive Meuse-Argonne -1918-
*Added hiddenMovementBackgrounds
*Added surrenderMode & enableCloseQuartersCombat
*New missionZones con North America, Europe and Australia
*Added initial Martian Missions with Tripods
*New tech-tree & research
*First Story Mission: Siege of Verdun, Three-part mission
   - Fixed issues with mission stages
*Balanced Martian Heat-Ray Guns by The Reaver of Darkness
*Added Martian Heat-Ray weapons
   - Heat-Ray Carbine
   - New Martian Launcher Sprite
   - Martian Rock Thrower (Original idea by BlackStaff, sprites by efrenespartano)

25-June-2019: v0.4 Mk I Open Alpha
Changes made:
*Added 6 autoShots and 2 sprayWaypoints to Lewis MG Turret. Lewis Drum now has 48 rounds (aprox 8 full auto shots)
*Added French translation by BlackStaff.
*Added Spanish translation by efrenespartano.
*Fixed map issues in No Man's Land and Martian Tripods by Luke83.
*Fixed issue that made impossible to use QF 1-Pdr Pom Pom rounds. (Was STR_QF_1_PDR_POMPOM_30, the correct is STR_QF_1_PDR_POMPOM_X30)
*Fixed Line Infantry bugs, found by Luke83. Removed unnecessary resources.

6-June-2019: v0.3 Mk I Open Alpha
Changes made:
*Added startingBase with mod items and vehicles
*Added new types of Martian Fighting Machines (Battle, Siege, Harvester & Overlord Walkers)
*Modified UFO Scouts with characteristics of Flying Machines, for testing.
*Fixed bugs found by BlackStaff
*Added music as a complement
*Special GeoIcons added for each vehicle, based on those made by SupSuper
*Improved pilot suit
*New Geoscape introduced with new maps, textures and countries
*Added advanced weapons research and some misc UFOPedia pages (WIP)
*Added missing strings
*Added IDT intro
*Added new ranks & icons
*Improved Mauser C96 and M1911 Colt bigObs
*Fixed some issues with Medikit IU

*Artillery/turrets included:
   - Lewis MG Turret

*Weapons Vehicles included:
   - Twin 20mm Autocannon (Land/Aircraft/Zeppelin) - 50 Rounds
   - QF 1 pdr. Pom Pom (Land/Zeppelin) - 35 Rounds
   - Twin Heavy MG (Aircraft/Zeppelin) - 200 Rounds

*Aircraft/Vehicles included:
Tier I:
   - SPAD XIII
   - Conqueror
   - R-Class Zeppelin

12-April-2019: v0.1 Mk I Open Alpha
*Added Tier I Gunpowder and Tier II Martian Metal guns
- British
   - SMLE Mk III
   - Webley Automatic Revolver
   - Farqhuar-Hill SLR
   - Huot LMG
- American
   - M1911 Colt
   - M1903 Springfield
   - M08 Mondragon Bayoneted
   - BAR
   - M97 Trench Gun
- German
   - Gewehr 98 Bayoneted
   - Mauser C96
   - MG-08/15
   - T-Gewehr
- Stormtrooper
   - P08 Artillery Luger
   - MP-18 Bergmann
- Explosives
   - Mills Bomb
   - Stielhandgrenade
   - Dynamite
   - Anti-Tank Grenade
- Melee
   - Saber
   - Trench Mace
   - Trench Shovel
   - Trench Knife
   - Trench Club
*Added medical items
   - Medikit
   - Whistle
   - Painkiller
   - Bandages
*Added martian Heat-Ray weapons
   - Heat-Ray Pistol
   - Heat-Ray Rifle
   - Heat-Ray Cannon
   - Heat-Ray Sniper Gun
   - Martian Launcher
   - Martian Launcher Black Smoke clip
*Added Mechtoid race (Line Infantry)
*Added Triffid race
*Added Ravager race
*Added Fighter, Gunship and Transport Flying Machines (UFOs)
*Added Recon and Assault Fighting Machines (Martian Walkers)
*Added Trench terrain, used along Farm in Geoscape as test.
*Added custom Backgrounds.
*Added soldierType:
   - British
   - American
   - German
   - Pilot
Title: Re: [WIP] The Great War of the Worlds
Post by: ivandogovich on October 09, 2018, 08:02:04 pm
Wow!  What a cool project!  Great way to insert an Extra-terrestrial war into an old Historical timeframe.  Looking forward to more!
Title: Re: [WIP] The Great War of the Worlds
Post by: Yankes on October 09, 2018, 09:30:05 pm
Image way of changing dynamically geoscape colors based on mission result. It will need lot of code to do but result could greatly fit this mod.
Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on October 09, 2018, 09:57:46 pm
I wish you good luck with developement of the mod! I'll be sure to play it once you have a release.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on October 09, 2018, 10:40:50 pm
Wow!  What a cool project!  Great way to insert an Extra-terrestrial war into an old Historical timeframe.  Looking forward to more!

Thanks, Ivan! We will releasing periodically new progress updates. ;D


Image way of changing dynamically geoscape colors based on mission result. It will need lot of code to do but result could greatly fit this mod.

Whoa, that would be definitely useful, Yankes. :0
Maybe could be a little easier a code that allows change the texture ID of an occupied country, as a result of a Martian Infiltration. I hope some code will be available soon. *is now on my wish list*


I wish you good luck with developement of the mod! I'll be sure to play it once you have a release.

Thanks for the nice words, Dioxine! We are working to prepare a playable alpha release soon. ;D


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Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on October 21, 2018, 01:03:25 pm
This looks very interesting, looking forward ard to trying this mod.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on October 21, 2018, 08:55:38 pm
This looks very interesting, looking forward ard to trying this mod.

Thank you, Luke! We are planning to add your pyramids very soon. We're glad you liked our project!


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Title: Tesla weapons
Post by: alinare on October 21, 2018, 09:00:25 pm
Hi all:
Here we include some screenshots of the Tesla armament, which will include the mod, provisionally tested in TEW, (The Endless War).


Greetings.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on October 21, 2018, 09:20:18 pm
Hi all:
Here we include some screenshots of the Tesla armament, which will include the mod, provisionally tested in TEW, (The Endless War).

Greetings.

Tesla weaponry are the Tier II in The Great War of the Worlds and reemplace the Laser weapons. Eventually we are going to include Tesla-powered armor and tanks and Tesla CraftWeapons.


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Title: Re: [WIP] The Great War of the Worlds
Post by: Anon011 on October 23, 2018, 01:06:35 am
Great idea for a mod, would love to see more of it. I absolutely love the alternative world war 1 theme
Btw. might i suggest a few ideas?

First thing first I think it would be cool if the APC would get a re-color to distinguish it a little bit more from 40k version.

Secondly i know that in game year is 1914 but since the war with aliens has been going for quite some time it would be plausible to see some weapons that were used in World War 1 later on, such as for example "Fedorov Avtomat" or "Fusil Automatique Modèle 1917". Or maybe even M1918 BAR.

And the last thing, trenchcoats and bayonets, what a Great War would be without those after all.

Anyway, absolutly love the idea for the mod, good luck with it.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on October 23, 2018, 01:58:23 am
Great idea for a mod, would love to see more of it. I absolutely love the alternative world war 1 theme
Btw. might i suggest a few ideas?

I'm glad you liked. And of course, your suggestions are welcome.

Quote
First thing first I think it would be cool if the APC would get a re-color to distinguish it a little bit more from 40k version.

Ah, a tough one. Well, our greatest lack for both alinare and I are the MCD editing stuff. Eventually we are going to made some APC by ourselves, but until that, the 40k dev team kindly lend us their Chimera.

Quote
Secondly i know that in game year is 1914 but since the war with aliens has been going for quite some time it would be plausible to see some weapons that were used in World War 1 later on, such as for example "Fedorov Avtomat" or "Fusil Automatique Modèle 1917". Or maybe even M1918 BAR.

Seems that you read my mind! For the initial release we are going to include some weapons to start on. This is the complete list:

British
*SMLE MkIII
*Webley Automatic Revolver

American
*M1903 Springfield
*M93 Trench Gun

German
*Gewehr 98
*Mauser C96

French
*Lebel 1896
*Chauchat LMG

Plus some CQB weapons. I'm going to upload some images tomorrow. :)

Your suggestions sounds doable, maybe as a Tier I 1/2. I'm going to add with this Gun pack one of my fav WWI guns, proudly Mexican: The 1908 Mondragón.

Quote
And the last thing, trenchcoats and bayonets, what a Great War would be without those after all.

Anyway, absolutly love the idea for the mod, good luck with it.

These obviously couldn't be missing! Is what I'm doing right now. We are working in adding new damage types, one of them is the Black Dust, making a priority to research and equip your men with gas masks.

Talking about bayonets, only two of the starting four rifles are equipped with bayonets, the Lebel and the Gewehr 98. The SMLE MkIII and the Springfield are different, the first has a rapid fire almost as fast as a MG and the second has a integrated scope for long range combat.

Despite our little lack of news, we are constantly working on, keep tuned! :D


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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on October 24, 2018, 03:24:42 am
Hello everyone!

This are a few screenshots of the Tier 1 weapons and armor concepts, a British trench coat and a German field uniform, drawn by alinare.
The guns, in orden from left to right are:

Webley Revolver, SMLE MkIII, M1903 Springfield, Winchester Trench Gun, Gewehr 98, Mauser C96 and Lebel M1896. The soldier has a Chauchat.
Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on October 24, 2018, 11:39:54 am
Looks great. Keep up the good work.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 03, 2018, 12:51:25 pm
Hi everyone!

We present new developments:  8)

We have adapted the USOs of the Deep Aliens mod from tollworkout and we have added the first set of Heat Rays weapons, modified from an old Civilian mod. These are somewhat slow, but they do a lot of damage and will burn anything they touch. In the attached image, a soldier and a Mark IV tank have already been set on fire.

We continue with the incorporation of new nations and their national equipment. Here the official field uniform of the UK and Commonwealth troops. It is a tedious thing to edit the spritesheets of the armors by hand, if anyone knows of any way to edit them easily, we would be very grateful.  ;D
Title: Re: [WIP] The Great War of the Worlds
Post by: Anon011 on November 04, 2018, 01:13:27 pm
It is a tedious thing to edit the spritesheets of the armors by hand, if anyone knows of any way to edit them easily, we would be very grateful.  ;D

Maybe have some armors sprites have gas masks and/or enclosed helmets. I know it will make soldiers look less diverse but on the other hand lessen the amount of work and time spent on copying faces to new armors, also makes sense from lore standpoint since most of earth is contaminated so it only makes sense that some kind of specialized force used to make incursions into contaminated areas wears gasmasks/breathing devices/enclosed helmets. I made two examples of enclosed helmet sprites for heavier armors.

Also just as some inspiration here you have some images.
Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 04, 2018, 08:12:15 pm
Looks great. Keep up the good work.

Thank you, TarzanCZ! We are open to new ideas and/or suggestions.


Maybe have some armors sprites have gas masks and/or enclosed helmets. I know it will make soldiers look less diverse but on the other hand lessen the amount of work and time spent on copying faces to new armors, also makes sense from lore standpoint since most of earth is contaminated so it only makes sense that some kind of specialized force used to make incursions into contaminated areas wears gasmasks/breathing devices/enclosed helmets. I made two examples of enclosed helmet sprites for heavier armors.

Also just as some inspiration here you have some images.

Yes, we have found some other spritesheets of the Men in Black and Gasmask mods that we are adapting into our ideas. Actually the Tier II armors include a gas mask to reduce the effects of the poisonous Black Smoke.

Your sprites look great and the photos you shared are really great. :D They are useful for Tier III armors.

The expected armor tech progress is

Tier I: Basic trench coat/uniform
Tier II: Trench coats with gas masks
Tier III: Heavy Armor plates made with asbestos
Tier IV: Powered Armor

This specialized force (and the equivalent to XCOM) is called the International Expeditionary Force and of course are going to have high risk missions.


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Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 04, 2018, 09:53:55 pm
I think it would be interesting if you added chemical weapons, like mortar shells filled with mustard gas and so on.
Title: Re: [WIP] The Great War of the Worlds
Post by: Solarius Scorch on November 04, 2018, 09:58:39 pm
This thing reeks of oldschool tabletop fantasies, like Warzone or some parts of Warhammer 40000.
It's awesome.
Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on November 04, 2018, 10:51:26 pm
Well I think uniform would be more Tier 0, and gas mask + standard stormtrooper armor should be available from the start, or right after the start (at a price, tho). The higher tiers sound good.
Title: Re: [WIP] The Great War of the Worlds
Post by: Anon011 on November 05, 2018, 12:49:56 am
I think it would be interesting if you added chemical weapons, like mortar shells filled with mustard gas and so on.
That reminds me of good old Jagged Alliance 2 1.13. Oh the joy of mustard-gassing the whole enemy outpost just to charge in with your mercs equipped with bayoneted AKMs and grenades.

Nothing quite like it  8)
Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 05, 2018, 01:20:30 am
I think it would be interesting if you added chemical weapons, like mortar shells filled with mustard gas and so on.

Interesting! I haven't contemplate the potential effects of chemical warfare against the martians. Initially, we planned to only use Tripods, but with the inclusion of Martian infantry, this open the opportunity to gas those bastards.


This thing reeks of oldschool tabletop fantasies, like Warzone or some parts of Warhammer 40000.
It's awesome.

That's one of the purposes of this project! There is some tabletop wargame I've commented earlier, All Quiet on the Martian Front that would be great for a video game. Well, this is the adaptation of some concepts we liked. :)

Well I think uniform would be more Tier 0, and gas mask + standard stormtrooper armor should be available from the start, or right after the start (at a price, tho). The higher tiers sound good.

I agree with the Tier 0. About the initial gas masks, we have planned to add the horrors of the Black Smoke/Dust in the 2nd month (December, 1914), so you have to worry of dying for suffocation until that month. But a initial gas attacks with lowered intensity and a starting but crude gas mask sound like a good option!

If you want some initial heavy armor, maybe a bulky prototype (not made of asbestos, just simple iron) could be useful at the start of the game.


That reminds me of good old Jagged Alliance 2 1.13. Oh the joy of mustard-gassing the whole enemy outpost just to charge in with your mercs equipped with bayoneted AKMs and grenades.

Nothing quite like it  8)

I like how it sounds. (:<



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Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 05, 2018, 08:16:17 am
Since in the book is writen that the infantry weapons didnt do much to the tripods, it would be logical to implement martian infantry or some kind of crude improvised tier 1 tripods the aliens build after landing without such defensive capabilities. The player would then have to research some heavy weapons like howitzers (which would have to be manned (equiped instead of armor like it is in XPiratez) and use the primitive anti-tank weapons that already existed like Mauser 1918 T-Gewehr. In case you would really implement martian infantry then they would need some 1910s scifi theme weapons, something like rayguns and death rays. I think that for martian units you could use waspite texture and lightly modify it. And one more idea, do you have a weapon that would replace blaster launcher? I remember when i was playing Ufo Afterlight there was a weapon called lightning ball thrower and such weapon would fit perfectly into tesla weapon tier. My best wishes
(http://i.imgur.com/zCUfAoC.jpg)
(https://flyingren.files.wordpress.com/2012/05/martian2.jpg)
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 05, 2018, 11:35:50 pm
Since in the book is writen that the infantry weapons didnt do much to the tripods, it would be logical to implement martian infantry or some kind of crude improvised tier 1 tripods the aliens build after landing without such defensive capabilities. The player would then have to research some heavy weapons like howitzers (which would have to be manned (equiped instead of armor like it is in XPiratez) and use the primitive anti-tank weapons that already existed like Mauser 1918 T-Gewehr. In case you would really implement martian infantry then they would need some 1910s scifi theme weapons, something like rayguns and death rays. I think that for martian units you could use waspite texture and lightly modify it. And one more idea, do you have a weapon that would replace blaster launcher? I remember when i was playing Ufo Afterlight there was a weapon called lightning ball thrower and such weapon would fit perfectly into tesla weapon tier. My best wishes

There are really going to be Martian Infantry. We are working on modifying the Mechtoid race (made by harold_gray) and the Cerebreal race (made by Solarius Scorch) into the infantry. The Waspite is a really good option. Would you like to fight them from the beginning or like a end-game enemy?

There are going to be 4 HWPs available at the start, the British Mark IV, the French FT-17 Light tank, A7V of the German Empire and a new American Self Propelled Artillery. Further on the research tree you will get advanced tanks, some based on the chassis of these 4 tanks, some others very different. Definitely you will use a lot of tanks, alinare drew a lot of them. ;D

The T-Gewehr is going to be part of the Tier I 1/2, composed of late war weapons (like the Fedorov Avtomat, the Luger P08 Carbine, Mondragón M1903, M1918 BAR or the Flammenwerfer) made of Martian Metal, firing Martian Metal rounds.

The whole Martian army uses derivatives of the Heat Ray tech, like small arms and Tripod mounted guns, the humans could only adapt it to heavier weapons. Therefore is imposible to use a Heat Ray Rifle, but you can mount Heat Ray Air Cannons on your airplanes.

The Lighting Ball Thrower sounds cool. I'm going to check it with alinare, since he is in charge of the Tesla techs. :)


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Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 05, 2018, 11:52:27 pm
I think the alien infantry should be encountered early-game in large amounts becouse the late game aliens will be good equiped and they wouldnt risk theyre lives outside of tripods
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 06, 2018, 12:04:29 am
I think the alien infantry should be encountered early-game in large amounts becouse the late game aliens will be good equiped and they wouldnt risk theyre lives outside of tripods

I agree with the progressive use of Tripods. The first Tripods will be lighter. But I think that the martians should keep using infantry, maybe more mechanized. They will still use pistols and rifles even on the late game.


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Title: Re: [WIP] The Great War of the Worlds
Post by: Solarius Scorch on November 06, 2018, 12:31:09 am
Will there be triffids in the mod? :P
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 06, 2018, 02:33:29 am
Will there be triffids in the mod? :P

Yes, that's right. They are going to be added, along with a new monster that alinare made.  :D

We have planned some "pest control" missions deep in the Martian Quarentine Zone including Triffids (the great model of SideQuests, IIRC you have added in The X-Com Files) and alinare's mutant.  ;D

I'm thinking about adding Selenites too, but I'm not sure.  ???
Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on November 06, 2018, 10:17:15 am
If you want some initial heavy armor, maybe a bulky prototype (not made of asbestos, just simple iron) could be useful at the start of the game.

Well not really a prototype, but some of the standard stormtrooper armor used in the era. If it's 1914, it can be expensive since mass production did not kick off yet.

And gas mask can be balanced by giving penalties to reactions and firing, so a shrewd commander can ignore the risk of black gas in order to get better stats... to his doom.

Also since tanks are so small, what about a quite radical idea... make soldier sprites to-scale, down to 1/2 of current size? :)
Title: Re: [WIP] The Great War of the Worlds
Post by: alinare on November 06, 2018, 05:33:56 pm
Hello:
A couple of power-armor concepts, that have occurred to me and that could fit into The Great War of the Worlds.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 06, 2018, 08:35:36 pm
Well not really a prototype, but some of the standard stormtrooper armor used in the era. If it's 1914, it can be expensive since mass production did not kick off yet.

And gas mask can be balanced by giving penalties to reactions and firing, so a shrewd commander can ignore the risk of black gas in order to get better stats... to his doom.

Is a really nice idea! We will implement it.
 
Quote
Also since tanks are so small, what about a quite radical idea... make soldier sprites to-scale, down to 1/2 of current size? :)

Initially we thought it, but I'm not entirely sure about it, because I don't know if the game engine would display a smaller spritesheet correctly.

To justify the small size of the tanks, the story explains that these tanks are for one crew member and the larger ones (like the Conqueror APC) include more crew and heavier weapons. there is even a justification for the Tripods to be smaller, that these are like small mechs of a single crew member, more like battle suits. I'm experimenting with MapView to make an MCD of a larger Tripod, UFO sized, to make a transport of both the Martian Tripods and infantry. These can be attacked in the Geoscape as a normal UFO.



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Title: Re: [WIP] The Great War of the Worlds
Post by: Solarius Scorch on November 06, 2018, 08:43:19 pm
The game should display smaller units just fine, as long as their height is at least... 6, I think. If it's less, then the origin point of the bullet is generated below the surface.
I know Otto Hartenstein tackled this problem with ultrasmall units, but I'm not sure if it was included in OXCE. Still, this does not really concern you, if you want to make the units only half as tall (which would be 11 for humans).
Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 07, 2018, 09:39:25 am
Im super excited to see some screens from your progression again. Cant wait to play it.
Title: Re: [WIP] The Great War of the Worlds
Post by: Anon011 on November 07, 2018, 06:55:55 pm
Further on the research tree you will get advanced tanks, some based on the chassis of these 4 tanks, some others very different. Definitely you will use a lot of tanks, alinare drew a lot of them.
Cant wait for Tesla Tanks :D
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 07, 2018, 07:44:37 pm
Cant wait for Tesla Tanks :D

 (https://uploads.tapatalk-cdn.com/20181107/a624d62fa786fcd0140954d35a34a250.jpg)

This is the model we use as inspiration. Our model uses two Tesla Coils, instead of just one.

Is part of the Tier II tanks. ;D


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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 02:55:50 am
Hello there!

This are the first steps into creating a new map. What Great War could be without trenches?

At the moment nothing else we have made two tilesets and it is necessary to recolor the craters taken from the Martian terrain.
If I remember correctly, it can be done with MCDEdit.

I'm still finding out how the routes work, but I'm confident that it will work out.  ;D

Special thanks to Hobbes, who explained to me (a while ago) how to edit all this.  ;D
Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 03:20:30 am
An idea for the trenches - you can make the ground start at 1 level higher then use something similar to the dirt fill blocks from the base defense terrain to fill in the level below and dig out some trenches from that. I tested doing this with some OXCE code to make it so that I could make a minimum of new map blocks, but you don't need the code if you're already making new map blocks.

(https://cdn.discordapp.com/attachments/292974353837195264/501805243655520259/unknown.png)

(https://cdn.discordapp.com/attachments/292974353837195264/501805364807860244/unknown.png)
Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 03:47:08 am
An idea for the trenches - you can make the ground start at 1 level higher then use something similar to the dirt fill blocks from the base defense terrain to fill in the level below and dig out some trenches from that. I tested doing this with some OXCE code to make it so that I could make a minimum of new map blocks, but you don't need the code if you're already making new map blocks.

Is a really good idea, Otto! I'm going to try to fill the base defense dirt in level 0 and the other stuff in level 1

I have a question: could be possible for a item (in this case, a trench shovel) to destroy a whole tile in a level below? So you can actually dig new trenches in mission. What damage and power will be required?


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Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 04:12:55 am
I made a custom MCD for this - you need either 3 levels of the dirt fill object in either to have a side you can walk up and down into and out of it and peek out the other side, or have stairs and one object tile you can stand on and look out.

You can change the armor values of the tiles to balance it against the tile damage characteristics of your items. The little trench in the images I posted I made during the mission by digging with a heavy plasma.

Here, I'll attach the MCD so you can play with it a bit - it's in the TERRAIN folder of this WIP mod that I made to test the idea out.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 05:07:36 am
I made a custom MCD for this - you need either 3 levels of the dirt fill object in either to have a side you can walk up and down into and out of it and peek out the other side, or have stairs and one object tile you can stand on and look out.

You can change the armor values of the tiles to balance it against the tile damage characteristics of your items. The little trench in the images I posted I made during the mission by digging with a heavy plasma.

Here, I'll attach the MCD so you can play with it a bit - it's in the TERRAIN folder of this WIP mod that I made to test the idea out.

Excellent, thanks Otto! I'm going to try, soon I'll post further details. ;D

I think I'll put Farm stairs to get out of the trenches. The problem would be like leaving a trench created in mission. Or is it possible to get out of the trench you made as an example without any other stuff? ???



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Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 05:27:38 am
Yes, the trench in the example shown in the images you can get out of by walking the opposite way the soldier is facing, but not directly forward. Units can walk up object tiles with a maximum of 10 voxels shift upwards - a full tile is 24 voxels, so I made 3 objects at heights of 8, 16, and 24 voxels with the dirt fill. I also made it so that the damaged version of each reduces it by 1 of those 3 levels, so you can cut yourself stairs as you dig the trench.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 06:01:01 am
Brilliant, Otto! *u*

How do you do that? Both the creation of custom objets and the custom damage rate.


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Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on November 09, 2018, 10:58:31 am
I would not reccomend this for 2 reasons (other than amount of work required):
1) Major drag on performance.
2) AI loves to fall into holes it cannot get out from.
Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 03:28:55 pm
All I did is create a new terrain where the 'destroyed' version of each block is a shorter version of that block.

It won't produce a massive slowdown as it's adding only 1 z level, but getting AI units stuck is an issue - you'd have to make terrain destruction rare except for specialized digging tools and design your maps carefully.

Edit: As a starting point, you might consider just having a few missions with trenches in a custom terrain and make it so you can't dig more, preventing the player from making holes for the AI to fall into.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 04:39:07 pm
Taking in consideration what you suggested, Otto and Dioxine, I'll make a "standard" version without the extra level, to appear randomly on the Geoscape and a "deep" version, with the extra dirt level and deep trenches with stairs (so both your units and the martians could get in and out), but make impossible to dig new ones, to avoid the failing AI. This last will be used in certain missions. :)


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Title: Re: [WIP] The Great War of the Worlds
Post by: davide on November 09, 2018, 06:02:20 pm
Perhaps you can also recover these maps:

https://openxcom.org/forum/index.php/topic,2934.msg31987.html#msg31987 (https://openxcom.org/forum/index.php/topic,2934.msg31987.html#msg31987)

(https://openxcom.org/forum/index.php?action=dlattach;topic=2934.0;attach=10919;image)
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 06:31:21 pm
Perhaps you can also recover these maps:

https://openxcom.org/forum/index.php/topic,2934.msg31987.html#msg31987 (https://openxcom.org/forum/index.php/topic,2934.msg31987.html#msg31987)

(https://openxcom.org/forum/index.php?action=dlattach;topic=2934.0;attach=10919;image)


Is a really beautiful map. Is the attachment in the post the required map files?

My map making skills are still very limited, but I'll see any potential use. I'll definitely use your barbed wire! Thanks for sharing, davide! ;D


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Title: Re: [WIP] The Great War of the Worlds
Post by: davide on November 09, 2018, 07:21:21 pm
A post exists,  with map package, I do not remember where it is.

It is possible that the attachments name is "forFalko.zip"

In any case, those are tileset/maps scenario of ufo2000.

later I will upload here

Unfortunately, the maps lack nodes and ruleset.

I think  that script has to be defined by four map groups
Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on November 10, 2018, 05:37:17 am
Im also playing around with Trenches ( just not for the same reason).
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 10, 2018, 05:55:17 pm
Im also playing around with Trenches ( just not for the same reason).

An awesome cave-trench!


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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 12, 2018, 01:17:52 am
Today is a special day.

(https://cdn.travmedia.com/gallery/873147/873147_num1298565_585x585.jpg)

On the eleventh hour on the eleventh day on the eleventh month the bloodiest war ever fought finally came to the end. The Great War. On 11th November, 1918 the armistice between the Allies and the Central Powers finally put an end to four long years of pointless and futile death.

Since this project is based on the First World War, i think is pertinent to put this here.

Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 12, 2018, 10:45:13 am
We will never forget. :'(
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 14, 2018, 02:03:55 am
Hello everyone!

Here a couple of new mapblocks from the trenches, this time, from real deep trenches. A special thanks to Otto Hartenstein who helped me with some tips for designing them, as well as his Dirt terrain. They are covered with wood and sandbags inside and barbed wire outside, as in real life. I hope you like it, we will continue working. Stay tuned for new updates.  ;D
Title: Re: [WIP] The Great War of the Worlds
Post by: The Think Tank on November 15, 2018, 07:56:18 am
It looks very nice indeed! Looking forward to seeing more of this in the future.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 19, 2018, 03:30:24 pm
It looks very nice indeed! Looking forward to seeing more of this in the future.

Thank you for your support, The Think Tank!  ;D

After revealing and breaking my head several times, here the first operative version of the Trench terrain. We still need to do the Routes and find a good map script to balance the appearance of map blocks. The trenches work, although I am seriously thinking about redesigning them to make a more "universal" design and that they can be used in different angles. I will replace the sandbags (or at least, modify them) so they can be scalable.

I will be a little absent these days, I'm in final exams and I try to dedicate a little time to all my projects, like UNEXCOM, The Great War of the Worlds and my little collaboration with Hobbes mod, Tech-Comm. We will updating once in a while, this project isn't going to be inactive at all.

 Anyway, all of your questions or suggestions, alinare and I are happy to answer:)

P.D. I'm not sure how to make a "landing zone" for both the UFO and our craft. That's why the UFO has sandbags and barbed wire inside. Any help/tip is welcome:)
Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on November 21, 2018, 01:20:48 pm
P.D. I'm not sure how to make a "landing zone" for both the UFO and our craft. That's why the UFO has sandbags and barbed wire inside. Any help/tip is welcome:)

Landing Zone is made of Group 1 mapblocks.
Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on November 22, 2018, 11:20:39 am
just been playing around, the wheel sections is very ugly, i will see if i can make it any better at some point. I know its not exactly what you mentioned in the PM but its a start. Some BIGGER wheels would be better ( tried drawing some, did not work out so well) for now the tractor wheels will need to do. At some point i will play around with some tank tracks also, i think they will be better but maybe they would endup as a more advanced vehicle.


Also i love the UFO with the barb wire inside, i know its a accident but i t looks pretty cool anyway :)
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 22, 2018, 12:03:50 pm
Landing Zone is made of Group 1 mapblocks.

Thank you, Dioxine! I'm going to fix it. :)

just been playing around, the wheel sections is very ugly, i will see if i can make it any better at some point. I know its not exactly what you mentioned in the PM but its a start. Some BIGGER wheels would be better ( tried drawing some, did not work out so well) for now the tractor wheels will need to do. At some point i will play around with some tank tracks also, i think they will be better but maybe they would endup as a more advanced vehicle.


Also i love the UFO with the barb wire inside, i know its a accident but i t looks pretty cool anyway :)

I like this transport! The upper roof reminds me the cargo bay of the ISA Intruders of Killzone. Actually, This could serve similar, assigning spawn points on the top to carry troops! With some turrets it will be even better.

I agree with you about tracks, but with wheels still looks badass.

Maybe you could use some tiles from the Triton's "tower" to resemble the Land Ironclad I showed you on PM.  ;)
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 28, 2018, 04:48:07 pm
Hello there!

Alinare tested the portrait feature, this is the result. We are going to include the Tiny Ranks too.

(https://uploads.tapatalk-cdn.com/20181128/77223bf6f9c65aeaa571c0c5f7d2d629.jpg)

The work on the new weapons is about 70% completed, we made a unique handOb for each weapon, so you could notice quickly what weapons are using your soldiers.


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Title: Re: [WIP] The Great War of the Worlds
Post by: alinare on November 29, 2018, 01:23:14 pm
Hello:
New screenshots:
Title: Re: [WIP] The Great War of the Worlds
Post by: chaosshade on November 29, 2018, 08:19:30 pm
What... are those...?
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 29, 2018, 08:34:38 pm
Hello:
New screenshots:

What... are those...?

Oh, my bad. Those are screenshots of the Martian Infantry. In order they are:

*Cerebreal
*Martian Line Infantry
*Triffid
*Martian Crusher

Their exact roles are yet to be specified, but the Line Infantry (basically the Mechtoid race) and the Cerebreal are going to be the most abundant enemy. The Triffids and Crushers are more like terror units.
Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on November 30, 2018, 11:20:36 am
What... are those...?
They are your new Nemesis  :P   Looking good mate.
Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on January 10, 2019, 05:30:05 am
After more than three weeks of being away from a PC (I spent almost all December in the family ranch), I was finally able to resume work on this project. ;D

 On this occasion, the showcase of German weapons and infantry. The German Empire makes a considerable effort in the Great War of the Worlds with its professional and able soldiers, the best in the European continent.

(https://uploads.tapatalk-cdn.com/20190110/adbfa058f6ad5267789c0cef7ecfa2e4.jpg)

On the left, there is the Stormtroopers armor on the right, the imperial uniform, with and without an gas mask.

Below, both weapons Tiers, the Tier I is unlocked from the beginning and the Tier II is achieved after further investigation of weapons. The Stosstruppen and their equipment will not be available from the beginning, they are obtained with an investigation of Trench War Tactics. They are the best that Germany has to offer.

They are your new Nemesis  :P   Looking good mate.

Thank you, pal!

We have planned to continue the development of the playable beta, now we are going to focus on finishing the weapons and items, then the armors and the new Tripod that Luke83 made for this project. Expect further updates. ;D


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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on January 28, 2019, 06:34:33 pm
With the help of SupSuper (who made the correct version of the Geo palette), Luke83, Meridian and ohartenstein23 (who answered my questions about this) we are one step forward to getting Red Weed on this project, just like the book.

(https://uploads.tapatalk-cdn.com/20190128/cd96ab7b22dd7887fa11034726347071.jpg)

(https://uploads.tapatalk-cdn.com/20190128/fda5f2822190e63bad29e1905cd75eec.jpg)

Since Luke83 made an improved version of the Infested terrain, we are working to reemplace the old maps with his new mapsets with better quality. These will match the new Geoscape textures.


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Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on January 28, 2019, 08:36:22 pm
Good to see you got the globe textures working, its looks really good.
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on January 28, 2019, 10:09:08 pm
Good to see you got the globe textures working, its looks really good.

Yes! SupSuper made it, he was really fast.

Once I integrate your new Infested terrain, finish the Stoormtrooper/Medic reseach-transformation, the new weapon sounds and finish the recolor of the APC, I'll release the first beta version. :D
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 01, 2019, 02:55:44 am
Hello there!

We are on the countdown to the first playable beta! Our plan is to release Mk I in two-three weeks.

As suggested by Anon011, we have changed the color of our Conqueror APC from green to gray. Now it has the iconic white-red-white bands of the British tanks too.


(https://uploads.tapatalk-cdn.com/20190201/a960f3dbfc4bec90f4356b85bfc1b691.jpg)


Thanks to the efforts of Luke83, we present you our new Infested lands: wasteland and city.

The new maps now look really infested, giving the terrain an alien appearance.

In both maps you can see two types of Martian redoubts, which you must assault to win the war. These Martian fortresses are heavily guarded and their capture will be a challenge.
Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on February 01, 2019, 11:28:25 am
Terrain looks pretty good RED :)
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 01, 2019, 02:30:35 pm
Terrain looks pretty good RED :)

Red is the new black. ;D


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Title: Re: [WIP] The Great War of the Worlds
Post by: BlackStaff on February 01, 2019, 05:32:49 pm
Your mod intrigues me.
I am curious and eager to be able to test it!  ;)
Congratulations for your work!
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 01, 2019, 06:15:58 pm
Your mod intrigues me.
I am curious and eager to be able to test it!  ;)
Congratulations for your work!

Thank you, BlackStaff!

You can try it soon. As always, feel free to ask/suggest new additions, weapons and content, we really appreciate it. ;D


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Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 05, 2019, 09:35:58 am
This time, the showcase of the American faction:

The US Army (the so-callled doughboys) is made with soldiers from all over North America, including what was left of the Mexican army after the Martians overrun their country. Since much of the US, Mexico and Canada is under Martian occupation, these soldiers are tough and brave, overcome all adversity to defend their homeland. While not all are career military, most have the experience of fighting against invaders since the beginning of the Great War of the Worlds.

Its initial armament composes a powerful and precise Springfield scoped rifle and an excellent Colt .45 pistol.

In Tier 2, an unstoppable Trench Gun, a powerful Browning Automatic Rifle and the Mexican weapon par excellence, the Mondragón rifle equipped with Martian Metal bayonet, able to slice through the Martian infantry armor as if it were made of butter

 (https://uploads.tapatalk-cdn.com/20190205/585d5f43f4c76cf60a9e2132fcf158df.jpg)


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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 08, 2019, 12:21:29 am
This time, the British Empire showcase!

The British army is highly professional, the vast majority of its officers and soldiers are career military. Composed of soldiers from all the nations of the empire: UK, Canada, Australia, New Zealand and India. It is a small and compact army, grouped mainly in the British Expeditionary Force and ANZAC. Their weapons are of high firing rate and even higher precision, achieved in part by the skill of the soldiers who use them.

Its initial weapons are the powerful and short-range Webley Auto Revolver and the superb Short Magazine Lee-Enfield MkIII, reconfigured to be feeded by removable magazines. It's so fast, that a skilled rifleman could shoot it as fast as a machine gun.

In Tier 2, it has the new Farquhar-Hill Self Loading Rifle, with a high rate of fire and a lot of ammunition available, although poor accuracy. His squadron support weapon is the Huot Automatic Rifle, modified version of a Canadian rifle. This LMG is very light, cheap and easy to handle, it is highly appreciated by the Commonwealth troops. Both weapons uses drum magazines, for its reliability and the ability to carry more ammunition than curved or straight mags.

(https://uploads.tapatalk-cdn.com/20190207/2e9598eef8d405ac7c718468aaf1bbf5.jpg)


Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 11, 2019, 03:22:15 am
Hi all!

I have been testing a new code written by ohartenstein23 (https://openxcom.org/forum/index.php/topic,6874.0.html) and I have tried to adapt it to the needs of my project. Some have suggested the introduction of the Lewis gun, a truly iconic WW1 weapon. This can be deployed in missions, occupies the space of a HWP and can be mounted and dismounted using a special tool.
I also plan to use a piece of mobile artillery using Otto's code, although I still have to analyze its operation well.
It is a really effective weapon, although in my tests, the gunner is usually unprotected and many times was the first to die.

Since a melee hit is needed to activate the turret, I was thinking of adding a specialWeapon to all the armors, in order to activate the turrets/artillery.

In the images, we can see an ambush of British troops to Martian patrols using the turret, in Trenches and Infested Urban terrain. I still need to define the Lewis own and particular sound and change some parameters, but I trust it works well.

A special thanks to Otto Hartenstein for his great codes and scripts, The Great War of the Worlds is better thanks to his work.  ;D
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 03, 2019, 08:30:26 pm
Hello, everyone!

The development of the project is still in progress. After a few days of intense work and debugging, we have ready the weapons and items of the project. Here a lot of screenshots of the tests (made on my Android device). I have implemented the Finnik scripts in a Whistle, which increases the TUs and the bravery of the soldiers.

We are still working on balancing the weapons.

Another important part of the project are the new Luke83's Walkers, which will be in the next version. We will upload more information about these war machines soon. :)

The release has been delayed a bit, to correct some bugs and crashes. It will

On the screenshots you can see:
1.- A british soldier wielding a MP-18 Bergmann SMG, equiped with Bandages, Painkillers, Dynamite and two mags.

2.- The UI of the Medikit.

3.- The Whistle in action!

4.- A soldier using a Trench Mace and Trench Shovel rushing a Martian soldier.

5.- Medic patching a fellow soldier.

6.- The Whistle!(https://uploads.tapatalk-cdn.com/20190303/9f1a3fa7b26a50a5450042092b82bdb4.jpg)(https://uploads.tapatalk-cdn.com/20190303/ca415c175372e3559434cc93c163b010.jpg)(https://uploads.tapatalk-cdn.com/20190303/c292e502879b9959e9c1f95169111d40.jpg)(https://uploads.tapatalk-cdn.com/20190303/6ca09f5342b01ca057f1cc38f51fddaa.jpg)(https://uploads.tapatalk-cdn.com/20190303/47993a7c1aac9a7f3834a7dfc135be4e.jpg)(https://uploads.tapatalk-cdn.com/20190303/d6d2495fc0e58bd8ad7dbbf8b36eed78.jpg)

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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 11, 2019, 04:30:02 pm
The Road to v0.1 Mk I

News update!

Last week, Luke 83 and I were working on the Tripods, one of the most important parts of the project. He made the maps and I the rulesets, plus some balancing.

We present to you two of the most abundant Walkers:

1.- Recon Walker Squad: team of three tripods, specialized in missions of deep recon and intel gathering. These are the Martian Fighting Machines that caused havoc in London in 1896.

2.- Assault Walker: tripod specialized in urban and close combat. Fast and small enough to pass between buildings with no problem of getting stuck. Its crew also use short-range weapons.

Keep tuned for further updates! (https://uploads.tapatalk-cdn.com/20190311/f08de425008a1e4cb7acfeb59ea51aca.jpg)(https://uploads.tapatalk-cdn.com/20190311/dd40f438cc669d75a402a86bc6dcc6ee.jpg)

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Title: Re: [WIP] The Great War of the Worlds
Post by: Solarius Scorch on March 11, 2019, 04:46:32 pm
They are too cute!
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 13, 2019, 07:31:45 pm
They are too cute!
I know! Luke83 made a superb work with them!

The Road to v0.1 Mk I

News update!

Can you imagine a WW1 without zeppelins? I can not!

The German Imperial Navy puts at your disposal the most effective airship design of the forces of humanity: L30 Airship.

 Belonging to the R-Class Super Zeppelin, it is capable of transporting a large arsenal, with hardpoints for machine guns, light cannons and bombs.

 It can transport a total of 12 soldiers (5 pilots and 7 infantry soldiers), its great autonomy allows it to be in the air for a long time.

You can face the Martian Fighting Machines without much trouble, but the small and agile Flying Machines will give you many problems.

I made a map quickly, in order to deploy soldiers. The boxes they see in the middle are the weapons and ammunition left by the zeppelin before returning to safer heights (the tile where the weapons are is right in the middle of the boxes).(https://uploads.tapatalk-cdn.com/20190313/7bfbfd00b5641d6d3b3e4dfa76654aa3.jpg)(https://uploads.tapatalk-cdn.com/20190313/5eeb047efe489b619eed2781c65e7494.jpg)(https://uploads.tapatalk-cdn.com/20190313/3d72192550d9f08eb1652a9cc28c755e.jpg)

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Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on March 14, 2019, 04:11:20 am
Why the Zepp on the picture has non-German markings?
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 14, 2019, 07:56:55 am
Why the Zepp on the picture has non-German markings?
Well, tecnically is part of the German Imperial Navy, but the Royal Navy also uses it (at least in the lore of the mod)

I'm thinking about changing the name of the craft to "R-Class Zeppelin", which could be more accurate, as L30 was a unique airship, not the whole class.

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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 30, 2019, 06:04:19 pm
Hello there!

I have not had much time to work on mods, I was recently recommended a new job and between this and the school I have almost no free time.

I present two things to you: pilots! and aerial combat!

I'm still testing the weapons, but at least the Twin HMG and the 20mm Autocannon work wonders. The new starting interceptor, the SPAD XIII works very good too! I boosted it's real stats, because the original combat range sucks, it was almost useless. The Martian Flying Machines have shields, but enough concentrated fire will lower them.

I'm doing tests to balance the number of shields points with the protection of these against the various initial weapons.

On the other hand, I made a pilot paperdoll inspired by the allied pilots of BF1. It is not 100% accurate, but I liked it. Although I did not have time to sit down to work on a PC, I was able to advance something on my Android phone.

Using as a reference the work of Hobbes in TechComm and that of Solarius Scorch in The X-Com Files as well as the Bible-Ruleset Reference, I am slowly doing the missions of the campaign. I must admit that it is more complex than I expected, but I hope it is worth the delay caused by the campaign(https://uploads.tapatalk-cdn.com/20190330/5930410f9e7aebf42670135c66327177.jpg)(https://uploads.tapatalk-cdn.com/20190330/f153f817069df6419f6e37f7640a052f.jpg)(https://uploads.tapatalk-cdn.com/20190330/aab38fc131f2d1dff4353473df46b8d8.jpg)(https://uploads.tapatalk-cdn.com/20190330/106c55e77e0dd5eae046610263193f27.jpg)(https://uploads.tapatalk-cdn.com/20190330/997a7c2116f10552a7be9fbec13e8cab.jpg)(https://uploads.tapatalk-cdn.com/20190330/718cf2c8a7b17cd71cdc001a1bad7a30.jpg)(https://uploads.tapatalk-cdn.com/20190330/1908e269271799ebcd2780f6ed2e0555.jpg)(https://uploads.tapatalk-cdn.com/20190330/1cf3f7b11b3777c15ab688f69f2630d6.jpg)

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Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on April 07, 2019, 12:05:35 am
***SNEAK PEAK***

Last night was  the first night in over a month that i have had time to do any Mods, as such here is a sneak peak at the new Trenches maps that will be found in this great mod. Note: I have been building/testing these in my Factions mods so take no notice of the aliens and weapons used ::)
Title: Re: [WIP] The Great War of the Worlds
Post by: SG_Barton on April 08, 2019, 07:29:38 am
Oh boy, I look at these cards, models, weapons, and units, and my mouth drools from all this. Can't wait to put paws there and play to the holes. :)
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on April 08, 2019, 09:43:00 am
Oh boy, I look at these cards, models, weapons, and units, and my mouth drools from all this. Can't wait to put paws there and play to the holes. :)
Thank you for such nice words, SG_Barton! ;D

Real life has distanced us a bit from modding, but I assure you that this project is still firmly in development. As is the usual in this forum, feel free to make suggestions, ask us questions and comments. We are pleased to answer them. :D

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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on April 09, 2019, 05:30:44 pm
The Road to v0.1 Mk I

News update!

I'm about to finish the new missionZones in America, Europe and Australia. By the moment, only that regions will be available to play. You can set your base anywhere, but you will lose all the action. Also I'm finishing some additional campaign missions I added.

Question: what are the use of missionZones 0, 1 & 2? I know that MZ 3 are for terror sites, MZ 4 for alien bases and MZ 5 for get in/out the atmosphere.(https://uploads.tapatalk-cdn.com/20190409/f781e343638b641a8f4fc5e6b1ef9248.jpg)

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Title: Re: [WIP] The Great War of the Worlds
Post by: chaosshade on April 09, 2019, 08:22:01 pm
I know your project is still mostly in the pre-alpha phase at this point, but how about a sneakpeek for those of us that like to scavenge resources?  I'd love to add some new aliens to my playthrough!
Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on April 10, 2019, 12:02:56 am
I know your project is still mostly in the pre-alpha phase at this point, but how about a sneakpeek for those of us that like to scavenge resources?  I'd love to add some new aliens to my playthrough!

Seems legit! Since a couple of weeks we have human weapons and martian weapons plus enemies functional, so it would not be difficult to separate those parts of the project and launch them separately. It would be useful to test and balance them, for the full release.

As soon as I finish my exams at the university (that is, tomorrow), I will launch an early-alpha test. ;)

P.S. My favorite thing about new mods is when they have new sprites, weapons and crafts. I like to scavenge too. ;D

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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on April 14, 2019, 03:24:14 pm
I know your project is still mostly in the pre-alpha phase at this point, but how about a sneakpeek for those of us that like to scavenge resources?

At your suggestion chaosshade, TGWotW v0.1 Mk I Alpha (http://openxcom.mod.io/the-great-war-of-the-worlds) in now released :D

I didn't delete all of the vanilla stuff, so (theorically) could be played with most mods. Please, check it out and see what do you like, all sprites all free to use! :)
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: BlackStaff on April 14, 2019, 07:22:45 pm
 :)  :)  :)
Thank you very much !

The start is good.
It's very promising!
But the UFOpedia consultation causes game crashes if we try to read some articles!
I guess you know that, so I won't bother you with these mistakes.
I keep going and I'll try not to look at the UFOpedia!
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on April 14, 2019, 07:57:00 pm
:)  :)  :)
Thank you very much !

The start is good.
It's very promising!
But the UFOpedia consultation causes game crashes if we try to read some articles!
I guess you know that, so I won't bother you with these mistakes.
I keep going and I'll try not to look at the UFOpedia!
Thank you, BlackStaff, for being part of this project. :)

Oh, don't hesitate to give us feedback! Anything, from the major crash to the minor "I think this gun is OP" style suggestion is useful. ;D

What UFOPedia pages crashed?

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: BlackStaff on April 14, 2019, 08:31:58 pm
Ok ! But don't be afraid....  ;)
I attach a file containing the different problems discovered at the beginning of the game!

Nota : I use with OXCE 5.3.2 (64bits) !
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on April 14, 2019, 09:10:27 pm
Ok ! But don't be afraid....  ;)
I attach a file containing the different problems discovered at the beginning of the game!

Nota : I use with OXCE 5.3.2 (64bits) !
Excelente!

Thank you, I'll fix them and release them a fix in the next days, plus additional content.

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: Mrekalis on May 29, 2019, 10:33:47 pm
Not sure if this has already been posted, but has anyone seen this? I swear it relates:


Orchestral versions of the Geoscape theme have been done to death, but this one reminds me a great deal of the full-orchestra version of Jeff Wayne's War of the Worlds. It feels like it could easily be period-appropriate and I immediately thought of this mod.
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on May 30, 2019, 04:40:54 am
Not sure if this has already been posted, but has anyone seen this? I swear it relates:


Orchestral versions of the Geoscape theme have been done to death, but this one reminds me a great deal of the full-orchestra version of Jeff Wayne's War of the Worlds. It feels like it could easily be period-appropriate and I immediately thought of this mod.
Wow. :0

It's amazing. It's a shame that there is only the Geoscape song. I'll definitely add this to the music of the project.

Thank you for sharing this, Mrekalis! ;D

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: BlackStaff on June 03, 2019, 11:38:45 am
It seems I forgot to give you a graphic bug.
You may have already corrected it. In that case, my apologies!

The "Pilots" characters have "two heads" when they walk. And if we bring them to their knees, their legs disappear!
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on June 03, 2019, 04:49:52 pm


It seems I forgot to give you a graphic bug.
You may have already corrected it. In that case, my apologies!

The "Pilots" characters have "two heads" when they walk. And if we bring them to their knees, their legs disappear!

Hahaha hey, it's true. I'm going to fix it, thank you for the feedback, BlackStaff.

I just finished my semester at university, I'll restart work on my projects. Expect an update soon. :)

Any new ideas you may like to add to TGWotW?

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: BlackStaff on June 03, 2019, 05:25:39 pm
Any new ideas you may like to add to TGWotW?
So far I can't see anything.
I admit that I didn't play for several weeks because I was on another game (modding) very different from XCom.
I'm waiting to see new planes and heavy equipment.
With the future version if you have removed the UFO stock objects that confuse me it will be easier....  ;)
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on June 03, 2019, 05:52:59 pm


So far I can't see anything.
I admit that I didn't play for several weeks because I was on another game (modding) very different from XCom.

Nice, send me more info via PM!

Quote
I'm waiting to see new planes and heavy equipment.

They are ready now, but I was waiting to finish the campaign (alienDeployments, etc) to release them. Mostly because its unfair to engage the vanilla UFOs using WW1 planes.

But heck, I'm going to release in a few days. I'll just rebalance the UFOs to adapt them to our airplanes.

Quote
With the future version if you have removed the UFO stock objects that confuse me it will be easier....  ;)

Consider it done. ;)

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: BlackStaff on June 03, 2019, 06:02:30 pm
Sorry other little bug after research Ravager :
   [FATAL]   OpenXcom has crashed: FileRecord::at(Resources/MartianEnemy/MECHTOID/ufopedia_RAVAGER.gif): requested file not found.

   [FATAL]   OpenXcom has crashed: Sprite IMPROVED_METALURGIC_TECHNIQUES not found

 ;)
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on June 03, 2019, 06:03:33 pm
Sorry other little bug after research Ravager :
   [FATAL]   OpenXcom has crashed: FileRecord::at(Resources/MartianEnemy/MECHTOID/ufopedia_RAVAGER.gif): requested file not found.

   [FATAL]   OpenXcom has crashed: Sprite IMPROVED_METALURGIC_TECHNIQUES not found

 ;)
Taking note!

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: BlackStaff on June 03, 2019, 07:04:54 pm
Any new ideas you may like to add to TGWotW?
French soldiers with the Lebel rifle (8mm)!
The best rifle in the world until the end of the WWI !   ;D
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on June 03, 2019, 08:02:21 pm
French soldiers with the Lebel rifle (8mm)!
The best rifle in the world until the end of the WWI !   ;D
SPOILERS AHEAD

Actually, I have planned to have a special release focused on the French. It will include 4 guns: Lebel rifle, Chauchat LMG, RSC 1917 and Ribeyrolles SMG. Plus another part of the campaign: Siege of Verdun, but this time, by the Martians. I have only the sprites for the Lebel and Chauchat, the last thing I was working before final exams was the French blue trench coat sprites

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: Hashirama015 on June 04, 2019, 02:00:43 am
Have you played resistance: fall of man? I think you can also get some few ideas in there just a suggestion. :) :D
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds
Post by: efrenespartano on June 04, 2019, 02:32:08 am
Have you played resistance: fall of man? I think you can also get some few ideas in there just a suggestion. :) :D
Resistance is one of my favorite sagas. *w*

Please, tell me about your ideas. I'm interested.

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: efrenespartano on June 10, 2019, 05:42:04 pm
Hello there!

A new update of The Great War of the Worlds is ready

Download v0.3 Mk I now! (https://openxcom.mod.io/the-great-war-of-the-worlds)

WHAT'S NEW IN THIS UPDATE?
*This is a major update.
*Added startingBase with mod items and vehicles.
*Added new types of Martian Fighting Machines (Battle, Siege, Harvester & Overlord Walkers).
*Modified UFO Scouts with characteristics of Flying Machines, for testing.
*Fixed bugs found by BlackStaff
*Added music as a complement.
*Special GeoIcons added for each vehicle, based on those made by SupSuper.
*Improved pilot suit. Now it has legs when your knee down!
*New Geoscape introduced with new maps, textures and countries. We are still working on the custom campaign, but by the moment, you can still fight vanilla aliens and modified UFOs.
*Added advanced weapons research and some misc UFOPedia pages (WIP). Just for testing, on the next update will be lock them to their respective research.
*Added missing strings.
*Added IDT intro. It tells the background story!
*Added new ranks & icons.
*Improved Mauser C96 and M1911 Colt bigObs. Now they have a better grip.
*Fixed some issues with Medikit IU. Click the red button to close your bag!
*Introducing crewable turrets. To use them, kneel down and click them with your bare hand. To leave them, just click again.

*Artillery/turrets included:
   - Lewis MG Turret

*Weapons Vehicles included:
   - Twin 20mm Autocannon (Land/Aircraft/Zeppelin) - 50 Rounds
   - QF 1 pdr. Pom Pom (Land/Zeppelin) - 35 Rounds
   - Twin Heavy MG (Aircraft/Zeppelin) - 200 Rounds

*Aircraft/Vehicles included:
Tier I:
   - SPAD XIII
   - Conqueror
   - R-Class Zeppelin

Download this soundtrack to give your campaign an epic touch! (https://drive.google.com/file/d/1fX2YNafdv6fiWxyziurgeQXi3vlDBhEO/view?usp=drivesdk)

The images below were taken playing TGWotW v0.3 Mk I in a LG Stylus 3 using OXCE v5.5(https://uploads.tapatalk-cdn.com/20190610/b78123e8e1af53eccf7fc571c103124d.jpg)(https://uploads.tapatalk-cdn.com/20190610/e6d66506ac6975383fad20eb48846284.jpg)(https://uploads.tapatalk-cdn.com/20190610/62fa4bda063e9ec6f754a4fd99630b5d.jpg)(https://uploads.tapatalk-cdn.com/20190610/40fe2321598e19ce54a7af2f15e23052.jpg)(https://uploads.tapatalk-cdn.com/20190610/c9b21d920598e33cf68d49dbdcec960f.jpg)(https://uploads.tapatalk-cdn.com/20190610/39deae6bab687b3830f4ee271e42d37a.jpg)(https://uploads.tapatalk-cdn.com/20190610/40008a4bef4eb165c8c6fbcfee4b8009.jpg)

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: BlackStaff on June 11, 2019, 12:30:55 am
Thank you very much !  :)
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: SquirrelofNukes on June 11, 2019, 02:02:04 am
Wow. I won't be able to play it sadly, I have no patience to install OXCE on Linux, but I will keep a close eye here. I've been wanting to see this story in a game form for a long time now.
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: efrenespartano on June 11, 2019, 02:43:36 am
Thank you very much !  :)

Thank you too! Please let us know any issue. :)
We have not removed the vanilla content yet. It is very likely that in the next major update we will do it. ;)

Wow. I won't be able to play it sadly, I have no patience to install OXCE on Linux, but I will keep a close eye here. I've been wanting to see this story in a game form for a long time now.

Oh, it's a shame. Is that difficult to install on Linux? You could play on Android! Is what I do!

I know, The War of the Worlds is such a nice inspiration for a mod. There was some similar suggestion a few years ago, but no one take it. So we take it and adapt it. I'm glad you liked our work! Don't hesitate to ask for suggestions, the 99% found it's way into the mod.
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: ohartenstein23 on June 11, 2019, 04:43:15 am
Oh, it's a shame. Is that difficult to install on Linux?

Depends on the distribution you're using. Stoddard's build farm makes executables for Ubuntu that you install the exact same way Piratez and XCF are (extract and manually copy the original UFO/TFTD files). There are instructions available for getting the proper libraries too, so it's only really difficult if you need to compile from scratch.

At this point I'm running OXC/OXCE exclusively on linux - I had to make a virtual drive for creating a install instructions video for OXCE + the 40k mod.
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: SquirrelofNukes on June 11, 2019, 05:18:04 am
Thank you too! Please let us know any issue. :)
We have not removed the vanilla content yet. It is very likely that in the next major update we will do it. ;)

Oh, it's a shame. Is that difficult to install on Linux? You could play on Android! Is what I do!

I know, The War of the Worlds is such a nice inspiration for a mod. There was some similar suggestion a few years ago, but no one take it. So we take it and adapt it. I'm glad you liked our work! Don't hesitate to ask for suggestions, the 99% found it's way into the mod.


It isn't difficult, more so tedious to find documentation, and I'm still new to many things about my distro (Ubuntu 18.04 LTS btw) so I'm just slightly confused and impatient. As for suggestions, I'm not super sure, but maybe make some specialized UFO missions that are redone so they are anti-tripod missions. For example, say the tripods can walk on water, and reprogram a few stats in the UFO detected screen so it looks like so. instead of UFO detected it could say Tripod Sighted. It'd be difficult, but the immersion would be amazing. An even more ambitious idea is to have a map that is an airship crash, which would be a special terror mission, and the briefing could explain a recent attack has taken down a civilian or military airship and that all martian forces around it need to be cleared in order to evacuate. I could go further but I don't wanna drown the thread in a giant paragraph...well bigger than this.
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: efrenespartano on June 11, 2019, 07:33:37 am


Depends on the distribution you're using. Stoddard's build farm makes executables for Ubuntu that you install the exact same way Piratez and XCF are (extract and manually copy the original UFO/TFTD files). There are instructions available for getting the proper libraries too, so it's only really difficult if you need to compile from scratch.

At this point I'm running OXC/OXCE exclusively on linux - I had to make a virtual drive for creating a install instructions video for OXCE + the 40k mod.

Hey, it sounds like a plan!
@SquirrelofNukes you could ask Ohartenstein23 for help.

BTW, so many thanks for the crewable turrets, Otto. A lot of our alpha testers liked them!

Any ETA on artillery strikes?


It isn't difficult, more so tedious to find documentation, and I'm still new to many things about my distro (Ubuntu 18.04 LTS btw) so I'm just slightly confused and impatient. As for suggestions, I'm not super sure, but maybe make some specialized UFO missions that are redone so they are anti-tripod missions.

Actually, I'm working on the campaign missions. I'm still kinda noob at mission creation, but they will be great.

Luke83, the map master of our team, has created some Martian bases that you must assault to push back the invaders.

Quote
For example, say the tripods can walk on water, and reprogram a few stats in the UFO detected screen so it looks like so. instead of UFO detected it could say Tripod Sighted. It'd be difficult, but the immersion would be amazing.

I think this could be easy. Just looking for the right string and then rename it. I'll search tomorrow. ;)

Quote
An even more ambitious idea is to have a map that is an airship crash, which would be a special terror mission, and the briefing could explain a recent attack has taken down a civilian or military airship and that all martian forces around it need to be cleared in order to evacuate. I could go further but I don't wanna drown the thread in a giant paragraph...well bigger than this.

Oh, please continue. Many great ideas come from our players!

Now, talking about the airship map... Well, the mission could be easy, but I have to ask Luke83 if he could made some kind of zeppelin map. ???

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: luke83 on June 11, 2019, 09:55:50 am

Now, talking about the airship map... Well, the mission could be easy, but I have to ask Luke83 if he could made some kind of zeppelin map. ???

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Maybe, after i finish my current project i will attempt to draw something, i am no artist but with i am sure i can come up with something  :P Plus i had my own ideas for something similar to zeppelins for Factions so maybe 2 birds one stone.
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: ohartenstein23 on June 11, 2019, 02:20:17 pm
BTW, so many thanks for the crewable turrets, Otto. A lot of our alpha testers liked them!

Any ETA on artillery strikes?

I'm glad players are enjoying the crew-served weapons! I'm planning on making a few improvements to the script and ruleset since there were some TU recovery changes in OXCE.

The artillery strikes code needs to be cleaned up in light of more OXCE changes, but that's on hold right now for other code refactors and work that needed to happen on the 40k mod. I might have some time to look at it later this month, but no guarantee.
Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: efrenespartano on June 11, 2019, 05:21:16 pm


Maybe, after i finish my current project i will attempt to draw something, i am no artist but with i am sure i can come up with something  Plus i had my own ideas for something similar to zeppelins for Factions so maybe 2 birds one stone.

Nice! We could even reemplace the R-Class Airship mapblock.

Yeah, I want a Zeppelin in OXC Factions too. 7u7

I'm glad players are enjoying the crew-served weapons! I'm planning on making a few improvements to the script and ruleset since there were some TU recovery changes in OXCE.

Cool beans! I have planned to add more turrets. Definitely some artillery batteries and even more MGs.

Question: does the turrets allow confSnap, confAimed, etc? I want to have some fixed gun with two ammo types at the same time.

Quote
The artillery strikes code needs to be cleaned up in light of more OXCE changes, but that's on hold right now for other code refactors and work that needed to happen on the 40k mod. I might have some time to look at it later this month, but no guarantee.

OH! I'm crossing my fingers. As soon as you publish the code I'm going to implement it. 7u7

After all, what Great War could be without trenches, gasmasks and artillery barrages?

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Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
Post by: luke83 on June 13, 2019, 09:21:08 am
A sneak peak at a new UFO type to be used in The Great War of the Worlds ( and also in factions)

Title: Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on June 25, 2019, 06:01:00 pm
Hello there!

A new update of The Great War of the Worlds is ready

Download v0.4 Mk I now! (https://openxcom.mod.io/the-great-war-of-the-worlds)

WHAT'S NEW IN THIS UPDATE?
*This is a minor update.
*We have added 6 autoShots and 2 sprayWaypoints to Lewis MG Turret. Lewis Drum now has 48 rounds, this means that you could shoot 8 full auto volleys, aprox.
*Blackstaff kindly help us with the French translation and I made the Spanish translation. Is still WIP, further translations will be added in the next updates.
*Fixed map issues in No Man's Land and Martian Tripods by Luke83. The wrong tiles were fixed and many were improved.
*Fixed issue that made impossible to use QF 1-Pdr Pom Pom rounds. (Was STR_QF_1_PDR_POMPOM_30, the correct is STR_QF_1_PDR_POMPOM_X30)
*Fixed Line Infantry bugs, found by Luke83. Removed unnecessary resources.
*Many Strings were modified to better reflect the lore of the mod, suggested by


Instead of UFO detected it could say Tripod Sighted. It'd be difficult, but the immersion would be amazing.


In the screenshots below, taken with a LG Stylus 3 using OXCE v5.5, you can see the translated texts in French and Spanish and the new "Tripod Sighted" texts. Yeah, the Conqueror blew out the Martian Flying Machine. ;)(https://uploads.tapatalk-cdn.com/20190625/0ba40347af7775334e484d57842f7c04.jpg)(https://uploads.tapatalk-cdn.com/20190625/76c81be2a179b006fa27060c897d4cff.jpg)(https://uploads.tapatalk-cdn.com/20190625/ce2bc57614ea516ab274842f46abdd93.jpg)(https://uploads.tapatalk-cdn.com/20190625/636b07197709a49b532faff80d0ea853.jpg)(https://uploads.tapatalk-cdn.com/20190625/bdb24a26d130baf2980dfe7d8cb17233.jpg)(https://uploads.tapatalk-cdn.com/20190625/bc2a02be5c3fc1ee5615352c8359f3b6.jpg)(https://uploads.tapatalk-cdn.com/20190625/5929aea3faad3fe748fc1ea036c603ca.jpg)(https://uploads.tapatalk-cdn.com/20190625/b4fdab8fc4d8304034352477c8f1e655.jpg)(https://uploads.tapatalk-cdn.com/20190625/e40874741e4004c930988526faef19df.jpg)(https://uploads.tapatalk-cdn.com/20190625/b71c8fe2b4b49a7c18872520344817ff.jpg)

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Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on July 20, 2019, 11:41:31 am
Hello there!

Time for a Faction showcase! Welcome the French Army!

The French soldiers are equipped with the old and reliable Lebel M1886, which includes a bayonet for close combat.  To provide firepower on the march, they use Chauchat light machine guns. They don't have a good reputation, but they serve a purpose.

In Tier 2, you have a precise semi-automatic rifle, the RSC M17. Also, a hybrid between a submachine gun, a carbine and automatic rifle, the Ribeyrolles. It uses a bipod to increase fire precision and a bayonet for melee combat. It's an Swiss Army knife!

(https://uploads.tapatalk-cdn.com/20190720/22c5effba33a060df3c385ec04dbf174.jpg)

As many of you already know, yesterday Sabaton (the swedish power metal band) (https://www.theguardian.com/music/2019/jul/19/sabaton-the-great-war-review-nuclear-blast-swedish-power-metal) released a new album: The Great War!

It's an excellent album, I highly recommend it. And on the occasion of the release of this album, in this days we will be releasing a new version of TGWotW, including of course, the French, as well as new weapons, planes, missions and the powerful new UFOs that Luke83 presented previously.

Stay tuned for further news. Don't forget to join us at the I.D.T. Discord server!
https://discord.gg/DaQREsP
Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: BlackStaff on July 20, 2019, 04:43:59 pm
Very nice ! Bravo !
(https://www.mediafire.com/?6yxr2f4mr7910ne)
Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on August 22, 2019, 03:15:50 am
Work on the new update has resumed. University makes free time as valuable as gold. An interesting feature are the new Frontlines missions, *almost* historical recreations of famous battles of the Great War.

On this time, one of the constant assaults on the village of Fleury-devant-Douaumont, in the middle of the Battle of Verdun. This town was disputed by French and Germans more than 16 times!

The mission puts you in command of German soldiers, confronting French defensive forces. There is support from some allied NPCs who will help you on the conquest of Fleury.

There is, also a French mission located on Fort Vaux, during the initial German attack on the Battle of Verdun. You have to hold your position for 10 turns on the trenches and bunkers ahead of Fort Vaux. Here, the NPCs are French and the enemy is the German Army.

Also, new "Hidden Movement" screens are available!

Special thanks to BlackStaff for his help with the history background of this missions!

If you want to try this pre-update, and many other stuff before everyone else, join us at the IDT Server on Discord!

https://discord.gg/DaQREsP

(https://uploads.tapatalk-cdn.com/20190822/4338fc4e4eed89af71a20cef9c93700e.jpg)(https://uploads.tapatalk-cdn.com/20190822/10dbd0ca55ff51acd768daa83a84b9fb.jpg)(https://uploads.tapatalk-cdn.com/20190822/76dfbc382ed7bb0d7a88d4f73d344f5a.jpg)(https://uploads.tapatalk-cdn.com/20190822/13f5a66041852fa5b1df40a63642ca0f.jpg)(https://uploads.tapatalk-cdn.com/20190822/2e99193530a198a4b059bae2fa947d9d.jpg)(https://uploads.tapatalk-cdn.com/20190822/082fe4015408d2f01cef7a26b2490189.jpg)(https://uploads.tapatalk-cdn.com/20190822/b46b1d871534b1b230573adc7dce9719.jpg)(https://uploads.tapatalk-cdn.com/20190822/d3babb23672f460e71daaa4d560cadcf.jpg)

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Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: Thunderwing280 on August 23, 2019, 01:28:13 am
Wait so you added WW1 battle against other humans, but why? Surely the alien threat is more serious, or will you make a lore reason for the War?

Also have you seen the great war of the worlds mockumentary? I can link one in English if you want, it would be really good inspiration, for example the Martain metal and dark matter guns as described during the war in the mockumentary.
Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on August 23, 2019, 02:34:01 am


Wait so you added WW1 battle against other humans, but why? Surely the alien threat is more serious, or will you make a lore reason for the War?

Hahaha yes, but those human vs human battles are separated. They aren't in the campaign, only in the battle generator. It's name is FRONTLINES, as a mock to BF1's Operations. 

One of the first things I wanted to do when we started this project a year ago was to have real WW1 battles. And to be honest, an human opponent is more equal to the player's troops. You know, they are as soft as us.

Martians are toughter and our initial weapons are somewhat ineffective. Against humans no. A shot or two is enough to put down an enemy.

Quote
Also have you seen the great war of the worlds mockumentary? I can link one in English if you want, it would be really good inspiration, for example the Martain metal and dark matter guns as described during the war in the mockumentary.

Do you mean The Great Martian War? Sure, that's one of my favorite mockumentary of all the time. If you pay attention to details, a few in-game screens have images of TGMW. Some references are from that movie, like the Martian Metal (and later, Dark Matter)

If you have a link for the full version, I'll be forever grateful, is been a long time since I saw it.

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Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: Thunderwing280 on August 23, 2019, 01:37:15 pm

Hahaha yes, but those human vs human battles are separated. They aren't in the campaign, only in the battle generator. It's name is FRONTLINES, as a mock to BF1's Operations. 

One of the first things I wanted to do when we started this project a year ago was to have real WW1 battles. And to be honest, an human opponent is more equal to the player's troops. You know, they are as soft as us.

Martians are toughter and our initial weapons are somewhat ineffective. Against humans no. A shot or two is enough to put down an enemy.

Do you mean The Great Martian War? Sure, that's one of my favorite mockumentary of all the time. If you pay attention to details, a few in-game screens have images of TGMW. Some references are from that movie, like the Martian Metal (and later, Dark Matter)

If you have a link for the full version, I'll be forever grateful, is been a long time since I saw it.

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Ok I see, here's a link that I used to watch it, it's not very high quality but it works.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=13&cad=rja&uact=8&ved=2ahUKEwio3pWV5pjkAhVC6aQKHdBeADgQFjAMegQIAxAB&url=https%3A%2F%2Farchive.org%2Fdetails%2FTheGreatMartianWar19131917.Mister.X&usg=AOvVaw1HfLBBn9oKBR9XKT_HnoSE
Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on August 23, 2019, 03:06:01 pm
Ok I see, here's a link that I used to watch it, it's not very high quality but it works.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=13&cad=rja&uact=8&ved=2ahUKEwio3pWV5pjkAhVC6aQKHdBeADgQFjAMegQIAxAB&url=https%3A%2F%2Farchive.org%2Fdetails%2FTheGreatMartianWar19131917.Mister.X&usg=AOvVaw1HfLBBn9oKBR9XKT_HnoSE
Thanks a lot, Thunderwing280.

If there is any WW1 battle that you may like to see in the mod, let us know. ;)

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Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on August 29, 2019, 07:01:12 am
A new weapon joins the armory, this time is the semi-automatic rifle Selbstlader M1915 (based on the real life Mauser M1916, on the lore of the game, entered service a year earlier than in our timeline).

This rifle stands out for its precision at medium and long range, equipped with a Warner & Swasey Model 1913 Prismatic Musket Scope to increase the accuracy of the weapon.

However, it is terrible in closed combat, it should be avoided as much as possible to get close to the enemy. Its fire rate is just too slow. Pick your favorite melee weapon instead. ;)

This rifle will be available in the next published update and can be purchased along with the rest of the Tier 2 weapons via research.

It will also be used by the various NPCs in normal missions against Martian invaders and German enemies in Frontlines missions. :D

Also, some weaks to improve some weapons, like the Mondragón rifle and the BAR, both in sprites and stats. You can see the old version on the images, below the new sprites. Also, if your weapon has a bipod, if you knee down you have a great accuracy bonus (most LMGs have bipods, but also some automatic guns like the Ribeyrolles Automatic Carbine).

 Special thanks to Kzer-Za, we are implementing his updated non-random wounds script (https://openxcom.org/forum/index.php?topic=7310.0) with many weapons and ammo. The melee weapons use the script, also high powered ammo. The K Bullets used by the whole Tier 2 weapons have better wounding capacity than the basic ammo of the Tier 1.

 Join us at our Discord, we publish some quick updates before the main Release is live on mod.io! (https://discord.gg/DaQREsP) ;D

img width=640]https://uploads.tapatalk-cdn.com/20190829/2c1385cdc6dd4b41503f8faaad246e01.jpg[/img](https://uploads.tapatalk-cdn.com/20190829/1cdc932181e1230e1a74633cdd11d5d2.jpg)(https://uploads.tapatalk-cdn.com/20190829/0f9dcc970fce327366a55f112f677824.jpg)(https://uploads.tapatalk-cdn.com/20190829/61dc3d8ed1ad7e8ba02ac3bf2dd1a86a.jpg)

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Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: BlackStaff on August 29, 2019, 11:59:41 am
Nice new sprites...  ;)

A new weapon joins the armory, this time is the semi-automatic rifle Selbstlader M1915 (based on the real life Mauser M1916, on the lore of the game, entered service a year earlier than in our timeline).
Ah !
New translations in preparation?  8)
Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on August 30, 2019, 01:05:51 am
Nice new sprites...  ;)
Ah !
New translations in preparation?  8)

Thanks, mate!

Yeah!  8) I'm preparing a new translation file for you. But I want to rework all of the planned weapon War Codex entries (The new name of the UFOPedia) before send it to you, so you don't have to rewrite again and again everything. :D
Title: Re: [TC] [OXCE] [WIP] The Great War of the Worlds | v0.4 Mk I Released now!
Post by: efrenespartano on September 04, 2019, 07:02:15 pm
A new update is ready now.

v.0.6.2 On Ne Passe Pas!

The new French update is here. Among several bugfixes, French soldiers are available for purchase, as well as their armament. Many issues from the preview posted on Discord a week ago, found by BlackStaff, SG_Barton and ? ? ?, were fixed. The full list of changes is on the changelog

The name of this update comes from the mythical order of General Robert Nivelle, "Ils ne passeront pas", 'They shall not pass' given to French soldiers defending the Fortified Zone of Verdun in 1916.

However, 'On ne passe pas' was used informally among the letters soldiers sent home, as a sign of courage and resistance.

In our alternate timeline, the Martians are besieging Verdun since Spring 1914 and a very important mission in the game campaign is to free Verdun from the claws of the invaders.

The new update is available to the public on the mod.io page available in the profile description, but we launched previews with previous content on our  Discord server! (https://discord.gg/DaQREsP)

Special thanks to Luke83 for making and fixing all of the maps of the mod (and all of the maps of our projects), Hobbes for helping me solving some issues with the map generation of the three-stage Verdun mission and Warboy for helping me fixing issues related to Geoscape & BlackStaff for helping with historic references, the French translation and War Codex entries for the French weapons.

(https://uploads.tapatalk-cdn.com/20190904/f0f7a1eeccf3c87b5468271467352e6d.jpg)(https://uploads.tapatalk-cdn.com/20190904/a733045a25b982b3f0861464956314e4.jpg)(https://uploads.tapatalk-cdn.com/20190904/4477bfbbdf6978ce24edad8ced9a9d47.jpg)(https://uploads.tapatalk-cdn.com/20190904/090efb19f682905b20f835812c66aebf.jpg)(https://uploads.tapatalk-cdn.com/20190904/8639fc1ea2e967de5ef45495a58e0c85.jpg)(https://uploads.tapatalk-cdn.com/20190904/52baf9dde533e96fd85251ce31b66139.jpg)

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Title: Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.6.2 Mk II On Ne Passe Pas!
Post by: BlackStaff on September 05, 2019, 02:03:34 pm
Thank you very much !

Il n'y a donc pas de nouvelles traductions à faire ?  ;)
Title: Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.6.2 Mk II On Ne Passe Pas!
Post by: efrenespartano on September 05, 2019, 02:52:43 pm


Thank you very much !

Il n'y a donc pas de nouvelles traductions à faire ?  ;)

Hahaha there is a lot of new translations, but I want to include the extraStrings for the next update too (including new warplanes), that's why I'm taking so long. I'll send the file as soon as I finish it. ;)


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Title: Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.6.2 Mk II On Ne Passe Pas!
Post by: efrenespartano on September 13, 2019, 12:13:36 am
Today is TGWotW Thursday!

For the past week we have been working on creating new terrains by mixing Trenches with other maps to give some variety. This time, Forest Trenches! In a collaborative work of me, Luke83 and with the help of Ohartenstein23 we were able to include new mapblocks via mapScripts. Let's remember that the No Man's Land mapblocks include a lower Dirt level that made it a little complex to mix with other mapsets.

Our intention is to modify some mapblocks of Trincheras to smooth their introduction in maps with grass, in the following days we will continue with this work.

Also, BlackStaff and I continue to improve the translations of the mod into French and Spanish to make it easier for French speakers and Spanish speakers to enjoy the mod.

Don't forget to join us at the Inventorum Development Team Server on Discord! We post updates there earlier and exclusive content!

Click here to go! (https://discord.gg/EJWP4Vk)