Got problem for android guys
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[13-08-2022_14-01-01] [INFO] Current locale is en-us
[13-08-2022_14-01-01] [INFO] OpenXcom Version: Extended 7.6 (v2022-07-15)
[13-08-2022_14-01-01] [INFO] Platform: Android 21
[13-08-2022_14-01-01] [INFO] Data folder is: /storage/emulated/0/openxcom/
[13-08-2022_14-01-01] [INFO] Data search is:
[13-08-2022_14-01-01] [INFO] - /storage/emulated/0/openxcom/
[13-08-2022_14-01-01] [INFO] User folder is: /storage/emulated/0/openxcom/
[13-08-2022_14-01-01] [INFO] Config folder is: /storage/emulated/0/openxcom/
[13-08-2022_14-01-01] [INFO] Options loaded successfully.
[13-08-2022_14-01-01] [INFO] SDL initialized successfully.
[13-08-2022_14-01-01] [INFO] SDL_mixer initialized successfully.
[13-08-2022_14-01-01] [INFO] Attempted locale:
[13-08-2022_14-01-01] [INFO] Detected locale:
[13-08-2022_14-01-01] [INFO] Setting GL format to RGB565
[13-08-2022_14-01-01] [INFO] Current _baseWidth x _baseHeight: 1408x678
[13-08-2022_14-01-01] [INFO] Attempting to set display to 1408x678x32...
[13-08-2022_14-01-01] [INFO] Attempting to create a new window since we have none yet
[13-08-2022_14-01-01] [INFO] Created a window, size is: 1408x678
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Listing available rendering drivers:
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Number of drivers: 3
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Driver 0: opengles2
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Number of texture formats: 4
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 0: SDL_PIXELFORMAT_ARGB8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 1: SDL_PIXELFORMAT_ABGR8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 2: SDL_PIXELFORMAT_RGB888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 3: SDL_PIXELFORMAT_BGR888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Driver 1: opengles
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Number of texture formats: 1
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 0: SDL_PIXELFORMAT_ABGR8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Driver 2: software
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Number of texture formats: 8
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 0: SDL_PIXELFORMAT_ARGB8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 1: SDL_PIXELFORMAT_ABGR8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 2: SDL_PIXELFORMAT_RGBA8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 3: SDL_PIXELFORMAT_BGRA8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 4: SDL_PIXELFORMAT_RGB888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 5: SDL_PIXELFORMAT_BGR888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 6: SDL_PIXELFORMAT_RGB565
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture format 7: SDL_PIXELFORMAT_RGB555
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Renderer created
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Created new SDLRenderer, using opengles2
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Current scaler is linear
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture pixel format set to SDL_PIXELFORMAT_ARGB8888
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture resolution set to 1408x678
[13-08-2022_14-01-01] [INFO] Display set to 1408x678x32
[13-08-2022_14-01-01] [INFO] Pre-bar scales: _scaleX = 1, _scaleY = 1
[13-08-2022_14-01-01] [INFO] Scale (post-bar): scaleX = 1, scaleY = 1
[13-08-2022_14-01-01] [INFO] Black bars: top: 0, left: 0
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Output resolution: 1408x678
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Offset: 0x0
[13-08-2022_14-01-01] [INFO] Setting GL format to RGB565
[13-08-2022_14-01-01] [INFO] Current _baseWidth x _baseHeight: 640x400
[13-08-2022_14-01-01] [INFO] Attempting to set display to 1408x678x32...
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Old scale hint: linear, new scale hint: linear
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Texture resolution set to 640x400
[13-08-2022_14-01-01] [INFO] Display set to 1408x678x32
[13-08-2022_14-01-01] [INFO] Pre-bar scales: _scaleX = 2.2, _scaleY = 1.695
[13-08-2022_14-01-01] [INFO] Scale (post-bar): scaleX = 1.695, scaleY = 1.695
[13-08-2022_14-01-01] [INFO] Black bars: top: 0, left: 162
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Output resolution: 1084x678
[13-08-2022_14-01-01] [INFO] [SDLRenderer] Offset: 162x0
[13-08-2022_14-01-01] [INFO] SDL reports this number of touch devices present: 1
[13-08-2022_14-01-01] [INFO] Loading data...
[13-08-2022_14-01-01] [INFO] Scanning standard mods in '/storage/emulated/0/openxcom/'...
[13-08-2022_14-01-01] [INFO] Scanning user mods in '/storage/emulated/0/openxcom/'...
[13-08-2022_14-01-01] [INFO] Skipped scanning user mods in the data folder, because it's the same folder as the user folder.
[13-08-2022_14-01-01] [INFO] Active mods:
[13-08-2022_14-01-01] [INFO] - xcom2 v1.0
[13-08-2022_14-01-01] [INFO] Loading begins...
[13-08-2022_14-01-01] [INFO] Pre-loading rulesets...
[13-08-2022_14-01-01] [INFO] Loading vanilla resources...
[13-08-2022_14-01-01] [FATAL] A fatal error has occurred: Segmentation fault.
[13-08-2022_14-01-01] [FATAL] Unfortunately, no stack trace information is available
[13-08-2022_14-01-05] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: /storage/emulated/0/openxcom/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)
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Any fix for this guys?