How? Should I run the game to see it in the log file?
Nice! Can I define it with mod rules? Like more-less particles, shorter-longer animation, color and so on?
Yes, and yes.
I now only started working on it, but my plan is unhardcode every thing that will not affect how particles are handed by engine.
This mean color will always be only one for one particle, here I do not plan to change this, but as game keep each particle opticity levels as separate tables why would stop us from setting different base color for each level during precalculation of this tables?
Same with weapons, why item need to spawn only one set of particles?