New OXCE v7.6 is up.2022-07-15QoL: - Added mouse wheel scrolling to Monthly Report UI:
https://openxcom.org/forum/index.php/topic,10510.0.html - Ability to persist PL/NV/B toggles:
https://openxcom.org/forum/index.php/topic,10629.msg147476.html#msg147476 - Added Energy toggle to pathfinding preview (Options > Battlescape):
https://openxcom.org/forum/index.php/topic,9556.0.html - Save file formatting less verbose in selected cases (functionally same, no performance gain or loss, smaller file size, easier to read by humans)
Features: - AI: aliens are now capable of running during escape battle action (if running enabled by armor, and 50% probability)
- AI: aliens (leeroys only) are now capable of running during aggro if they have a lot of energy (40% of stamina or more)
- Added support for checking required OXC engine (e.g. OXC, OXCE, FtA, etc.) - `
requiredExtendedEngine` in metadata.yml
- Removed `enforcedExtendedVersion` attribute in metadata.yml (`requiredExtendedVersion` attribute now enforces!)
Modding: - Ability to change tile move cost per armor:
https://openxcom.org/forum/index.php/topic,11239.msg145137.html#msg145137 - New movement type Sneaking = force walking even if you can fly (using Alt modifier): see link above
- Ability to change cost of moving items in the inventory:
https://openxcom.org/forum/index.php/topic,11240.0.html - Custom object counters for completed research:
https://openxcom.org/forum/index.php/topic,10318.msg146284.html#msg146284 - Craft preview: ability to reveal/not reveal the whole map:
https://openxcom.org/forum/index.php/topic,10370.msg147475.html#msg147475 - Ufopedia: unhardcoded colors for Text and TextImage articles:
https://openxcom.org/forum/index.php/topic,10484.0.html - Ufopedia: draw armor sprite on the background:
https://openxcom.org/forum/index.php/topic,10425.0.htmlScripting: - Ability to change movement type during battle:
https://openxcom.org/forum/index.php/topic,6586.msg145244.html#msg145244 - Ability to set negative health by script (i.e. overkill):
https://openxcom.org/forum/index.php/topic,10535.msg146195.html#msg146195Bugfixes: - (
possible breaking change in scripts) Fixed broken fire extinguisher:
https://openxcom.org/forum/index.php/topic,10522.msg145855.html#msg145855 - Fixed trying to delete/process a research project twice:
https://openxcom.org/forum/index.php/topic,10504.msg145545.html#msg145545 - Craft preview: bugfix for crash when craft landed and craft deployed are different
- Craft preview: bugfix: allowed to dismantle the access lift, if it's the last facility in the base:
https://openxcom.org/forum/index.php/topic,6413.msg144635.html#msg144635 - Craft preview: bugfix: check existence of the battlescape map for preview:
https://openxcom.org/forum/index.php/topic,10370.msg145652.html#msg145652 - Fixed AI using unusable weapons during xcom base defense:
https://openxcom.org/forum/index.php/topic,4058.msg145954.html#msg145954 - Civilians shouldn't destroy xcom bases (see above)
- Fixed storage check corner case:
https://openxcom.org/forum/index.php/topic,10595.0.html - Fixed startup checks when sound is muted:
https://openxcom.org/forum/index.php/topic,10541.0.html - PromotionsState screen now includes in-transit soldiers if promoted (by karadoc):
https://github.com/MeridianOXC/OpenXcom/commit/050b86483422e18eb861fc8c98f63df215290e12 - lowAccuracyHitCounter fix (by Delian):
https://github.com/OpenXcom/OpenXcom/commit/761a978cbbe52752ee9a2f1a46cc065fef46e587Download: https://openxcom.org/forum/index.php/topic,5258.0.htmlRuleset validator was updated.
Wiki ruleset reference was updated.
Auto-update will be available on Windows in 2-3 weeks.