New OXCE v7.4.2 is up.2022-01-18QoL:- Indicate `
maxRange` on psi and waypoint cursor types
- Hotkey for Multi-level-view (default empty)
- Hotkeys to scroll ground inventory (arrow left and arrow right keys by default)
Features:- Melee terrain damage can target bigwall objects on the same tile:
https://openxcom.org/forum/index.php/topic,8634.msg143262.html#msg143262- More debug info on the globe (countries, mission zone areas, etc.)
- Added soldier type default armor validation
- Ability for mods to ENFORCE a minimum OXCE version (`
enforcedExtendedVersion` in metadata.yml) --
will be removed in OXCE 7.6 and solved differentlyModding:- Ability to decrease custom counters:
https://openxcom.org/forum/index.php/topic,10318.msg143063.html#msg143063- Custom shot names in the pedia:
https://openxcom.org/forum/index.php/topic,9742.msg143229.html#msg143229Scripting:- Added new script hook `
damageSpecialUnit` to process damage side effects:
* explode on death
* set on fire
* fire extinguisher
* morale loss from HP loss
- These side effects now also apply to the following special damage sources (before they didn't):
* debug mode cheats
* unit on fire damage (per turn)
* unit in smoke damage (per turn)
* OXCE enviroEffects damage (per turn)
Bugfixes:- Fixed `
hitAnimation` validation
- Fixed `
bulletSprite` validation
- Prevent "unit freeze" on AI trying to pick up an inaccessible item
- Prevent rare instant mission despawn
- Preserve health and mana on armor transformation between mission stages
- Fixed M-click on a disabled facility in the Build Facilities list
Download: https://openxcom.org/forum/index.php/topic,5258.0.htmlRuleset validator was updated.
Wiki ruleset reference was updated.
Auto-update available on Windows.