New OXCE v5.3 is up.2019-03-05
- Added lazy loading as a GUI user option
- Ability to specify minimum required OXCE version per mod:
https://openxcom.org/forum/index.php/topic,6945.0.html - Added script support for stat bonuses, including:
* Items: damageBonus, meleeBonus, accuracyMultiplier, meleeMultiplier, throwMultiplier, closeQuartersMultiplier
* Armors: psiDefence, meleeDodge, recovery (time, energy, morale, health, stun)
- Ctrl+Alt+New Project to sort the research list by cost
- Ctrl+Alt+Inventory to delete soldiers' equipment layouts
- Always deploy 2x2 xcom soldiers first, ignoring their position in the list
- When transferring aliens, check store space too (not only alien containment)
- Prison check on Purchase:
https://openxcom.org/forum/index.php/topic,6917.msg110499.html#msg110499 - Facilities that cannot be built in a base yet/anymore are shown at the bottom of the list
- Panic/berserk sounds:
https://openxcom.org/forum/index.php/topic,6921.0.html - Changed language loading to default to en-US when translations are missing.
* Prioritize untranslated text over incorrect text. Modders, you can stop copy-pasting en-US to en-GB.
- User option cleanup:
https://openxcom.org/forum/index.php/topic,6880.0.html - Different alien inventory background for xcom soldiers:
https://openxcom.org/forum/index.php/topic,5047.msg109930.html#msg109930 - Highlight colors in Ufopedia:
https://openxcom.org/forum/index.php/topic,6883.0.html - Option for AI to pick up weapons more actively:
https://openxcom.org/forum/index.php/topic,6882.0.html - Changed slo-mo hotkey from F8 to Alt+F8
- Added burning indicator to alien inventory view
- Allow to recover spawned xcom units as civilians
- Added randomized manufacturing:
https://openxcom.org/forum/index.php/topic,6867.0.html - Added new script to change move sound:
https://openxcom.org/forum/index.php/topic,6758.msg109325.html#msg109325 - Ability to transform items during recovery:
https://openxcom.org/forum/index.php/topic,6868.0.html - Self-destruct button in Dogfight:
https://openxcom.org/forum/index.php/topic,5717.msg108512.html#msg108512 - HKs don't attack craft returning from a mission anymore
- Unhardcoded (underwater) breathing animation (per armor)
- Added option to disable underwater sounds
- Added option to disable ocean shading on the globe
- Armor transformation support for aliens and civilians
- Walls can now generate light too (not only floor and objects)
- Engine: reduced idle CPU burn
- Engine: added zip loader:
https://openxcom.org/forum/index.php/topic,6922.0.html - various bugfixes
Download:
https://openxcom.org/forum/index.php/topic,5258.0.html