New OXCE v5.1 is up.
2018-10-03
- Translation updates
- Unhardcoded recovery dividers for special items:
https://openxcom.org/forum/index.php/topic,6616.0.html - Sell/Sack GUI M-click logic update:
https://openxcom.org/forum/index.php/topic,6612.msg104401.html#msg104401 - In debug mode, show all units on the minimap too
- Don't use piloted interceptors in New Battle mode
- Added armor flag to prevent moving (see below)
- Hide "Not awarded yet" button (in Commendations Pedia) when not needed
- Added mod option to give full score also for researched artifacts/captives (see below)
- Removed "coup de grace" user option
- Increased the globe country label width by 50%
- All soldier lists can now be reordered with the mouse wheel (by BTAxis)
- -cont/-continue command line arg to load the last saved game at start
- (Intentionally) Crash on missing research ruleset (instead of just logging and ignoring it)
- Fixed bug that prevented 'sniper' AI from attacking
- Fix crash on map light calculation
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Reduced mod loading time and memory usage by lazy-loading extraSprites:
https://openxcom.org/forum/index.php/topic,3287.msg104264.html#msg104264 - Modifier for morale loss (by unit/soldier type) when a unit is killed:
https://openxcom.org/forum/index.php/topic,6615.0.html - Ctrl + M-click = Mind probe (in debug mode)
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Introduced Multi-Layered Paperdolls:
https://openxcom.org/forum/index.php/topic,6290.msg104464.html#msg104464 - Alternative (shorter) ruleset for defining single sprites (see Layered paperdolls thread above for examples)
Download:
https://openxcom.org/forum/index.php/topic,5258.0.htmlRequested by The Reaver of Darkness:
giveScoreAlsoForResearchedArtifacts: true # default is false; when true researched artifacts and interrogated prisoners still give full score in debriefing
Requested by bulletdesigner:
armors:
- type: STR_FLYING_SUIT_UC
allowsMoving: false # disables all kinds of movement, except for turning around on the spot