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Author Topic: OXCE (OpenXcom Extended) main thread  (Read 182284 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #870 on: September 20, 2021, 02:18:23 pm »
Another bugreport from the same battlescape, about floating weapon.

Steps to reproduce:
1. Kill a floater flying in the 3rd level with powerful plasma to get the body disintegrated.
2. Watch floater's weapon floating in the air on the same 3rd level.

The lucky shot was made with Fire glove, it is X-COM Files mod.

There is a save in the attached ZIP, it was made right after the shot.

We'll have a look at this.
If not difficult, it will be fixed.

Offline Fomka

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Re: OXCE (OpenXcom Extended) main thread
« Reply #871 on: September 21, 2021, 06:58:48 am »
Thanks!
As for the previous post:
There are no tiles with TU cost shown between the "24" one and the cursor. Marked this area with orange colour.
« Last Edit: September 21, 2021, 07:03:34 am by Fomka »

Offline R1dO

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Re: OXCE (OpenXcom Extended) main thread
« Reply #872 on: September 21, 2021, 04:36:54 pm »
Although not familiar with the geometry of that craft. It could be that the shortest path (according to the algorithm) is by going up one (or multiple?) level(s), which will not be visible in that screenshot.

Just to be sure: did you check if those numbers are not visible when using the viewpoint with an additional layer (mouse-wheel up on my system)?

-- edit --
Some grammar errors
« Last Edit: September 21, 2021, 04:39:33 pm by R1dO »

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #873 on: September 21, 2021, 05:15:10 pm »
There are no tiles with TU cost shown between the "24" one and the cursor. Marked this area with orange colour.

Upload a save to reproduce please.

Offline 0xEBJC

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Re: OXCE (OpenXcom Extended) main thread
« Reply #874 on: September 21, 2021, 11:18:46 pm »
Not sure if this this is intended or an issues, but the sell/sack screen has inconsistencies , middle or right clicking on items some times shows the ufopedia, sometimes shows the research tree and sometimes nothing even when the research is completed and has the ufopedia page accessible.

I would expected it would function the same as in the craft equip armament screen where middle right clicking would bring up the ufopedia.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #875 on: September 21, 2021, 11:47:05 pm »
Right-click doesn't do any of that.
Right-click always shows the manufacturing dependencies.

Middle-click used to always do just the research tree in the past (nice and consistent), but people wanted to have also Ufopedia, so now both are supported (in a complicated way) as follows:

for items:
1. Just Middle-click opens research tree if possible... if not possible, open Ufopedia... if not possible, nothing
2. CTRL+Middle-click opens Ufopedia if possible

for craft:
Middle-click opens Ufopedia

Offline 0xEBJC

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Re: OXCE (OpenXcom Extended) main thread
« Reply #876 on: September 22, 2021, 03:16:49 am »
Thanks Meridian!

Something else I noticed, when changing the game release under mods, from ufo, tftd, or x-com files. each version doesn't retain it's own copy of setting under the advanced options.

I know some mods, like twots and x-com files specifically sets, changes and locks out options like, x-com files sets explosion radius to 2, but when I go back to tftd or ufo, those setting stay changed.  It would be nice to have the advanced setting stored and remembered for each game type.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #877 on: September 22, 2021, 10:34:27 am »
Something else I noticed, when changing the game release under mods, from ufo, tftd, or x-com files. each version doesn't retain it's own copy of setting under the advanced options.

As designed.

You can either use multiple installations of OpenXcom...
...or just have multiple shortcuts for each mod and specify the user and/or config folder as a command-line parameter.

Offline Fomka

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Re: OXCE (OpenXcom Extended) main thread
« Reply #878 on: September 22, 2021, 05:42:20 pm »
Upload a save to reproduce please.
Here is the save.

Offline Fomka

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Re: OXCE (OpenXcom Extended) main thread
« Reply #879 on: September 22, 2021, 05:46:09 pm »
Although not familiar with the geometry of that craft...
Just to be sure: did you check if those numbers are not visible when using the viewpoint with an additional layer (mouse-wheel up on my system)?
I did not check it in the multilayer mode, because I checked it in other way. Just move the agent standing on the ramp and the numbers will appear. The save is in the previous post. The mod is X-COM Files, if you want to check yourself.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #880 on: September 22, 2021, 09:23:53 pm »
Here is the save.

The tiles through which the pathfinding goes are still undiscovered, so the pathfinding doesn't render anything on them.

And before you ask, no I don't know why the ground tiles are discovered and one level above they are not.

Offline Fomka

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Re: OXCE (OpenXcom Extended) main thread
« Reply #881 on: September 23, 2021, 06:02:10 am »
The tiles through which the pathfinding goes are still undiscovered, so the pathfinding doesn't render anything on them.
Thank you for the investigation!

Offline mercy

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Re: OXCE (OpenXcom Extended) main thread
« Reply #882 on: September 27, 2021, 08:13:17 pm »
Touch buttons keep disappearing = Unselected

Clicking on the ≡ I can turn on Touch buttons display. It works for ~two of my soldiers, then when I switch to the next one, the touch buttons turn OFF.   

Is there a way to force these touch buttons to be displayed for the remainder of the battle?  OXCE 7.0 for XPiratez.  Is this a bug? 

I tried to upgrade to one of the latest OXCE nightlies, but unfortunately the latest versions give a nasty ARMOR definition bug when XPiratez is trying to load, so it doesn't load at all.. :(

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #883 on: September 27, 2021, 09:26:14 pm »
Doesn't happen to me. Can someone confirm?

Offline mercy

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Re: OXCE (OpenXcom Extended) main thread
« Reply #884 on: September 27, 2021, 11:07:50 pm »
Doesn't happen to me. Can someone confirm?
Found it!
F9  -  on quicksave reload touch buttons disappear.