Author Topic: OXCE (OpenXcom Extended) main thread  (Read 344059 times)

Offline The Reaver of Darkness

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Re: OXCE (OpenXcom Extended) main thread
« Reply #210 on: June 21, 2019, 06:38:35 pm »
Question about damage and ranks - I've found what new soldiers (aquanauts) often not killing enemy in one shot what usually dies of it if someone more experienced shoot them. Same for throwing grenades.

It's a variety of subtle factors you may not be noticing, plus some apophenia. Maybe your less experienced soldiers are up toward the front and more likely to get the first shot. Maybe your more experienced soldiers carry better weapons. Maybe aliens are less likely to survive a hit gradually as the game progresses--your soldiers become more experienced but also get better weapons. Maybe you get better at using the same weapons, because you the player are more experienced and know what kills them. As for grenades and other explosives, it's probably the same, but hitting a square closer to the target counts for more damage (usually 10 more).

I've actually experienced the converse: as I research better armors, my rookies seem to become more powerful in combat. It's probably just that they can hold the line better, and it's definitely not them doing more damage.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #211 on: June 21, 2019, 06:44:32 pm »
Without trying to say something bad about the game or about the players: I haven't seen a game, which would spawn more myths about its mechanics than Xcom.

Offline Phluff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #212 on: June 30, 2019, 09:33:46 am »
So, I'm not too sure what's going on with this, but after installing everything, both including and excluding TFTD, I'm getting this error.

Spoiler:

TFTD:

Spoiler:

Base:

Spoiler:

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #213 on: June 30, 2019, 10:09:22 am »
It says you are missing file UFO/UFOGRAPH/SPICONS.DAT

Can you check if this file exists?

Offline The Reaver of Darkness

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Re: OXCE (OpenXcom Extended) main thread
« Reply #214 on: June 30, 2019, 10:51:23 pm »
Without trying to say something bad about the game or about the players: I haven't seen a game, which would spawn more myths about its mechanics than Xcom.
No kidding. I recently came across my old pro-tips forum post and was appalled to see just how inaccurate it was. And I was a veteran player of several years when I posted that. Modding has really helped me to understand the game in a way that playing it could never teach me.

X-Com Pro-tips!

Offline Phluff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #215 on: July 01, 2019, 09:07:30 am »
It says you are missing file UFO/UFOGRAPH/SPICONS.DAT

Can you check if this file exists?

That would be in the original? I can check. If not, can I snag the one from tftd, or are they different?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #216 on: July 01, 2019, 09:34:20 am »
Yes it is from the original.
And they are different in UFO and TFTD.

Offline Phluff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #217 on: July 01, 2019, 04:16:11 pm »
Yes it is from the original.
And they are different in UFO and TFTD.

Thank you. That got me going.

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #218 on: July 05, 2019, 06:08:19 pm »
Playing XPirateZ, spotted strange bug: flares, when thrown and missed, sometimes vanish in nowhere.

Offline Solarius Scorch

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Re: OXCE (OpenXcom Extended) main thread
« Reply #219 on: July 05, 2019, 07:31:25 pm »
Playing XPirateZ, spotted strange bug: flares, when thrown and missed, sometimes vanish in nowhere.

It's a feature, some just fail to ignite.

Offline krautbernd

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Re: OXCE (OpenXcom Extended) main thread
« Reply #220 on: July 05, 2019, 08:09:10 pm »
It's a feature, some just fail to ignite.
I honestly can't tell if you're being serious.

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #221 on: July 05, 2019, 08:30:24 pm »
It's a feature, some just fail to ignite.
Ah. I understand. Unclear ufopedia description though.
In fact, great idea.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #222 on: July 05, 2019, 08:45:27 pm »
I honestly can't tell if you're being serious.

He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...

Offline krautbernd

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Re: OXCE (OpenXcom Extended) main thread
« Reply #223 on: July 05, 2019, 10:48:36 pm »
He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...
Is this about the throwExplode/specialChance triggers?

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #224 on: July 06, 2019, 11:28:35 am »
He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...
While it has no meaning in the terms of gammeplay (maybe aside of "not again!" screams) dont forget about immersion in the world of piratez, with all that rusty spaceships and sabres&blasters.