Author Topic: OXCE (OpenXcom Extended) main thread  (Read 455869 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #210 on: June 21, 2019, 06:44:32 pm »
Without trying to say something bad about the game or about the players: I haven't seen a game, which would spawn more myths about its mechanics than Xcom.

Offline Phluff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #211 on: June 30, 2019, 09:33:46 am »
So, I'm not too sure what's going on with this, but after installing everything, both including and excluding TFTD, I'm getting this error.

Spoiler:

TFTD:

Spoiler:

Base:

Spoiler:

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #212 on: June 30, 2019, 10:09:22 am »
It says you are missing file UFO/UFOGRAPH/SPICONS.DAT

Can you check if this file exists?

Offline The Reaver of Darkness

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Re: OXCE (OpenXcom Extended) main thread
« Reply #213 on: June 30, 2019, 10:51:23 pm »
Without trying to say something bad about the game or about the players: I haven't seen a game, which would spawn more myths about its mechanics than Xcom.
No kidding. I recently came across my old pro-tips forum post and was appalled to see just how inaccurate it was. And I was a veteran player of several years when I posted that. Modding has really helped me to understand the game in a way that playing it could never teach me.

X-Com Pro-tips!

Offline Phluff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #214 on: July 01, 2019, 09:07:30 am »
It says you are missing file UFO/UFOGRAPH/SPICONS.DAT

Can you check if this file exists?

That would be in the original? I can check. If not, can I snag the one from tftd, or are they different?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #215 on: July 01, 2019, 09:34:20 am »
Yes it is from the original.
And they are different in UFO and TFTD.

Offline Phluff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #216 on: July 01, 2019, 04:16:11 pm »
Yes it is from the original.
And they are different in UFO and TFTD.

Thank you. That got me going.

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #217 on: July 05, 2019, 06:08:19 pm »
Playing XPirateZ, spotted strange bug: flares, when thrown and missed, sometimes vanish in nowhere.

Offline Solarius Scorch

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Re: OXCE (OpenXcom Extended) main thread
« Reply #218 on: July 05, 2019, 07:31:25 pm »
Playing XPirateZ, spotted strange bug: flares, when thrown and missed, sometimes vanish in nowhere.

It's a feature, some just fail to ignite.

Offline krautbernd

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Re: OXCE (OpenXcom Extended) main thread
« Reply #219 on: July 05, 2019, 08:09:10 pm »
It's a feature, some just fail to ignite.
I honestly can't tell if you're being serious.

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #220 on: July 05, 2019, 08:30:24 pm »
It's a feature, some just fail to ignite.
Ah. I understand. Unclear ufopedia description though.
In fact, great idea.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #221 on: July 05, 2019, 08:45:27 pm »
I honestly can't tell if you're being serious.

He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...

Offline krautbernd

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Re: OXCE (OpenXcom Extended) main thread
« Reply #222 on: July 05, 2019, 10:48:36 pm »
He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...
Is this about the throwExplode/specialChance triggers?

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #223 on: July 06, 2019, 11:28:35 am »
He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...
While it has no meaning in the terms of gammeplay (maybe aside of "not again!" screams) dont forget about immersion in the world of piratez, with all that rusty spaceships and sabres&blasters.

Offline tkzv

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Re: OXCE (OpenXcom Extended) main thread
« Reply #224 on: July 07, 2019, 11:58:53 am »
When route is plotted for a kneeling operative, TUs to kneel again are not shown. If this bug was reported previously, I haven't found it.

Example. A kneeling operative has 60 TUs, aimed shot takes 42 TUs, kneeling takes 4 TUs. Buttons are pressed to reserved TUs for kneeling and aimed shot. In the plotted straight route 2 steps are shown green — with 48 (correct) and 44 (incorrect) TUs left. If I try to walk him along this route, he stops at 48, and 44 is shown as yellow (correct).

Observed on OXCE builds 5.5.1-d20b54d00 from June 14 and 5.5.2-ccf1eee4a from June 23.