Author Topic: OXCE (OpenXcom Extended) main thread  (Read 24659 times)

Offline Nord

  • Commander
  • *****
  • Posts: 864
  • The Gate will open... someday.
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #225 on: July 05, 2019, 06:08:19 pm »
Playing XPirateZ, spotted strange bug: flares, when thrown and missed, sometimes vanish in nowhere.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8581
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: OXCE (OpenXcom Extended) main thread
« Reply #226 on: July 05, 2019, 07:31:25 pm »
Playing XPirateZ, spotted strange bug: flares, when thrown and missed, sometimes vanish in nowhere.

It's a feature, some just fail to ignite.

Offline krautbernd

  • Colonel
  • ****
  • Posts: 357
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #227 on: July 05, 2019, 08:09:10 pm »
It's a feature, some just fail to ignite.
I honestly can't tell if you're being serious.

Offline Nord

  • Commander
  • *****
  • Posts: 864
  • The Gate will open... someday.
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #228 on: July 05, 2019, 08:30:24 pm »
It's a feature, some just fail to ignite.
Ah. I understand. Unclear ufopedia description though.
In fact, great idea.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5061
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: OXCE (OpenXcom Extended) main thread
« Reply #229 on: July 05, 2019, 08:45:27 pm »
I honestly can't tell if you're being serious.

He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...

Offline krautbernd

  • Colonel
  • ****
  • Posts: 357
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #230 on: July 05, 2019, 10:48:36 pm »
He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...
Is this about the throwExplode/specialChance triggers?

Offline Nord

  • Commander
  • *****
  • Posts: 864
  • The Gate will open... someday.
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #231 on: July 06, 2019, 11:28:35 am »
He's serious.
The feature though is completely redundant/irrelevant IMO, feels like it's done only because it can be done, no other reason.
But maybe it's just me...
While it has no meaning in the terms of gammeplay (maybe aside of "not again!" screams) dont forget about immersion in the world of piratez, with all that rusty spaceships and sabres&blasters.

Offline tkzv

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #232 on: July 07, 2019, 11:58:53 am »
When route is plotted for a kneeling operative, TUs to kneel again are not shown. If this bug was reported previously, I haven't found it.

Example. A kneeling operative has 60 TUs, aimed shot takes 42 TUs, kneeling takes 4 TUs. Buttons are pressed to reserved TUs for kneeling and aimed shot. In the plotted straight route 2 steps are shown green — with 48 (correct) and 44 (incorrect) TUs left. If I try to walk him along this route, he stops at 48, and 44 is shown as yellow (correct).

Observed on OXCE builds 5.5.1-d20b54d00 from June 14 and 5.5.2-ccf1eee4a from June 23.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5061
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: OXCE (OpenXcom Extended) main thread
« Reply #233 on: July 07, 2019, 02:48:23 pm »
Has this changed from previous version or is it something completely new that you would like to have?

Offline tkzv

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #234 on: July 08, 2019, 05:21:51 am »
Never paid attention, frankly. I checked some old versions. So far:
5.1 from 2018-10-14 behaves the same;
OXCE+ 3.10 from 2018-06-20 behaves the same;
OXC from 2018-01-05 and 2019-07-03 behave the same.

I won't be able to compile and test anything older until tomorrow (much later, more likely), but it's clearly has been that way for years. When a unit is kneeling, the "reserve time units for kneeling" button doesn't affect the displayed route.

It's clearly an incorrect behaviour, which hasn't bothered people much.
« Last Edit: July 08, 2019, 05:46:26 am by tkzv »

Offline krautbernd

  • Colonel
  • ****
  • Posts: 357
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #235 on: July 08, 2019, 12:59:32 pm »
I had trouble understanding this at fist, on account of the "TUs to kneel again are not shown"-part, since TUs "shown" don't take into account reserved actions. The TU count displayed simply reflects the TUs you've left when you reach that square.

The problem is that route colouration doesn't take into account the fact that you've reserved TUs for kneeling when you start out in that position. It's like the game assumes that since you start out in that stance you'll stay kneeling for the whole path, hence not taking the additional 4 TUs into account. This sounds like a bug to me, since the coloration doesn't match the reserved actions. Or is the colouration only supposed to reflect reserved shots?
« Last Edit: July 08, 2019, 01:01:33 pm by krautbernd »

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5061
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: OXCE (OpenXcom Extended) main thread
« Reply #236 on: July 08, 2019, 01:45:44 pm »
Or is the colouration only supposed to reflect reserved shots?

I don't know.
It's not like we have a specification for that, it's not vanilla.

Offline krautbernd

  • Colonel
  • ****
  • Posts: 357
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #237 on: July 08, 2019, 01:49:19 pm »
I don't know.
It's not like we have a specification for that, it's not vanilla.
Yeah, but somebody designed and implemented that mechanic. Was the idea behind that mechanic to not take into account kneeling costs when you start out kneeling? Was it supposed to only apply to reserved shots? Because it's not a bug if it's working as intended.

Offline Ridаn

  • Colonel
  • ****
  • Posts: 277
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #238 on: July 08, 2019, 02:07:42 pm »
According to ufopedia it just accounts for being able to move and fire.
Never actually seen anyone use those buttons, especially kneeling one.

Offline krautbernd

  • Colonel
  • ****
  • Posts: 357
    • View Profile
Re: OXCE (OpenXcom Extended) main thread
« Reply #239 on: July 08, 2019, 03:15:53 pm »
According to ufopedia it just accounts for being able to move and fire.
Quote
Display path taken with colored arrows: green - can move and fire; yellow - can move; red - cannot move.
Move and fire it is, apparently. Says nothing about kneeling.

Never actually seen anyone use those buttons, especially kneeling one.
How many people have you watched, actually?