Author Topic: 40k Bug/crashes/problem´s report  (Read 203011 times)

Offline ohartenstein23

  • Moderator
  • Commander
  • ***
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #330 on: March 17, 2021, 01:13:51 am »

Offline Nornagest

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #331 on: March 17, 2021, 10:31:25 am »
I'm getting a crash on startup after disabling lazy loading due to I think the blood angles mod. Prior to this I was unable to complete large missions like terror or base missions because ram usage would run out of control, using up to 12gb before a crash. To try and find a workaround even though it was unlikely to help I disabled lazy loading in options. After that it crashes on startup with the fatal error relating to blood angles as far as I can tell which I was using prior. This is the best mod maybe of all time! Would appreciate any insight.
« Last Edit: March 17, 2021, 11:39:33 am by Nornagest »

Online Yankes

  • Commander
  • *****
  • Posts: 3322
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #332 on: March 17, 2021, 12:05:42 pm »
It look like some rule set have space after name that is interpreted as part of file name

Offline Nornagest

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #333 on: March 17, 2021, 02:15:29 pm »
I tried Imperial Fists with lazy loading off and they get the same fatal error relating to goggles png. Lazy loading off without changing the chapter to either Imperial Fists or Blood Angels works fine.

Also regarding the spikes in ram usage during battles, it only occurs during enemy movement. Ram usage will go from around 2gb to upwards of 10-12gb on an enemy move and since I have only 16gb and guessing 4gb is system reserved then it makes sense this results in a "program not responding" prompt. I'm wondering what normal ram usage should be.
« Last Edit: March 17, 2021, 08:16:39 pm by Nornagest »

Online Yankes

  • Commander
  • *****
  • Posts: 3322
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #334 on: April 23, 2021, 10:56:26 pm »
I plan and some more checks in OXCE for armors and units rulesets, initial version show results:
Code: [Select]

'BIKE_ARMOR_UC': First Battle corpse item need have corpse item type
'CIVF_ARMOR': First Battle corpse item need have corpse item type
'CIVILIAN_F0': First Battle corpse item need have corpse item type
'CIVILIAN_F1': First Battle corpse item need have corpse item type
'CIVILIAN_M0': First Battle corpse item need have corpse item type
'CIVILIAN_M1': First Battle corpse item need have corpse item type
'CIVM_ARMOR': First Battle corpse item need have corpse item type
'DAMOCLESPD_ARMOR': First Battle corpse item need have corpse item type
'DAMOCLES_ARMOR': First Battle corpse item need have corpse item type
'DREAD_ARMOR2_UC': First Battle corpse item need have corpse item type
'DREAD_ARMOR3_UC': First Battle corpse item need have corpse item type
'DREAD_ARMOR4_UC': First Battle corpse item need have corpse item type
'DREAD_ARMOR5_UC': First Battle corpse item need have corpse item type
'DREAD_ARMOR_UC': First Battle corpse item need have corpse item type
'EXORCIST_ARMOR': First Battle corpse item need have corpse item type
'GATEUP_ARMOR': First Battle corpse item need have corpse item type
'GUARD_ARMOR': First Battle corpse item need have corpse item type
'GUARD_ARMORF': First Battle corpse item need have corpse item type
'GUARD_ARMORM': First Battle corpse item need have corpse item type
'GUARD_ARMOROF': First Battle corpse item need have corpse item type
'HOVERTANK_ARMOR': First Battle corpse item need have corpse item type
'IMMOLATOR_ARMOR': First Battle corpse item need have corpse item type
'LEMONRUSS_ARMOR': First Battle corpse item need have corpse item type
'LEMONRUSS_ARMORB': First Battle corpse item need have corpse item type
'MONK_ARMOR_UC': First Battle corpse item need have corpse item type
'ORBITAL_ARMOR': First Battle corpse item need have corpse item type
'RAZORBACK_ARMOR': First Battle corpse item need have corpse item type
'SERVITOR_ARMOR_UC': First Battle corpse item need have corpse item type
'SKULL_ARMOR': First Battle corpse item need have corpse item type
'SNAKEMAN_TURRET': First Battle corpse item need have corpse item type
'STORMRAVEN_ADEPTAS_ARMOR': First Battle corpse item need have corpse item type
'STORMRAVEN_ARMOR': First Battle corpse item need have corpse item type
'STORMRAVEN_ARMORGK': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORA_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORB_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORCEL_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORC_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORD_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORH_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORI_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORR_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORSUP_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMORS_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMOR_HONOR_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ADEPTAS_ZOMBIE_ARMOR': First Battle corpse item need have corpse item type
'STR_APOT_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ARBITOR_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ASS_ARMOR_HONOR_UC': First Battle corpse item need have corpse item type
'STR_ASS_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_BIOMANCER': First Battle corpse item need have corpse item type
'STR_BULLGRYN_BUCKLER': First Battle corpse item need have corpse item type
'STR_BULLGRYN_BUCKLER_RIOT': First Battle corpse item need have corpse item type
'STR_BULLGRYN_SLAB': First Battle corpse item need have corpse item type
'STR_BULLGRYN_SLAB_RIOT': First Battle corpse item need have corpse item type
'STR_CELESTIAN_ZOMBIE_ARMOR': First Battle corpse item need have corpse item type
'STR_CHIMERA_TURRET_ARMOR': First Battle corpse item need have corpse item type
'STR_COMMISSAR_CARAPACE_UC': First Battle corpse item need have corpse item type
'STR_COMMISSAR_UC': First Battle corpse item need have corpse item type
'STR_DEV_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_DIVINER': First Battle corpse item need have corpse item type
'STR_EMPLACEMENT_ARMOR': First Battle corpse item need have corpse item type
'STR_ENFORCER_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ENFORCER_HEAVY_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ENFORCER_MEDIC_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ENFORCER_SHIELD_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ENFORCER_SIGNALFALSE_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_ENFORCER_SIGNAL_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_GORGON_HEAVY_FLAMER_BACK_LEFT_ARMOR': First Battle corpse item need have corpse item type
'STR_GORGON_HEAVY_FLAMER_BACK_RIGHT_ARMOR': First Battle corpse item need have corpse item type
'STR_GORGON_HEAVY_FLAMER_FRONT_LEFT_ARMOR': First Battle corpse item need have corpse item type
'STR_GORGON_HEAVY_FLAMER_FRONT_RIGHT_ARMOR': First Battle corpse item need have corpse item type
'STR_GORGON_HEAVY_STUBBER_LEFT_ARMOR': First Battle corpse item need have corpse item type
'STR_GORGON_HEAVY_STUBBER_RIGHT_ARMOR': First Battle corpse item need have corpse item type
'STR_GUARDPDMEDIC_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_GUARDPD_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_GUARD_ARMORH_UC': First Battle corpse item need have corpse item type
'STR_GUARD_ARMORP_UC': First Battle corpse item need have corpse item type
'STR_GUARD_ARMORSM': First Battle corpse item need have corpse item type
'STR_GUARD_ARMORS_MEDIC_UC': First Battle corpse item need have corpse item type
'STR_GUARD_ARMORS_MOUNTED_AUTOCANNON_UC': First Battle corpse item need have corpse item type
'STR_GUARD_ARMORS_MOUNTED_LASCANNON_UC': First Battle corpse item need have corpse item type
'STR_HEAVY_GUARDSMAN_FEMALE': First Battle corpse item need have corpse item type
'STR_HEAVY_GUARDSMAN_MALE': First Battle corpse item need have corpse item type
'STR_HONOR_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_JARMORH_UC': First Battle corpse item need have corpse item type
'STR_JARMOR_UC': First Battle corpse item need have corpse item type
'STR_JARMOR_UCM': First Battle corpse item need have corpse item type
'STR_JUDGE_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_MARINE_ZOMBIE_SCOUT_F_ARMOR': First Battle corpse item need have corpse item type
'STR_MARINE_ZOMBIE_SCOUT_M_ARMOR': First Battle corpse item need have corpse item type
'STR_MARINE_ZOMBIE_TACTICAL_F_ARMOR': First Battle corpse item need have corpse item type
'STR_MARINE_ZOMBIE_TACTICAL_M_ARMOR': First Battle corpse item need have corpse item type
'STR_MARINE_ZOMBIE_TER_F_ARMOR': First Battle corpse item need have corpse item type
'STR_MARINE_ZOMBIE_TER_M_ARMOR': First Battle corpse item need have corpse item type
'STR_MARSHAL_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_MEDIC_CARAPACE_ARMOR': First Battle corpse item need have corpse item type
'STR_OFFICER_CARAPACE_ARMOR': First Battle corpse item need have corpse item type
'STR_OFFICER_CARAPACE_ARMOR_NOAIRSTRIKE': First Battle corpse item need have corpse item type
'STR_OFFICER_FLAK_ARMOR': First Battle corpse item need have corpse item type
'STR_OFFICER_FLAK_ARMOR_NOAIRSTRIKE': First Battle corpse item need have corpse item type
'STR_OGRYN_CARAPACE': First Battle corpse item need have corpse item type
'STR_OGRYN_UC': First Battle corpse item need have corpse item type
'STR_PDF_PILOT': First Battle corpse item need have corpse item type
'STR_PENAL_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_PENITENT_ARMOR': First Battle corpse item need have corpse item type
'STR_PERSONAL_ARMOR_CIVILIAN': First Battle corpse item need have corpse item type
'STR_PERSONAL_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_PSYKER_ARMOR': First Battle corpse item need have corpse item type
'STR_PYROMANCER': First Battle corpse item need have corpse item type
'STR_SCION_CARAPACE_ARMOR': First Battle corpse item need have corpse item type
'STR_SCION_CARAPACE_ARMOR_HELLGUN': First Battle corpse item need have corpse item type
'STR_SCION_CARAPACE_ARMOR_VOLLEYGUN': First Battle corpse item need have corpse item type
'STR_SCOUTHB_UC': First Battle corpse item need have corpse item type
'STR_SCOUTHG_UC': First Battle corpse item need have corpse item type
'STR_SCOUTHR_UC': First Battle corpse item need have corpse item type
'STR_SCOUTHW_UC': First Battle corpse item need have corpse item type
'STR_SCOUTHY_UC': First Battle corpse item need have corpse item type
'STR_SCOUTH_UC': First Battle corpse item need have corpse item type
'STR_SCOUT_UC': First Battle corpse item need have corpse item type
'STR_SIGNALFALSE_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_SIGNAL_ARMOR_UC': First Battle corpse item need have corpse item type
'STR_STORMTALONENGINE_ARMOR': First Battle corpse item need have corpse item type
'STR_STORMTALON_ARMOR': First Battle corpse item need have corpse item type
'STR_STORMTROOPER_CARAPACE_ARMOR': First Battle corpse item need have corpse item type
'STR_STORMTROOPER_CARAPACE_ARMOR_HELLGUN': First Battle corpse item need have corpse item type
'STR_STORMTROOPER_CARAPACE_ARMOR_VOLLEYGUN': First Battle corpse item need have corpse item type
'STR_TANITH_CAMO_ARMOR': First Battle corpse item need have corpse item type
'STR_TANITH_MEDIC_ARMOR': First Battle corpse item need have corpse item type
'STR_TANITH_SCOUT_FEMALE': First Battle corpse item need have corpse item type
'STR_TANITH_SCOUT_MALE': First Battle corpse item need have corpse item type
'STR_TAUROS_SMALL_TURRET_ARMOR': First Battle corpse item need have corpse item type
'STR_TAUROS_TURRET_ARMOR': First Battle corpse item need have corpse item type
'STR_TAUROX_TURRET_ARMOR': First Battle corpse item need have corpse item type
'STR_TELEKINE': First Battle corpse item need have corpse item type
'STR_TELEPATH': First Battle corpse item need have corpse item type
'STR_TRAITOR_CHIMERA_TURRET_ARMOR': First Battle corpse item need have corpse item type
'TANK_ARMOR': First Battle corpse item need have corpse item type
'TARANTULA_ARBITES_BOLTER_ARMOR': First Battle corpse item need have corpse item type
'TARANTULA_ARMOR': First Battle corpse item need have corpse item type
'TARANTULA_BOLTER_ARMOR': First Battle corpse item need have corpse item type
'TARANTULA_BOLTER_ARMOR_I': First Battle corpse item need have corpse item type
'VINDICATOR_ARMOR': First Battle corpse item need have corpse item type
'VINDICATOR_ARMOR2': First Battle corpse item need have corpse item type
'WHIRLWIND_ARMOR': First Battle corpse item need have corpse item type



'FEMALE_CIVILIAN': There is civilianRecoveryType but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'MALE_CIVILIAN': There is civilianRecoveryType but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_ADEPTAS_ZOMBIE': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_BULLGRYN_RIOT_TEAM_BUCKLER': There is civilianRecoveryType but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_BULLGRYN_RIOT_TEAM_SLAB': There is civilianRecoveryType but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_CELESTIAN_ZOMBIE': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_CIVILIAN_SACRIFICE_F0': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_CIVILIAN_SACRIFICE_F1': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_CIVILIAN_SACRIFICE_M0': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_CIVILIAN_SACRIFICE_M1': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_CULTIST_RITUALIST_SUMMONING': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_CYBERDISC_TERRORIST': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_FIELD_EQUIPMENT': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_GATEDOWN': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_GK_SOLDIER_BA': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_GK_SOLDIER_NS': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_GUARD_PILOT': There is civilianRecoveryType but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_MARINE_ZOMBIE_SCOUT_F': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_MARINE_ZOMBIE_SCOUT_M': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_MARINE_ZOMBIE_TACTICAL_F': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_MARINE_ZOMBIE_TACTICAL_M': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_MARINE_ZOMBIE_TER_F': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_MARINE_ZOMBIE_TER_M': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_MONO_E': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_MONO_N': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_MONO_S': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_MONO_W': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_NECRON_DESTROYER': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_ORK_KILLA': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_ORK_TURRET': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_ORK_TURRET2': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_RADAR_EQUIPMENT': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_SECTOPOD_TERRORIST': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_SHIELD_EQUIPMENT': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_SNAKEMAN_SENTINEL': There is live alien item but unit is not recoverable (check capturable/spawnUnit or recover in armor)
'STR_TRAITOR_CHIMERA_TURRET': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
'STR_XENOSECTOPOD_TERRORIST': Unit is capturable but there is no live alien item with same name or civilianRecoveryType
could you confirm that on this list there is no false positive results

Offline Velvet_Thunders

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #335 on: April 27, 2021, 08:03:57 am »
after a couple in game months this error comes up

Offline N00b45454

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #336 on: May 04, 2021, 06:24:07 am »
I'm having the same issue as the post above, and I've attached my saves and the openxcom log. The autosave for the geoscape has a few in-game hours before the crash while the manual saves have the error occur a few seconds later.

Offline Buscher

  • Colonel
  • ****
  • Posts: 168
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #337 on: May 04, 2021, 09:36:37 am »
I'm having the same issue as the post above, and I've attached my saves and the openxcom log. The autosave for the geoscape has a few in-game hours before the crash while the manual saves have the error occur a few seconds later.

Try putting the alienMissions_40k.rul in mods/40k/Ruleset.

Offline N00b45454

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #338 on: May 04, 2021, 06:47:27 pm »
Try putting the alienMissions_40k.rul in mods/40k/Ruleset.

Thanks for the help, it has stopped the game from crashing.

Offline GroveOve

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #339 on: May 05, 2021, 12:13:56 pm »
So, ive tried playing three diffrent campaigns now and the game keeps soft-locking with crashes during Mid-Tier tech and im not sure whats causing it.

Heres is my newest save where the game crashes a few ingame hours every time without fault.

Thanks for looking in to it

PS. Love the mod and your work so far

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #340 on: May 05, 2021, 12:57:27 pm »
So, ive tried playing three diffrent campaigns now and the game keeps soft-locking with crashes during Mid-Tier tech and im not sure whats causing it.

Heres is my newest save where the game crashes a few ingame hours every time without fault.

Thanks for looking in to it

PS. Love the mod and your work so far

no crash in my game, you need to post a screen shot, but for now try putting the alienMissions_40k.rul in mods/40k/Ruleset that is posted in the posts above

Offline GroveOve

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #341 on: May 05, 2021, 01:37:17 pm »
no crash in my game, you need to post a screen shot, but for now try putting the alienMissions_40k.rul in mods/40k/Ruleset that is posted in the posts above

Ive tried replacing the file with the one you provided with no change, so heres a screenshot of the error

Let me know if there is something more i can do to help

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #342 on: May 05, 2021, 03:24:29 pm »
you are doing something wrong since the

[FATAL]   A fatal error has occurred: vector::_M_range_check: __n (which is 18446744073709551615) >= this->size() (which is 7)

is the alien deployment fix, you need to replace the alienMissions_40k.rul in mods/40k/Ruleset ,
update the OCXE also

Offline GroveOve

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #343 on: May 05, 2021, 04:25:01 pm »
you are doing something wrong since the

[FATAL]   A fatal error has occurred: vector::_M_range_check: __n (which is 18446744073709551615) >= this->size() (which is 7)

is the alien deployment fix, you need to replace the alienMissions_40k.rul in mods/40k/Ruleset ,
update the OCXE also

Okey so i looked over the logs and saw that you were right about the OXCE version i had 6.5 and the mod demanded a 6.9
so i have now updated OXCE to 7.0 and applied the alienMissions_40k.rul in mods/40k/Ruleset
and it seems to work now

Thank you

Offline Jelko

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #344 on: June 16, 2021, 02:45:48 am »
Less of a bug, but I wanted to change the storage amount of general stores in the ruleset but couldn't find a facilities.rul for 40k except facilities_IG.rul, which didn't include STR_GENERAL_STORES. I tried to change the xcom1 facilities ruleset but it had no effect either. I noticed in game the general store had different storage value than base xcom so that's why I looked in 40k Ruleset. However, I might just be blind :P. Only other mods are a change to Imperial Fists and ROSIGMA.