Hello dear modmaker, here is some stuff I think will make this awesome project even more so:
More mid/ late - game enemies, include:
Doom – Cyber daemon (powerful kick, rocket launcher with 2-3 shots per round)
Doom – mancubus (heavy flamer, grenade launcher with napalm ammo)
Megapol – police mech/droid
http://www.theoldrobots.com/images27/ED209-2.JPG Chrysalid queen – resized tank-sized chrisalid with more armour and tank-crushing claws.
Cyber-mastiff as mid-late game useful upgraded doggo, similar as hellhounds are early-mid game upgrade to the dog. Like robo-parrots.
Up-scaled versions of animals for more challenging late-game primal hunts. Tank-sized spider queen, rad scorpion and such, with lots of hp, some armour and high aggression parameter so it doesn’t loiter under fire but charges into melee.
Enemy equipment modifications:
Lobstermen should not be randomly equipped with weak missile weapons: as it stands now, lobstermen hang back and shoot ineffectually doing nothing to even midgame armour, instead of rushing forth to use their mighty claws.
Stormrats are interesting concept, but by the time they appear, their pistols are useless crap, and they don’t pose any danger despite their toughness.