@R1dO
Thanks bro, but it's too much of a workaround. It'd fekk regular game play-times. I knew about the technique but it really is barbaric. Wish Steam was more open about their game launching procedure so we could intercept it. Their support shut me down immediately (probs a bot) and no one on Internetz knows the details afaik. Even if I'd work it out it would still remain undesirable solution I'm afraid.
Anyhow here are couple new wishes. One a shower thought, the other to remove an annoyance of the Nth degree.
What do you say about Armored Vaults also having 5 prisoner space built-in? It would help a tiny bit dealing with early influx of prisoners, without having to build another Prison. Base space quickly becomes a luxury commodity anyway so any extra square is like a drop of water on your hand you must preserve. Logic/Lore wise it seems plausible to makeshift a tiny secure room in there, it's armored kind after all. Plus it would make decision to sell AV in favor of 2nd extra early Brainer a bit more difficult. Dunno how it fits in the grand scheme of things though as I only made it to 6% so far. Maybe extra worker space AV provides would decrease by amount of prisoners you let in.
The (mega) annoying part is specific case in manufacture screen. Specific but frequently used. By default when you scroll down and MMB an item somewhere in the middle of a huge list, then AYE yourself out - list remains scrolled where you left it. BUT if you do that after changing CATEGORY drop-down, scroll down to inspect and exit - you will lose some hair every time as it puts you back into "All Items" listing while of course resting the darn scroll position as sugar on top. Can it be made to it remembers scroll position for selected CATEGORY, at least until you exit production screen? I see that when it throws you back, All Items list is moved by same amount of lines you scrolled in specific category. May be worth a look.