Author Topic: Stuff I'd love to see in XPiratez!  (Read 35448 times)

Offline Dioxine

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Re: Stuff I'd love to see in XPiratez!
« Reply #225 on: December 13, 2018, 07:55:51 pm »
I did use Interceptor's lore as one of the sources.

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #226 on: December 13, 2018, 09:06:02 pm »
°° ~~ i want Lysbeth as (alike) character in Piratez! :p ;P lôl

´´such person (gal) as Lisbeth

(L.salander, of-course, i mean)
« Last Edit: December 13, 2018, 09:33:18 pm by LytaRyta »

Offline Negative

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Re: Stuff I'd love to see in XPiratez!
« Reply #227 on: December 13, 2018, 09:22:47 pm »
i want Lysbeth as (alike) character in Piratez!
Why don't you just rename one of your gals? Or even all? You may even change her look by RMB on her when equipping.

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #228 on: December 13, 2018, 09:59:18 pm »
Just a quick though: the ol' family (ol' revolver, ol' shotgun, ol' carabine) seems to be missing of a last one: ol' rifle ;D it may be the current flinlock rifle to be renamed like that? And since the ol' revolver and six-shooter are basically the same weapon, the layter being more accurate, may it be turned it the pistol i suggested here? With dmg 27, to put some interest in it :D

Efit: oh and please may the x-bow be a bit faster? '(less TU to fire and reload)
« Last Edit: December 13, 2018, 11:00:25 pm by niculinux »

Offline Dioxine

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Re: Stuff I'd love to see in XPiratez!
« Reply #229 on: December 15, 2018, 11:54:27 am »
Just a quick though: the ol' family (ol' revolver, ol' shotgun, ol' carabine) seems to be missing of a last one: ol' rifle ;D it may be the current flinlock rifle to be renamed like that?

No, because it is not old - you produce them.

Efit: oh and please may the x-bow be a bit faster? '(less TU to fire and reload)

No. Also it reloads basically instantaneously already.

Offline Negative

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Re: Stuff I'd love to see in XPiratez!
« Reply #230 on: December 15, 2018, 04:17:29 pm »
A little suggestion about flintlock guns and black gunpowder - If they all use "self-made black gunpowder", then all "primitive firearms" shots must produce a cloud of smoke at muzzle. So, when a group of gals fires flintlock salvo - they shoul produce some cloud)

Offline ohartenstein23

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Re: Stuff I'd love to see in XPiratez!
« Reply #231 on: December 15, 2018, 04:32:24 pm »
A little suggestion about flintlock guns and black gunpowder - If they all use "self-made black gunpowder", then all "primitive firearms" shots must produce a cloud of smoke at muzzle. So, when a group of gals fires flintlock salvo - they shoul produce some cloud)

Dioxine already had this idea, but needs new engine code to support it.

Offline Dioxine

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Re: Stuff I'd love to see in XPiratez!
« Reply #232 on: December 15, 2018, 07:19:42 pm »
Well for now we must resign to a conclusion that Uber Wheat just doesn't produce that much smoke :)

Offline Negative

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Re: Stuff I'd love to see in XPiratez!
« Reply #233 on: December 15, 2018, 08:48:44 pm »
Well for now we must resign to a conclusion that Uber Wheat just doesn't produce that much smoke :)
Uber Wed, yeah )

Offline legionof1

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Re: Stuff I'd love to see in XPiratez!
« Reply #234 on: December 16, 2018, 05:34:53 am »
snip
Why Star Gods would "attack" earth if T'leth were here from 65 million years? We know that they knew about T'leth.
snip

I've always thought of T'leth as some sort of semi automated seed ship or the like. Send it out ages in advance of your actual colonists and real forces to make sure there is something compatible to your member species when you get there. Even with gravity manipulation engines intersteller space is still huge. At least here in piratez it would seem that long distance travel is via linked black hole jump gates. Nearest black hole to earth is 3000 light years away. If xcom universe warp cant break the speed of light it is probably a significantly longer time then a mere 3000 years to the nearest jump gate, never mind how long it took to slow boat the parts for the local gate into place at the "local" end. 




Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #235 on: December 16, 2018, 05:01:42 pm »
thet Lisbeth is just amazing, :o ;P :p

excellent -written StiegLarsson ( & DavidLagengcratz) seria!

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #236 on: December 17, 2018, 08:47:32 pm »
An early.mission based on this, defendin some trench/tent/basement against reaper cavalry equipped with no firearms?

Offline Negative

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Re: Stuff I'd love to see in XPiratez!
« Reply #237 on: December 21, 2018, 08:38:32 pm »
I see, enemy fighters sometimes try to intercept your crafts. Nice ;)

When your craft(especially transport one) passes near some enemy secret base - closer than 500 or 1000 km from it - what if this base launchers this faction's fighter craft to intercept you? yhis means you'll have to travel more carefully(avoid strong fractions base) or provide fighter support to your ground operationd.

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #238 on: December 21, 2018, 09:01:05 pm »
I see, enemy fighters sometimes try to intercept your crafts. Nice ;)

When your craft(especially transport one) passes near some enemy secret base - closer than 500 or 1000 km from it - what if this base launchers this faction's fighter craft to intercept you? yhis means you'll have to travel more carefully(avoid strong fractions base) or provide fighter support to your ground operationd.

hahah  :D :P lôl



(ooh, what about *Lisbeth & HanibalLecter "Meet" * fanfiction ?
heh, those 2 ..strong, (almost) ~~ubermensch, ( .."super-heroes" ), but yet ..classical, "old-school, sharp-strong person meet.. - will they be friend, or enemyies ? (ally, or hostile ? )

Online Ashghan

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Re: Stuff I'd love to see in XPiratez!
« Reply #239 on: December 22, 2018, 01:00:28 pm »
When your craft(especially transport one) passes near some enemy secret base - closer than 500 or 1000 km from it - what if this base launchers this faction's fighter craft to intercept you? this means you'll have to travel more carefully(avoid strong fractions base) or provide fighter support to your ground operations.

While it could be an interesting addition, I see a couple of issues with it.
First, the coding part would have to be done from scratch (if it's at all possible to add 'interception' code to alien base which is essentially a permanent mission).

Second - that would handicap doing alien base missions to the point in game when you can successfully intercept whatever the base throws at you (a Fighter would make the most sense). Not sure how exactly escorting Xcom craft works - does the escorted vessel enters combat along with all escorts at once (gang up), or all vessels one by one. If the latter, you are even more screwed - you'd have to leave all base and supply missions alone until you have a craft that is able to take an enemy fighter 1-on-1.

Thirds - that would limit supply ship 'milking' and that mission is already hard enough. On the other hand - if you can take down a fighter then that could be exploited as well (how often would the base launch interceptors? each time?). A downed fighter is an easy fight and has 1-in-3 chance for at least one of its engines to be intact.