--- Triple-posting now. Are you trying to test how far you can go before you are banned or something??? ---Can I just float this idea...
If a mission like a Mansion Invasion is supposed to be a heist, it might be cool to have a data-gathering/planning stage beforehand.
Robbing/enslaving high ranking faction members and those peons involved in keeping them safe could drop a piece of loot called [Faction] Mansion Info. (e.g Church Priests and higher ranks, Matrons, Exalts and the Warmaidens that are supposed to keep them safe could drop Church Mansion Info).
Gather enough info on a faction Mansion together and manufacture a "Mansion Heist Plan". Once that is researched, a one-off mission to attack a particular mansion is flagged to happen in the next month. That way, the players get an idea of what kind of enemies they are going to face.
This can be expanded on by offering the players many ways to conduct the Mansion Invasion. Just pulling numbers out of the air here, 10 units of Mansion Info makes a "Sneak,Grab and Run" plan that limits the mission to a small infiltration-equipped team and a strict time limit. 20 units of Mansion Info and a monetary cost (bribes) and the player manufactures a "Sneak, Hold and Run" plan that allows for a larger vessel and more time. 40 units and huge bribes and the brainers have found a way to jam any outgoing signals coming from the mansion (no time limit because the "cavalry" won't arrive) and an approach route for a party fully armed and equipped for war. This way the player has the option to go for many mansion invasions with limits or one big score.
excellent expansions!,
+1 more idea - there, in grand mansions, /Palaces, would be, like, ~2, ~~ 5, or ~~10 % chance to find & get a such larger treasure, or at least one, or even more, few, new technologies (to just research, or already "researched" )
..and even another suggestion - distinguish those "mansions (missions) into few categories, few "levels of mansions" :
1. big house,
2. (modern) commercial buildings (Commercial-Entertainments Centres, "Plazas", or bigger airports, /train-stations, etc.. and others bigger public buildings, /instituties..
3. luxury appartments (mezonets), "condominiums"
4. luxury villas
&&
5. palazzio, Mansions,
6. Grand (imperial,/kronung) Palaces,
[posts merged]I don't have time to sink it into this rather large sidequest expansion you're proposing, but you know how it goes... Have an idea, want it to happen, make a mod for it yourself. If it's good, it will be included.
well, ok,
so i would like to make, idk, at beginning rather smthng little, for example, any small, personal weapon, or aircraft (space fighter) - how to begin,
where (and how) to start ?,
with what, from scratch, or some "frame"
what cwould i take as a "base" (basic) - new, empty "page, "document, -
- or rather take a similar unit (similar weapon, / vehicle, as like, similar as what i intend design ?
[posts merged]What about get into, implementing into Piratez a *Psyichohistory"? ?!
https://en.wikipedia.org/wiki/Psychohistory_(fictional)
as a top-tier, end-game technology, for actively, diynamic, and hidden control, secretly,hidden managing and manipulating masses of ..((literally) any) populations, / flow of history, historic´al events, movements, and circumstancies, ....
it would be as hi-tech, end-game top tier tech tree research..