2. Who said the station was not equipped for emergency landing? And that does include autopilot and re-entry vehicle.
Hhhmmm.... the fact that none of the space stations in the 0-G missions seem to have any kind of emergency reentry vehicles?
I must mention that I've been an avid KSP (Kerbal Space Program) player, so I know pretty well that thermal shielding is heavy and thus expensive to put in orbit.
We don't put thermal shielding on everything (much less on ISS modules), so I have my doubts that the traders' guild would make the whole station out of plastasteel as opposed to plain old aluminium. They have to protect their profit margins, you know.
So here's another idea:
The starting brainers were researching a dead, drifting piece of space junk. Suddenly, the STR_MENACING_HULL sparks to life, plots a reentry trajectory, and crash-lands right next to the hideout (probably still attached to parts of the space station/space tug/salvage vehicle they used to reach there). Maybe the brainers were sent into the derelict as guinea pigs.
Cue a scripted mission to rescue the friendly brainers from a tiny band of roving ratmen. This allows to put information in the mission briefing, e.g. "We heard this crash, and the faces of three Uber gals showed up in some of the hideout screens asking for help. They look brainy but not beefy. If we rescue them they might help us understand things around."
Yeah, this would need terrain assets
and I don't know if the game engine can spawh a mission right on top of the hideout
and every new game would need to grind this
but this would explain the brainers and the menacing hull much better than a bootypedia article IMHO