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Author Topic: Stuff I'd love to see in XPiratez!  (Read 394333 times)

Offline Ethereal_Medic

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Re: Stuff I'd love to see in XPiratez!
« Reply #105 on: August 07, 2018, 02:37:47 pm »
I found poisoned dagger to be the most reliable solution to Marsec Bodyguard problem.

Because BIO-damage ignores personal shields, the dagger has armor-pen and pretty much kills everything without proper bio-resistance.

Offline BBHood217

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Re: Stuff I'd love to see in XPiratez!
« Reply #106 on: August 07, 2018, 02:51:17 pm »
Yeah, there isn't a lot that resists bio.  Which is why the impalers that the pink ships can provide are highly sought after, at least by me.

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #107 on: August 08, 2018, 11:17:49 am »
There’s also the toxi-lance which I never used because at the point I got that I have impalers.

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #108 on: August 08, 2018, 08:38:55 pm »
another ideas:

(tovards) armour, /suits, /clothes

what about add & implementing into game

1.)  "filters-clothes", *StillSuits by Frank Herbert´s Dune (Universe) -

- clothes, suits  designed very straight, very suitable, fitting, very top suits´ clothes´solution, for use in deserts, arid, very hot, almost "hellish", desert enviroments, /planets..

https://www.google.com/search?ei=HSRrW5aKGczewQLXr4S4CQ&q=frank+herbert+dune+filter-clothiers&oq=frank+herbert+Dune+filter-clothe&gs_l=psy-ab.1.1.33i160k1l2.3323.17173.0.21891.21.19.1.1.1.0.260.2093.10j8j1.19.0....0...1c.1.64.psy-ab..0.17.1738...0j0i67k1j0i203k1j0i22i30k1j0i19k1j33i22i29i30k1.0.UjqTbo8OONs




2.)  ..similar - lets´ design similar ultimate, top-tier solution for suits, /armours - for very cold, freeze, frost conditions !

3.) ..similar approach - top tier, ultimate clothes - for "big city -life, urban areas, upper-class, /rich worlds !

4.)   top-tier, ultimate clothes, suits, RESPectively armour - for high-tech anvironments (both for brainers, scientists, and for technicians, engineers -developers ) ---
     4 a)   for laboratories,  -  researchs, developings
     4 41  for BIO-HAZARD level 5., IV. - V virological, diseases bio-dangers..

4 b)  for engineers - technicians..  (lots pockets,  own power-sources ( -==> their own version power-suits, or power-armour even, would be best-fitting..),  their own, big tools-case (kufrík, "vercajch" ;P ;D :p )


5.)  top-tier, ultimate ..yap, cosmo-armour, scafander, -  space-suits, (space-armour) - for outer-space, outer, extra-ships -activities

https://en.wikipedia.org/wiki/Space_suit

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #109 on: August 13, 2018, 04:56:13 pm »
I'd also add a laslock rifle or carabine that may complete a weapon tier of primitive laser weapons that may be unlocked along the flinlock pistol/musket balls, or a bit later with the gun emporium contract. May have some more rounds in comparison with flintlocks (4/5) but deal less damage (30?). The sprite may be done by modifying laslock shotgun, otherwise google is our friend  :)

Edit: to "complicate matters" flintlocks should have terrible accuracy (actuslly as of 0.99J4 are rather precise) that would slso make sense to stimulate the player putting more effort in research snd looting/searchin better weapons. On the sprite: also laslock weapons sprites msy be redone, how the hell would be cool a pistol ispired by galaxy express 999 anime? Man that pistol drives me mad! Also a bit more train involvement in the game may be cool..o was think about a mission named "train robbery"
or "train assault" set in a train station, using some of the TFTD terrains containing railroads should be fine, some train sorites may be found here in this forum...#fantasies
(man im reaaally getting old...)

edit: sry by accident i rrmoved the post! here it is but i lost the links!! Recovered samples here,
enjoy!
« Last Edit: August 13, 2018, 05:42:52 pm by niculinux »

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #110 on: August 13, 2018, 05:59:14 pm »
how the hell would be cool a pistol ispired by galaxy express 999 anime? Man that pistol drives me mad! Also a bit more train involvement in the game may be cool..o was think about a mission named "train robbery"
or "train assault" set in a train station, using some of the TFTD terrains containing railroads
should be fine, some train sorites may be found here in this forum...#fantasies
(man im reaaally getting old...)

edit: sry by accident i rrmoved the post! here it is but i lost the links!! Recovered samples here,
enjoy!



i detect Leiji Matsumoto´s Animes & Girls fan !  :D :P 8)

..and pls add into X´Piratez Game also Haarlock, Pirate Captain, & his Miime  ;D 8)

(..and Maetel, too   :-*
« Last Edit: August 13, 2018, 07:10:55 pm by LytaRyta »

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #111 on: August 13, 2018, 06:18:33 pm »

i detect Leiji Matsumoto´s Animes & Girls[/i] fan !  :D :P 8)

..and pls add into X´Piratez Game also Haarlock, Pirate Captain, & his Miime  ;D 8)

(..and Maetel, too   :-*

though i was not an eager fan, i enjoyed the tv series broadcasted by italian local tvs in early '90, well actually i thought it would very nicely fit into the game framework/theme :) And yes, also even some Captain Harlock stuff, since he was a pirate!

As for mission: another may be similar to cruise terror ship in TFTD, originally may be named "cruise mahyem" instead of a more generic "ship assault", if you have some suggestion for the goals, please fire at will! May be an infiltration mission? Pick yuor poison.. 8)

Edit: @LytaRyta: actually game already features some stuff from Captsin Harlock saga and even some.steampunk omes. But the galaxy 999 pistol, heck, is a must! it' named Cosmo Dragoon. Not to mention that some Harlock  characters appear in some galaxy 999 episodes and vice versa..
« Last Edit: August 13, 2018, 07:36:16 pm by niculinux »

Offline HT

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Re: Stuff I'd love to see in XPiratez!
« Reply #112 on: August 13, 2018, 08:12:17 pm »
I see someone else likes good animes too. However, if we have to add stuff, why not add Monkey Island things (if they aren't already)? Stuff like Swordfighting insults, a three-headed monkey unit and the like, I mean.

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #113 on: August 13, 2018, 09:16:44 pm »
I see someone else likes good animes too. However, if we have to add stuff, why not add Monkey Island things (if they aren't already)? S :)tuff like Swordfighting insults, a three-headed monkey unit and the like, I mean.

Yes but since that game is more satiric/comic stuff, does not have the "pathos" of the two aforementioned anime, but i don't see much room for it, honestly :-/. And piratez already have some "comic" elements in it  :) for instance see bootypedia description of "Apple"...

Lastly,  since some fallout/mad max/western things are in i think some even steampunk/Trigun stuff is missing the bell but would  play well, for instance a vessel called sand steam...why not?

Edit: bonus, possible update for musket/flintlock pistol here or some futuristic western rifles/carabine
« Last Edit: August 13, 2018, 09:27:45 pm by niculinux »

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #114 on: August 13, 2018, 09:30:23 pm »
hej, lets add & implement into Piratez game everyone´s favourite tv-shows, /pc-game, /movie stuffs! :p ;D lůl

so, i strongly recommend add (some of) Babylon5, B5 characters and stuffs - preferably, Lyta! (she would be surely major .."reinforcements to our local *voodoo-strong -piratez! ;d ;P

hey, if the .."common", voodoo-oriented, /skilled gals got their voodoo skills, / powers at value between 15 - 75 (for example), -

Lyta Ascendanta woud, SHOULD has her psionics values (as *Touched by Vorlons*) at, least,  1000 x more grade..   (160 - 360), well, 750 - 3600 - 16 000+++ -  "half-million"





--Spoilers--

(yap, she, (Lyta), is considered (also by herself) as "psionics, telepatics,/tele-pyro-kinetics   ..equivalent of ..last resort armaments, thermonuclear bombs..
« Last Edit: August 13, 2018, 09:33:59 pm by LytaRyta »

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #115 on: August 13, 2018, 09:51:53 pm »
hej, lets add & implement into Piratez game everyone´s favourite tv-shows, /pc-game, /movie stuffs! :p ;D lůl

Unless it's sbout "pirate" stuff, i'n in :)

Offline Dioxine

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Re: Stuff I'd love to see in XPiratez!
« Reply #116 on: August 13, 2018, 11:09:34 pm »
hej, lets add & implement into Piratez game everyone´s favourite tv-shows, /pc-game, /movie stuffs! :p ;D lůl

What? Get fukken real...

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #117 on: August 13, 2018, 11:13:56 pm »
^^ ..it was just joke, abit..

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #118 on: August 14, 2018, 01:21:10 pm »
Some interesting addictions:

1) Ome or two types of  world war 2/XX century anti aricraft facility unlockable along with the black market at the beginning, to provide a very basic form of defence at least for new hideouts, in "jack sparrow" in an year and half of game had already 4/5 landed base crackdowns (on 2 of 3 bases built), even if aside that a copule more on my main base which i managed to shoot down (avonding to fight) with the armored vaults before they land Here some hint: click (on that difficulty level seems to occur betweeen every 3/5 months)

2) a copule of mission more from which player may "obtain" among loot young ubers and/or castway gals to recruit them avoiding the black market; may have stats intermediate between paesants and standard gal and may take 1000/1500$

3) Please make wrench a more common item to be found in early mssions like watchtower, scintific experiments and in urban/industrial missions set in those kind of map (recoverable among the loot)? it took one year to find it, and i was lucky i got it only by ground assaulting  a medium guild ship. It's ctucial since it is resuired go grt an early research topic - "tools & blades" mandatory to advance in the research.
« Last Edit: August 14, 2018, 01:38:35 pm by niculinux »

Offline ivansanchez

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Re: Stuff I'd love to see in XPiratez!
« Reply #119 on: August 14, 2018, 01:58:28 pm »
a couple of missions more from which player may "obtain" among loot young ubers and/or castway gals to recruit them avoiding the black market

I don't think one more type of troops is gonna help much.

Actually, I'd like to propose something different:

Remove brainers from the black market. Then put some missions to rescue brany gals, which one could recruit as brainers in the still.

Something like: take the places that spawn castaway gals (STR_LOC_DISTRESS_BUNKER, STR_LOC_BEASTMEN_ALTAR, STR_LOC_RAYNOR and the Ghoul terrain) and replace some of the STR_SISTER_VICTIM item spawns with a new item (e.g. STR_BRAINER_VICTIM). Then make a new workshop recipe so one could turn one STR_BRAINER_VICTIM into one STR_SCIENTIST.

(And don't let the player buy/sell brainers until some mutant alliance milestone is reached.)

Maybe that would slow down gameplay and make research more dependent on RNG (which I wouldn't mind). But that would solve the inconsistency of "I cannot recruit new ubers but I can shell out 200K$ to a tiny nomad camp in the middle of nowhere and get a Uber gal with a gigantic brain which as fas as I know from the bootypedia only live in space stations that they themselves can deorbit".

Oh, and 0-G missions to rescue more brainers from academy space stations would be sweet (get a STR_SCIENTIST and a STR_BRAINER_OUTFIT).



I would also like if Dioxine would consider the three starting brainers to be in the airbus from the beginning, even if that means starting with just three combat gals (and a parrot).

I mean, right now the three starting brainers have successfully triangulated an unknown signal, planned a precise de-orbit maneouver, actually piloted a space station through such a maneouver, survived atmospheric reentry without a reentry vehicle.... but they don't have any starting knowledge about hyperwaves, geography, life support systems or flight aerodynamics?? That very specific part of the xpiratez canon seems bogey to me.