another ideas:
(tovards) armour, /suits, /clothes
what about add & implementing into game
1.) "filters-clothes", *StillSuits by Frank Herbert´s Dune (Universe) -
- clothes, suits designed very straight, very suitable, fitting, very top suits´ clothes´solution, for use in deserts, arid, very hot, almost "hellish", desert enviroments, /planets..
https://www.google.com/search?ei=HSRrW5aKGczewQLXr4S4CQ&q=frank+herbert+dune+filter-clothiers&oq=frank+herbert+Dune+filter-clothe&gs_l=psy-ab.1.1.33i160k1l2.3323.17173.0.21891.21.19.1.1.1.0.260.2093.10j8j1.19.0....0...1c.1.64.psy-ab..0.17.1738...0j0i67k1j0i203k1j0i22i30k1j0i19k1j33i22i29i30k1.0.UjqTbo8OONs2.) ..similar - lets´ design similar ultimate, top-tier solution for suits, /armours - for very cold, freeze, frost conditions !
3.) ..similar approach - top tier, ultimate clothes - for "big city -life, urban areas, upper-class, /rich worlds !
4.) top-tier, ultimate clothes, suits, RESPectively armour - for high-tech anvironments (both for brainers, scientists, and for technicians, engineers -developers ) ---
4 a) for laboratories, - researchs, developings
4 41 for BIO-HAZARD level 5., IV. - V virological, diseases bio-dangers..
4 b) for engineers - technicians.. (lots pockets, own power-sources ( -==> their own version power-suits, or power-armour even, would be best-fitting..), their own, big tools-case (kufrík, "vercajch" ;P
:p )
5.) top-tier, ultimate ..yap, cosmo-armour, scafander, - space-suits, (space-armour) - for outer-space, outer, extra-ships -activities
https://en.wikipedia.org/wiki/Space_suit