Build mods from Ethereal.
- Several new missions without UFO.
- 2 additional types of damage Gauss and sonic, with the corresponding technological branches.
- Locations and ships from TFTD ADDED, and do not supersede the original locations and ships.
- A huge number of aviation, aviation weapons modules, UFO and armored vehicles.
- Ship weapons gives bonus aviation. In the description in Ufopedia is indicated that it increases.
- Lots of new weapons, equipment and armor. Additional modules for bases.
- Different types of soldiers with different specializations, not titles and experience.
- All UFOs have energy shields. On missions, the Commanders and some of the terrorists - the same...
- The quantity and quality of enemies on missions greatly increased.
- Do not attack a large UFO with a single interceptor. A large UFO can and Avenger to destroy, not to mention a trifle.
- All aircraft require fuel. Regular - sale from the start.
- Maximum funding is limited 50000000.
- All ships and demand money for the contents, including Eleriums. The stronger the ship, the more expensive to maintain.
- Technology speed up production with the help of special modules.
- Transports with a capacity of fewer than 20 in fashion and never will be.
- Installed OXCE+ 3.10 a
- Added Hunter-Killer options. Some UFOs themselves are trying to attack transports and interceptors.
- Some UFOs have escorts.
- Sniper weapons are highly dependent on the accuracy of the soldier's shooting accuracy, both in accuracy and in damage.
- The most powerful explosive devices, depending on the accuracy of the Throwing of the soldier, both in accuracy and in damage.
- Сan shoot from a mortar only while sitting. Standing, getting into the goal is incredibly difficult.
- Fixed insane amounts of fuel in ships.
- Lobstermans transferred from the category of terrorists in a separate race.
- Added 3, not typical for the series, terrorist.
- Increased bonus aliens for the level of difficulty.
- A lot of small changes aimed at complicating the game.
- Infiltration mission activated. Upon Infiltration, a special base will appear, which is different from the others. If it is destroyed, the country will be returned.
- There's a 50% chance to prevent the construction of alien bases and infiltration. We need to intercept a special ship-Builder of Bases.
- The action of psionic is very difficult. Distance is limited. All aliens have increased psionic defense.
- Fixed some game settings.
- Added additional modules for base. Maps-duplicates of existing modules.
- Changed the starting base. Reduced the amount of gold at the start.
Mod added only what I thought was appropriate. That is consistent with the logic and atmosphere of UFOs and TFTD. None of the paraphernalia of other games tried to add. Used a variety of mods to extract useful information. To list them will not undertake, because they do not remember where took. Because the authorship of build mods can be considered collective.
Language - Russian ru, English en-US (bad translation)
Because I speak English bad, I used machine translation translate.google. So the responsibility for grammar and English mistakes, I do not carry.