Because blind firing was hardly possible (40% no-sight penalty multiplier) the sniper-esque weapons were further devalued.
I've never liked how intense modders generally make the no sight penalty.
Your average map in this game (aside from terror missions and large craft + etc) are so small that the soldier would have to have impaired vision to not be able to see across the whole thing.
It makes sense that they'd have to get closer to spot an enemy, as they're likely trying to use cover/hide from you.
But once your scout calls the position out, they're like <70 ft away. There's no way you can't see them.
And it just shouldn't be a thing for sniper rifles cause they have scopes.
If the map is big enough, I'm fine with aim penalties applying when you get to like 30 tiles away or something, but that's plenty in my opinion.