aliens

Author Topic: X-Chronicles Release, v.0.99.6  (Read 16216 times)

Offline Nord

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Re: X-Chronicles Release, v.0.99.6
« Reply #90 on: June 27, 2022, 11:16:16 pm »
...otherwise it's awfully nice of them to just wait for X-Com to get strong enough to deal with them. ...
There is one minor trick... aliens will not wait. They will  spawn more and more hives with no excuses. He he he.
I think one aspect that could be improved would be the maps. I am not a fan of that railway station with a long 2-3 story building across it, for example.
Totally agree. Do you have more maps to include?

Offline Bonegnasher

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Re: X-Chronicles Release, v.0.99.6
« Reply #91 on: June 28, 2022, 09:01:46 pm »
Do you have more maps to include?
I'd take a look at some of those towns with sand and metal fences everywhere, especially the one with a multi-story construction with fences instead of walls in the south-east part of the map and black colored trash dumps around the middle of map.
Monster hunts/rifts: those abandoned zones with red brick buildings might have a bit too many places for monsters to hide while your soldiers sweep the town, especially the one with big buildings on the north-west side of the map.
One mission against spies was a big nice-looking city street with multiple big buildings but all enemies ended up hiding in the one in the northwest corner of the map behind my transport. I didn't end up needing to check all other buildings and I found the enemies pretty quick, but the only way to get to them without trying to make holes in the walls was a door facing the end of the map with two one-tile-wide paths leading to it, one much longer than the other.
Those cool-looking jungle temples might be a bit too large for rift clearing with too many small ruins and impassable vegetation. Also, I was on the first one long enough to activate the enemy search mode because I couldn't see that the big pyramid has tiny doorways to its basement and the last giant was stuck there.
« Last Edit: June 28, 2022, 09:03:26 pm by Bonegnasher »

Offline vjmdhzgr

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Re: X-Chronicles Release, v.0.99.6
« Reply #92 on: July 11, 2022, 08:05:18 pm »
It keeps giving me an error when I try to load the mod
"ERROR: failed to load 'X-Chronicles' ; mod disabled
this mod name is already used"

Offline Nord

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Re: X-Chronicles Release, v.0.99.6
« Reply #93 on: July 12, 2022, 11:35:09 am »
It keeps giving me an error when I try to load the mod
"ERROR: failed to load 'X-Chronicles' ; mod disabled
this mod name is already used"
Maybe you put both archive and unpacked mod in "mod" folder?

Offline Meridian

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Re: X-Chronicles Release, v.0.99.5
« Reply #94 on: July 23, 2022, 12:09:38 pm »
Infinite loop? 0.99.5

0) Load attached save
1) Select batbayar
2) Rotate to point to the legion manipul
3) Take a snap shot

Game freezes just before the projectile hits (but doesn't crash-crash with the crash dialog).

Endless loop during detonation caused by MCDs having zero armor property.

In this case probably BOAT_FURN objects 0 and 17.

But there's a lot more invalid MCDs:

Code: [Select]
[23-07-2022_10-57-47] [ERROR] Error in terrain: XBASE dataset: XCOMBITS object 48 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: RICE_FARM dataset: IDT_FARM object 41 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [INFO] Zero movement cost on floor object:  walk:0 terrain:RICE_FARM dataset:IDT_FARM index:41. Found using OXCE test cases.
[23-07-2022_10-57-47] [INFO] Zero movement cost on floor object:   fly:0 terrain:RICE_FARM dataset:IDT_FARM index:41. Found using OXCE test cases.
[23-07-2022_10-57-47] [INFO] Zero movement cost on floor object: slide:0 terrain:RICE_FARM dataset:IDT_FARM index:41. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: RICE_FARM dataset: IDT_FARM object 51 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: RICE_FARM dataset: IDT_FARM object 52 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: RICE_FARM dataset: IDT_FARM-WATER object 21 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: IDT_SNOWFOREST dataset: IDT_SNOWFOREST object 83 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: IDT_SNOWFOREST dataset: IDT_SNOWFOREST object 84 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: IDT_SNOWFOREST dataset: IDT_SNOWFOREST object 85 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: IDT_SNOWFOREST dataset: IDT_SNOWFOREST object 86 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: IDT_SNOWFOREST dataset: IDT_SNOWFOREST object 87 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: IDT_SNOWFOREST dataset: IDT_SNOWFOREST object 88 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: IDT_SNOWFOREST dataset: IDT_SNOWFOREST object 89 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DUSKURBAN dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DUSKURBAN_2 dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DUSKURBAN_3 dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DUSKURBAN_UNDVSTEMPL dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DAWNURBAN dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DAWNURBAN_2 dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DAWNURBAN_3 dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [ERROR] Error in terrain: DAWNURBAN_UNDVSTEMPL dataset: DAWNDECOR object 69 has armor: 0. Found using OXCE test cases.
[23-07-2022_10-57-47] [FATAL] FileRecord::at(TERRAIN/BEACH.MCD): requested file not found.

That's also not a complete list, as you can see the test crashed because of missing resources.

And here's the missing resources:

Code: [Select]
[23-07-2022_11-03-03] [INFO] ----------------------------------------------2. check for existence of mapblock MAP and RMP files
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN00.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN01.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN02.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN03.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN04.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN05.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN06.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN07.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN08.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN09.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN10.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN11.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN12.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN13.MAP not found
[23-07-2022_11-03-03] [INFO] MAPS/ISLANDURBAN14.MAP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN00.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN01.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN02.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN03.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN04.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN05.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN06.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN07.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN08.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN09.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN10.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN11.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN12.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN13.RMP not found
[23-07-2022_11-03-03] [INFO] ROUTES/ISLANDURBAN14.RMP not found
[23-07-2022_11-03-03] [INFO] ----------------------------------------------3. check for existence of mapdataset MCD, PCK and TAB files
[23-07-2022_11-03-03] [INFO] TERRAIN/BEACH.MCD not found
[23-07-2022_11-03-03] [INFO] TERRAIN/BEACH.PCK not found
[23-07-2022_11-03-03] [INFO] TERRAIN/BEACH.TAB not found

Offline Meridian

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Re: X-Chronicles Release, v.0.99.6
« Reply #95 on: July 23, 2022, 12:24:47 pm »
Here's a more complete list of MCDs that need fixing:

Code: [Select]
[23-07-2022_11-21-37] [INFO] ----------
[23-07-2022_11-21-37] [INFO] SUMMARY
[23-07-2022_11-21-37] [INFO] ----------
[23-07-2022_11-21-37] [INFO] AV2: 72, 73
[23-07-2022_11-21-37] [INFO] BOAT_FURN: 0, 17
[23-07-2022_11-21-37] [INFO] CHAIRS: 17, 18
[23-07-2022_11-21-37] [INFO] CONTAINERS: 10, 26, 27
[23-07-2022_11-21-37] [INFO] COPTER: 29, 53
[23-07-2022_11-21-37] [INFO] CRAFTBITS: 0
[23-07-2022_11-21-37] [INFO] DAWNDECOR: 69
[23-07-2022_11-21-37] [INFO] GRAVES: 12, 13, 14
[23-07-2022_11-21-37] [INFO] IDT_FARM: 41, 51, 52
[23-07-2022_11-21-37] [INFO] IDT_FARM-WATER: 21
[23-07-2022_11-21-37] [INFO] IDT_SNOWFOREST: 83, 84, 85, 86, 87, 88, 89
[23-07-2022_11-21-37] [INFO] LANTERNS: 17, 18
[23-07-2022_11-21-37] [INFO] LAVABITS: 7, 8, 9
[23-07-2022_11-21-37] [INFO] MAGIC: 11, 12, 13
[23-07-2022_11-21-37] [INFO] MAGIC_TOOLS: 4, 5, 6, 7
[23-07-2022_11-21-37] [INFO] MEDIEVAL: 39, 40, 41, 42, 43, 44
[23-07-2022_11-21-37] [INFO] NEST_ENTRANCE: 0
[23-07-2022_11-21-37] [INFO] NEST_PODS_1: 13, 14, 15, 16, 17
[23-07-2022_11-21-37] [INFO] NEST_PODS_2: 13, 14, 15, 16, 17
[23-07-2022_11-21-37] [INFO] NEST_PODS_3: 13, 14, 15, 16, 17
[23-07-2022_11-21-37] [INFO] NEST_PODS_4: 13, 14, 15, 16, 17
[23-07-2022_11-21-37] [INFO] NEST_PODS_5: 13, 14, 15, 16, 17
[23-07-2022_11-21-37] [INFO] PORTAL1: 0
[23-07-2022_11-21-37] [INFO] PORTALBITS: 0
[23-07-2022_11-21-37] [INFO] QUEEN1: 9
[23-07-2022_11-21-37] [INFO] SAVANNABEACH: 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80
[23-07-2022_11-21-37] [INFO] SHIP_DECK_1: 32, 33
[23-07-2022_11-21-37] [INFO] SHIP_DECK_1_B: 32, 33
[23-07-2022_11-21-37] [INFO] SHIP_DECK_2: 32, 33
[23-07-2022_11-21-37] [INFO] SHIP_DECK_2_B: 32, 33
[23-07-2022_11-21-37] [INFO] SHIP_DECK_3: 32, 33
[23-07-2022_11-21-37] [INFO] SHIP_DECK_3_B: 32, 33
[23-07-2022_11-21-37] [INFO] SHIP_DECK_TEMPLE: 32, 33, 47
[23-07-2022_11-21-37] [INFO] SHIP_HULL: 30
[23-07-2022_11-21-37] [INFO] SHIP_HULL_B: 30
[23-07-2022_11-21-37] [INFO] TABLES: 32, 33
[23-07-2022_11-21-37] [INFO] UFO1: 15
[23-07-2022_11-21-37] [INFO] WALL_DECO: 28, 29, 30, 31
[23-07-2022_11-21-37] [INFO] WARCAMP_CONSTR: 20, 21
[23-07-2022_11-21-37] [INFO] WARCAMP_FURN: 2
[23-07-2022_11-21-37] [INFO] XCOMBITS: 48

And more details can be found in the attached openxcom.log file.

Offline psavola

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Re: X-Chronicles Release, v.0.99.6
« Reply #96 on: July 23, 2022, 01:23:52 pm »
Endless loop during detonation caused by MCDs having zero armor property.

In this case probably BOAT_FURN objects 0 and 17.

But there's a lot more invalid MCDs:
...

Seems very likely this is also the cause for the similar bug reported by me last month (the enemy being shot at was standing on the deck of the ship having zero armor properties):

Just noticed something strange. If Irungu Tikolo launches a grenade at a Footman, the game freezes just before the impact of the missile (and you can't do anything). If you shoot the footman twice using rifles, he dies all right. Previously in the mission I already killed a footman with a grenade launcher. I wonder if Nord/OXCE dev has ideas what's going on? I'm using the OXCE snap 2022-06-16. I still have debug enabled in options.cfg if it matters.

Offline Nord

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Re: X-Chronicles Release, v.0.99.6
« Reply #97 on: July 24, 2022, 04:04:10 am »
That's a lot of bugs. Will do what i can to fix.

Upd.: Most of them are reserved spaces, but some glitches found. Thanks, Meridian.
« Last Edit: July 24, 2022, 03:51:54 pm by Nord »

Offline Bonegnasher

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Re: X-Chronicles Release, v.0.99.6
« Reply #98 on: July 27, 2022, 10:23:28 pm »
Good news for anyone who would like the mod to have a better English translation. I have been helping Nord with the translation (ver. 0.99.4 got a bunch of my corrections for the earlygame content) and I have finally finished making A TON of improvements to it. Don't know when a new version of the mod comes out so I decided to just post my work here in the meantime. Criticism (preferably any missed mistakes and unnaturally sounding sentences or words) is welcome but no need to bother with midgame (training mages and learning magic) and beyond yet, since I am still working on that.

Installation: download the attached en-US.yml file, put it into the Language directory of the XCHR mod and replace the old file with it. Enjoy.
List of changes: 1) pretty much all of the earlygame and early-midgame content translation should now be correct and all grammar fixed, the content beyond that point have also received some love but there's still much to be done.
2) fixed a minor bug with the Ufopedia descriptions for short and poison short swords.