Author Topic: Build mods from Ethereal.  (Read 11433 times)

Offline Ethereal

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Build mods from Ethereal.
« on: September 24, 2017, 10:03:29 pm »
Build mods from Ethereal.

- Several new missions without UFO.
- 2 additional types of damage Gauss and sonic, with the corresponding technological branches.
- Locations and ships from TFTD ADDED, and do not supersede the original locations and ships.
- A huge number of aviation, aviation weapons modules, UFO and armored vehicles.
- Ship weapons gives bonus aviation. In the description in Ufopedia is indicated that it increases.
- Lots of new weapons, equipment and armor. Additional modules for bases.
- Different types of soldiers with different specializations, not titles and experience.
- All UFOs have energy shields. On missions, the Commanders and some of the terrorists - the same...
- The quantity and quality of enemies on missions greatly increased.
- Do not attack a large UFO with a single interceptor. A large UFO can and Avenger to destroy, not to mention a trifle.
- All aircraft require fuel. Regular - sale from the start.
- Maximum funding is limited 50000000.
- All ships and demand money for the contents, including Eleriums. The stronger the ship, the more expensive to maintain.
- Technology speed up production with the help of special modules.
- Transports with a capacity of fewer than 20 in fashion and never will be.
- Installed OXCE+ 3.10 a
- Added Hunter-Killer options. Some UFOs themselves are trying to attack transports and interceptors.
- Some UFOs have escorts.
- Sniper weapons are highly dependent on the accuracy of the soldier's shooting accuracy, both in accuracy and in damage.
- The most powerful explosive devices, depending on the accuracy of the Throwing of the soldier, both in accuracy and in damage.
- Сan shoot from a mortar only while sitting. Standing, getting into the goal is incredibly difficult.
 - Fixed insane amounts of fuel in ships.
 - Lobstermans transferred from the category of terrorists in a separate race.
 - Added 3, not typical for the series, terrorist.
 - Increased bonus aliens for the level of difficulty.
 - A lot of small changes aimed at complicating the game.
 - Infiltration mission activated. Upon Infiltration, a special base will appear, which is different from the others. If it is destroyed, the country will be returned.
 - There's a 50% chance to prevent the construction of alien bases and infiltration. We need to intercept a special ship-Builder of Bases.
 - The action of psionic is very difficult. Distance is limited. All aliens have increased psionic defense.
 - Fixed some game settings.
 - Added additional modules for base. Maps-duplicates of existing modules.
 - Changed the starting base. Reduced the amount of gold at the start.

Mod added only what I thought was appropriate. That is consistent with the logic and atmosphere of UFOs and TFTD. None of the paraphernalia of other games tried to add. Used a variety of mods to extract useful information. To list them will not undertake, because they do not remember where took. Because the authorship of build mods can be considered collective.

Language - Russian ru, English en-US (bad translation)
Because I speak English bad, I used machine translation translate.google. So the responsibility for grammar and English mistakes, I do not carry.
« Last Edit: August 11, 2018, 09:53:51 am by Ethereal »

Offline Dr.Crowley

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Re: Build mods from Ethereal.
« Reply #1 on: September 29, 2017, 10:08:36 pm »
A correct name for this thread is "Ethereal's mod pack".
И таки да, не советую пользоваться гуглопереводчиком - получается чёрт знает что.
« Last Edit: September 29, 2017, 10:18:31 pm by Dr.Crowley »

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #2 on: September 30, 2017, 04:14:33 pm »
A correct name for this thread is "Ethereal's mod pack".
И таки да, не советую пользоваться гуглопереводчиком - получается чёрт знает что.

Just volunteers who know English have not yet been found.

« Last Edit: October 02, 2017, 09:46:09 am by Ethereal »

Offline Yataka Shimaoka

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Re: Build mods from Ethereal.
« Reply #3 on: October 05, 2017, 06:03:01 am »
Is this Russian language?

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #4 on: October 05, 2017, 08:20:47 am »
Yes. In a translated English version of the play the game, in principle, possible, but a bad translation.

Offline Yataka Shimaoka

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Re: Build mods from Ethereal.
« Reply #5 on: October 05, 2017, 08:42:52 am »
Cool! I'll take a look, and maybe try to translate some.

Edit: can't download it atm, internet is a bust
« Last Edit: October 05, 2017, 08:58:05 am by Yataka Shimaoka »

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #6 on: October 05, 2017, 10:06:03 am »
Cool! I'll take a look, and maybe try to translate some.

Edit: can't download it atm, internet is a bust

Many thanks. Here's the mod with all the latest changes.

Offline Yataka Shimaoka

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Re: Build mods from Ethereal.
« Reply #7 on: October 05, 2017, 11:06:24 am »
May I ask, is the mod scattered throughout the folder or I'm looking at the wrong place?

Edit: Nvm, found it
« Last Edit: October 05, 2017, 11:25:49 am by Yataka Shimaoka »

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #8 on: October 05, 2017, 01:28:45 pm »
All in one folder "\standard\xcom1".

To compress it in a separate mod see no possibility, as some resources from "\EtherealMods(2)\UFO" is used. This is a temporary measure and are associated with the lack of graphics for Hallucinoid and Xarquid that I had to transfer from TFTD in its original form, due to the lack of compile them under UFO.

Yes, I almost forgot, I also have the names of the soldiers translated into Russian. But this is solved by replacing on original files with names.

niculinux

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Re: Build mods from Ethereal.
« Reply #9 on: October 05, 2017, 01:45:17 pm »
Very cool! there are some minor bugs i've seen in a 10 minutes exploration, like STR_AIR_FUEL displayed in the purchase menu, and the mig in one of the hangar is dsplayed as "skyranger" while choosing the troops to put onboard. Hope to see soon  this on the mod portal, pheraphs that mod needs a name..?

Offline Yataka Shimaoka

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Re: Build mods from Ethereal.
« Reply #10 on: October 05, 2017, 02:30:14 pm »
It should be "UFO: The Last Stand" though because of the monstrocity of the difficulty

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #11 on: October 05, 2017, 03:06:51 pm »
Very cool! there are some minor bugs i've seen in a 10 minutes exploration, like STR_AIR_FUEL displayed in the purchase menu, and the mig in one of the hangar is dsplayed as "skyranger" while choosing the troops to put onboard. Hope to see soon  this on the mod portal, pheraphs that mod needs a name..?

The translator is already puffed, but there is no certainty that it is translated correctly. The hangar can accommodate 3 craft. Interceptors require pilots. Although they can't do ground missions, but to equip pilots with weapons. In case of an attack base. STR_AIR_FUEL - apparently not translated. The name of the mods? Not thought yeshe.

Do not put mod on top of something. And in compatibility with other mods there is no certainty.

Offline Yataka Shimaoka

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Re: Build mods from Ethereal.
« Reply #12 on: October 05, 2017, 04:43:18 pm »
Wow! Just looking at the strings I can imagine how many were added! But it is also a nightmare to fix, so I grabbed some help from my friends, man, I can see this mod as an another megamod. Name suggestion! X-Com: Total Invasion. Since this mod adds TFTD stuff, like almost everything TFTD has

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #13 on: October 05, 2017, 05:54:23 pm »
Since this mod adds TFTD stuff, like almost everything TFTD has

Almost all. Unfortunately I have not found the compilation for UFO some map. In particular, this second level of the missions "CARGO(CARGO_SHIP_P2)", "LINERB(SHIP_RESCUE_MISSION)" and "A_BASE(ALIEN_COLONY_P2)". But I want to. Unfortunately, poor knowledge of English greatly complicates the search.

And the name ... X-COM-Union. Suitable? To be honest, I never thought about the name.

Offline Yataka Shimaoka

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Re: Build mods from Ethereal.
« Reply #14 on: October 06, 2017, 05:06:19 pm »
So I can't sleep last night, (translating your strings, duh) I read your reply: X-Com-Union? So I tried some names based on your ideas, so here they are:
1)X-Com: Earth United
2)X-Com: The Battle for Earth
3)X-Com: Last Line
4)X-Com: The last Stand
5)X-Com: Frontier Wars

Like any of them?