Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.47)  (Read 196582 times)

Offline amanaman3600

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1665 on: July 21, 2020, 10:59:27 am »
Got a crash when attempting the martian battleship mission. says no aliens can be placed on the map

Offline Amoebka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1666 on: July 22, 2020, 11:21:29 am »
Please help me, where can I see a tech tree for this mod?
Go to your OXCE settings and bind the "view research tree" key.

Offline Oleg

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1667 on: July 22, 2020, 12:28:26 pm »
Go to your OXCE settings and bind the "view research tree" key.

Where can I find it?

Offline Amoebka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1668 on: July 22, 2020, 01:36:21 pm »
Where can I find it?
Options - Controls - Extended - Tech Tree Viewer

Offline Oleg

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1669 on: July 22, 2020, 02:29:29 pm »
Thank you.
But I still don't understand what I have to do to progress in the game.
Attach savefile. Please help me, I love this game but I upset.

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1670 on: July 23, 2020, 02:36:37 pm »
There is one in-game when you press Q.

I found this link with some hotkeys: https://openxcom.org/forum/index.php?topic=6424.0 that also work for TWoTS

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1671 on: July 23, 2020, 02:41:20 pm »
Most of it is just like the original game. You need to capture certain live aliens like [species] Navigator.
Where are you in the game? What did you research?

Offline Boooster

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1672 on: July 26, 2020, 01:06:31 pm »
Can someone explain how to go about getting a biolab?  I see it is a prerequisite for a lot of things on the tech tree but have no clue as to how to unlock it.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1673 on: July 27, 2020, 11:33:32 am »
@Nord

Now my research progress is stuck at 89% and in-game time is May 2039 at beginner difficulty and now research queue is empty. When aliens would deploy ion weapons and solitone bomb? I decide to research all of tech tree (100%) before assault on T'lath.

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1674 on: July 27, 2020, 11:40:07 am »
He mentioned somewhere that ion weapons show up when you start having a bad score, so let the aliens win a bit.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1675 on: July 27, 2020, 01:58:23 pm »
He mentioned somewhere that ion weapons show up when you start having a bad score, so let the aliens win a bit.

Thank you, Apocca.

Is there any mindworm mission chain after gain mindworm hatchery? it said effect story progression, what it really do?

@Nord, you ask me earlier that what should be reward for Tasoth Guardians research, I think I have answer for you now, advance hybrid armour. as there is no hybrid sidegrade of advance bionic armour yet.
« Last Edit: July 27, 2020, 02:33:13 pm by Suppanut »

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1676 on: July 27, 2020, 05:31:27 pm »
Also, been playing the v.2.47 version. Balance seems to be good so far (I am in Feb 39 and still doing well)

Spoiler:
Though I think I was lucky to get an Aquatoid Navigator in the beginning without even using a stun weapon :D
Did struggle in the beginning to get an Alien Containment, I think that happened in month 3.

Managed to pull off an Alien base attack with just Gauss and allot of melee/stun weapons and got those live Lobster Navigator and Technician in the process. Damn that was a hard mission!
And managed to get a live Naga lord from a ship before I researched Naga Society (though I did not research Naga lord yet, wanted to do the temple mission first)
I was tempted to try and get a live Oct during an artifact site, but didn't want to risk it. Got a live one later though ;D

I do tend to look at the Tech tree to see what I need from time to time. But most of the time it's like the original game. Get enough live aliens.
Though I seem to be missing the Bio-drone corpse. I see they explode when they die. Is this a bug?

I have 2-3 crew with bionic armor but the rest is still using aqua plastic armor. And I have 2 crew with Sonic Cannons the rest is still using Gauss + Acid and in their backpack the best Vibro blade. They seem to be able to handle most missions.

Furthermore I have 3 'main' bases and 4 bases just for radar coverage with sub-pens. nr 1 For crew/research, nr 2 for research and nr 3 for manufacture.

I really enjoy your mod Nord!

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1677 on: July 28, 2020, 10:18:43 am »
Can someone explain how to go about getting a biolab?  I see it is a prerequisite for a lot of things on the tech tree but have no clue as to how to unlock it.

@Booster: you need Examination Room. I forgot where you get it.

Offline ValeriusPaipikus

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1678 on: July 28, 2020, 08:03:59 pm »
Drone stucked in corral and this is caused stupid situation that shouldn't be happen.

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1679 on: July 30, 2020, 03:57:46 pm »
Question about Tranmission Resolver:
Is it normal that it only decodes 1 out of 10 USO's?