Author Topic: [OXCE][BETA][MAJOR] Vigilo Confido  (Read 812 times)

Offline luke83

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Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #15 on: March 26, 2020, 07:48:49 am »
patch for my Rice Farms :) copy these files into the mods TERRAIN folder.


Also, keep the bug reports coming, this Rice Farm was something i through together just for the CMP, as such its not as polished as the other maps in the set as its so new.
Thanks

Luke83 :P

Offline Perlha

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Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #16 on: March 29, 2020, 11:24:39 pm »
Hello,

I have played this mod for about 4 days, but i allready can tell that it is amazing.
However, i ve also run into some problems:

1 - is gremlin not suposed to have a medkit? In its descryption it states that they can deploy medical equipment.
2 - objective doesn't update but i allready saw that someone reported that.
3 - training doesnt seem to work my soldiers have like 3 combat xp and i still haven't unlocked any new abilities.
4 - heavy laser's descryption isn't correct. it states 35 lasers per charge but in reality it's 21.
5 - i don't think that the psi lab is suposed to cost 750 000$.

6 - and finaly there is a really weird glich. Berserker / Berzerker corpse spirite is gliched, also there are 2 different names for melee muton,
     one with S and other one with Z.

Other than that no gliches at all, really cool mod.

Offline memmaker

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Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #17 on: March 30, 2020, 10:55:12 am »

First of all, thank you very much for playing my mod and taking the time to report the problems here in the forums.

1 - is gremlin not suposed to have a medkit? In its descryption it states that they can deploy medical equipment.

Thanks for pointing. This will be resolved.

2 - objective doesn't update but i allready saw that someone reported that.
This should have been fixed already, which version did you try?

3 - training doesnt seem to work my soldiers have like 3 combat xp and i still haven't unlocked any new abilities.

They do not unlock new skills automatically, did you try the soldier transformations called "Advanced Training"?

4 - heavy laser's descryption isn't correct. it states 35 lasers per charge but in reality it's 21.
Will be fixed.

5 - i don't think that the psi lab is suposed to cost 750 000$.
You are right, will be fixed.

6 - and finaly there is a really weird glich. Berserker / Berzerker corpse spirite is gliched, also there are 2 different names for melee muton, one with S and other one with Z.

Again, thanks for pointing out. Will also be fixed in the next release.

Offline Perlha

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Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #18 on: March 30, 2020, 04:49:53 pm »
Thank you for the quick renponse,

This should have been fixed already, which version did you try?

I am using Vigilo Confido 0.9.6 and oxcomex 6.4.2, the issue is that capture alien objective didn't update as it should.

Any ideas on how can I fix the berserker crash issue? Should I just change something in the code or somethin?

Offline memmaker

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Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #19 on: March 30, 2020, 04:55:31 pm »
I've included a hotfix release for you, attached to this reply, that should fix the berserker crash.

Investigating the problem with the mission objectives.
Did you start out with Version 0.9.6 or did you update your saves?

Offline Perlha

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Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #20 on: March 30, 2020, 09:30:52 pm »
Did you start out with Version 0.9.6 or did you update your saves?

no i didn't update. thanks for the hotfix really helped.
BTW berserkers are underpowered - all berserkers unloaded entire turn worth of attacks
on a civilian and on my troops and no hit connected.

Offline memmaker

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Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #21 on: March 30, 2020, 09:42:31 pm »
Thanks for pointing out. Has been fixed. Andromedons and Berserker melee weapons will work as expected in the next release.