Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.47)  (Read 196589 times)

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1680 on: July 31, 2020, 07:56:51 pm »
Question about Tranmission Resolver:
Is it normal that it only decodes 1 out of 10 USO's?

If I recalled correctly, it mean 10% chance for detection of that object per sonar sweep which is every 15 minutes in game.

Now I have reach tech tree progress 98%, I still have to identify which tech that I still missing. Where could I found handheld M.C. shield?
« Last Edit: August 01, 2020, 10:36:33 am by Suppanut »

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1681 on: August 01, 2020, 10:21:14 am »
Ah ok. Somehow I remember the vanilla game to decode 100% of transmissions. Would adding additional Transmission Resolvers help?

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1682 on: August 01, 2020, 10:42:46 am »
Ah ok. Somehow I remember the vanilla game to decode 100% of transmissions. Would adding additional Transmission Resolvers help?

I don't think so unless detection chance subtract by difficulty level which I don't sure. I don't miss any alien sub after I built transmission resolvers in all bases around the globe, now my graph show no alien activity at all due to I sink every of them and my transmission nexus allow me to never lost track any of them. By time you have transmission resolver, player would need coverage more.

Btw, now my tech tree progress is stuck at 98%, where could I find handheld M.C. shield? now it seem to be only tech entry that I still missing. I plan to not attack T'lath before I earn total 100% of all possible tech in tree.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1683 on: August 03, 2020, 03:03:42 am »
Hello. I am again out of internet (satellite works not good at all).
Thank you all for feedback.

To Suppanut: Handheld m.c. shield can be acquired from Jellymen, if you conduct peace treaty, you missed it.

To Apocca: Transmission resolver detection properties are unchanged from vanilla.

Good luck.

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1684 on: August 06, 2020, 11:18:11 am »
I do notice that terror events have become very rare, which are usually the source for new technology.
I've had 2 in 1 year.
In the first one I was able to capture a Deep One. In the second I was able to capture a Bio Drone (though I did not get any corpses).

The chance you get the right species with a battleship to get these is also very rare of course.

I've also encountered only 1 Jellyman ship so far. Maybe they'll start to appear more later.

But failure to capture a live specimen during terror missions seems to lead to a dead end.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1685 on: August 08, 2020, 06:53:08 am »

To Suppanut: Handheld m.c. shield can be acquired from Jellymen, if you conduct peace treaty, you missed it.


May I ask for string name of items I likely miss as my tech tree progress is now 98%.

At least now I'm sure that handheld mc shield is one of the thing I miss. but I'm not sure what else could I miss.

wcho035

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1686 on: August 17, 2020, 08:36:27 am »
https://www.youtube.com/watch?v=l3T4GH84aYo

Nord's World of Terrifying Silence for Hybrid Mod Alpha.

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1687 on: August 17, 2020, 10:04:01 am »
I figured out how to get the Bio-drone corpse by watching Meridian's let's play videos.
I waited for a base attack from Lobsterman and got 1 Bio-drone. You have to incapacitate it and then proceed to kill it. This is the only way it doesn't explode.

Offline Serg1973

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1688 on: August 20, 2020, 01:37:11 pm »
« Last Edit: August 20, 2020, 01:47:51 pm by Serg1973 »

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1689 on: August 20, 2020, 05:11:59 pm »
I do notice a strange bug with the MC Battlearmor
At the beginning of the turn I see: MC shield: 120
But after each turn it keeps going down. In the Ufopedia it says it regenerates 4 per turn. It kinda looks like it's doing the reverse.

Offline Amoebka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1690 on: August 21, 2020, 08:59:55 pm »
So I tried to give superhuman a try and it seems like the mod is not really intended for it?

Alien subs shoot 3 frames faster for each difficulty level above veteran, so 6 frames faster on SH. The baseline reload time for fighter craft is already only 12 frames, so on SH they fire twice as fast as on veteran. This makes Barracudas and Morays completely helpless against them, and the game becomes unplayable.

Maybe either increase damage with reduced fire rate or give all XCOM subs some small amount of armor to make difficulty scaling more smooth?

Offline Evil_bl

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1691 on: August 28, 2020, 01:13:18 pm »
So I tried to give superhuman a try...and the game becomes unplayable.

I finished this game in SH IM. It`s playable =)
« Last Edit: August 28, 2020, 01:25:53 pm by Evil_bl »

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1692 on: September 01, 2020, 04:56:02 pm »
Why do people always try superhuman first?

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1693 on: September 02, 2020, 11:31:42 am »
Why do people always try superhuman first?

This is indeed baffling.
Maybe modern games are just too easy...

Offline xcomfan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1694 on: September 02, 2020, 01:43:41 pm »
Hello, any hope for a new version?  :)