Author Topic: A thread for little questions  (Read 1320867 times)

Offline Psyentific

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Re: A thread for little questions
« Reply #3735 on: October 25, 2023, 04:30:22 am »
How does one downs a Siver tower ?  https://xpedia.netlify.app/##STR_VESSEL_SILVER_TOWERS
3 Avalanches didn't breach it's hields, and it does not have intercept radius, so I can't gang on it with several crafts...
you don't need the intercept radius to gangbang it. in fact, no circle makes it easier/more forgiving because you don't need to sync your crafts arrival times or set crafts to escort one another.

just minimize the intercept window by clicking the top left (top right?) and you can continue to advance time while waiting for the other fighters to show up (or for the ship to cross water, a country, etc.)

Offline Vakrug

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Re: A thread for little questions
« Reply #3736 on: October 29, 2023, 11:53:42 am »
Recently I had a mission with zombies popping from electric pyramids.
First of all I want to appreciate the newly added hint that you need to wait for "Tomb Guardians" to spawn. This is very important hint.
Second, I want to report about possible small bug where even after you destroy a portal, zombies will still spawn at that location. I have a suspicion, that that happened because I managed to destroy 2 portals at the same time, so maybe only one portal destruction event was triggered.
Sorry, no save file. (Already overwritten.)

Offline 2much

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Re: A thread for little questions
« Reply #3737 on: November 02, 2023, 02:59:27 am »
Which vehicles besides the V8 and Little Bird give glamor?

Offline zombieguy223

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Re: A thread for little questions
« Reply #3738 on: November 02, 2023, 05:24:37 am »
Which vehicles besides the V8 and Little Bird give glamor?
From most to least:
  • Little Bird/Warbird/Thunderbird (all have the same amount)
  • Highway Star
  • Bikes
  • V8
  • Anachronox/Spector
  • Big Bird/Hawk/Scorpion/Jellyfish/Skyranger/Hunting Party/Trucks
  • Sabre

Offline 2much

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Re: A thread for little questions
« Reply #3739 on: November 02, 2023, 08:12:44 am »
From most to least:
  • Little Bird/Warbird/Thunderbird (all have the same amount)
  • Highway Star
  • Bikes
  • V8
  • Anachronox/Spector
  • Big Bird/Hawk/Scorpion/Jellyfish/Skyranger/Hunting Party/Trucks
  • Sabre

Thank you zombieguy223!  That is really good to know!

Offline Pherdnut

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Re: A thread for little questions
« Reply #3740 on: November 06, 2023, 09:02:53 pm »
There is a craft, Piranha (or maybe it was Shark) jet bike I think. It has ridiculous speed and dodging. Takes only one LT tho. Takes some Jack tokens to obtain.

It's 2 LTs. Quite nasty early on with a pair of 30s. Huge interceptor upgrade from hovercars. I think the shark is 1. Haven't tried it.

Offline Pherdnut

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Re: A thread for little questions
« Reply #3741 on: November 17, 2023, 06:54:31 pm »
What's the lowest tech effective lobsterman killer? Are pikes decent? Any early game explosives that work underwater? I get that you can just swim above them but it's kind of a bummer to have to leave cover when there's like 2 dozen gillmen that aren't dead yet.

Offline Iazo

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Re: A thread for little questions
« Reply #3742 on: November 18, 2023, 12:49:59 pm »
Axes. Probably Bardiche if you want a ranged cutting option.

Offline Psina_lososina

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Re: A thread for little questions
« Reply #3743 on: November 21, 2023, 08:11:51 am »
For the first time I'm playing the new version of the final mission on Cydonia - with that big ship in a hangar, muton reinforcements etc. (version N6.0.5). And... I don't understand how to finish it. I cleared all the map but the mission just doesn't end and I don't see where is that big alien brain to destroy and how to get my final of the campaign. So frustrating. Could you give a hint where is it hidden? :D

Offline Vakrug

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Re: A thread for little questions
« Reply #3744 on: November 21, 2023, 11:47:52 am »
I cleared all the map
Wow!  :o You are a monster! Tell us more: your armor, weapons, crew composition, etc. How bad was that turn 1 reinforcement? What do you think about killing floors? About doors with 150 TU to open?
I don't understand how to finish it.
Well, you can't. There are inaccessible turrets below ship that prevent victory.
Could you give a hint where is it hidden?
No, brain is not here.
In fact, final mission have 5, not 2 parts! I hope you have brought means to replenish freshness...

There are exit tiles below big elevator in the upper left part of the map. Very easy to miss, it is dark there. Also, there are tunnels and many interesting loot including some freshness and items unobtainable by other means.
So frustrating.  :D
Oh, there are so much things to be frustrated about!

Offline Psina_lososina

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Re: A thread for little questions
« Reply #3745 on: November 21, 2023, 03:05:23 pm »
Wow!  :o You are a monster!
Hehe :D There was no warning that I should not kill them all))))
In fact, final mission have 5, not 2 parts! I hope you have brought means to replenish freshness...
Beg my pardon?! FIVE? Oh god, I'm doomed - I just didn't expect it :'(
There are exit tiles below big elevator in the upper left part of the map. Very easy to miss, it is dark there.
Oh, I saw it, but I didn't get that it was the exit ;D THANK YOU!
Tell us more: your armor, weapons, crew composition, etc.
Ok, let's see... I brought to Cydonia 6 melee catgirls in termicators (that was such a pain to get those) - at the beginning of the mission I had only 1 photonic blade (which helped A LOT), all the other cats had plasma swords. Now I have 6 photonic blades, thanks to snakemans ;D Also I have 3 Lok'naars in skullstriders with Marsec multilasers (they were covering the elevator from mutons), two gals in medispiders (the best suit in the game 8)) with random weapon (they are medics, not troopers, after all), 4 gals with elite plasma guns to destroy tough enemies and, don't remember, 6 or 5 gals with heavy plasmas - all in annihilator suits. And 4 xec's - scout, armageddon, and 2 lancers. The bad news - xec's are on low ammo (because who could expect FIVE stages of the mission?). So I will finish the mission without xec's, i suppose... Ces't la vie :'( Yes, I don't have a blaster launcher or two with me this time - my bad, but, I think, it would only slow me down. And no psionics - I feel comfortable to use them only in the original version, not in mods, don't know why
How bad was that turn 1 reinforcement?
It could be MUCH, MUCH worse ;) But I had in the main group all the xec's, two of three skullstriders, so... Poor mutons :) Also, I was lucky - my one and only catgirl with a photonic blade was in that group, so I just cut the wall (screenshot) and destroyed the turrets in melee in, like, 3 or 4 turns (too reckless, I know, but I didn't want to sit in that elevator for 10 turns and kill the turrets safely). Also, a bit later, I broke a wall on the floor below (screenshot), and half of the mutons chose that way to pursue me, so it was twice easier to kill them.
What do you think about killing floors?
Thank God, some aliens suicided on that floors, so I got the idea immediately ;) But the idea is truly terrifying...
About doors with 150 TU to open?
XEC makes boom ;D ;D ;D I didn't even know that they are so painful to open, because I destroyed them with XEC as soon as I could instead of opening them in boring classical way - gut instinct, I suppose

The worst trap was that explosion chamber on the technical floor. My gals survived without injuries (thanks to shields), but psychologically... That was terrifying. And the fog of war. The fog of war is THE MOST terrifyng thing. But it's so satisfying when you get the idea of the architecture of the map and the crew finally comes together. Brilliant, brilliant mission. Reminds me the assault of Terron from Space Rangers 2, if you know that game.
And thank you again for your advice! Hope I will survive...

PS: sorry if the grammar is poor or some terms of the game are used incorrectly - I don't play in English, so got used to the translated version
« Last Edit: November 21, 2023, 04:13:33 pm by Psina_lososina »

Offline Psina_lososina

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Re: A thread for little questions
« Reply #3746 on: November 21, 2023, 03:19:08 pm »
As an upd to my previous post: I have 6 of these beauties on Cydonia ^_^  Melee catgirls must be the true final bosses of the game, not ethereals

Offline Vakrug

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Re: A thread for little questions
« Reply #3747 on: November 21, 2023, 06:30:37 pm »
Looks like you were prepared much better than I was.
And no psionics - I feel comfortable to use them only in the original version, not in mods
Nerfed to uselessness. Well, not exactly. VooDoo is very useful against demons, megapol and mercenaries. But not against Sky Gods, especially when there are 100 of them.
Thank God, some aliens suicided on that floors, so I got the idea immediately ;)
Oh, you smart guy! And I don't even remember how many of my gals died to them before I figured out that this is not something like "aliens mastered reactive VooDoo attacks". By the way, looks like red shields are immune (or have protection) to killing floors.
The worst trap was that explosion chamber on the technical floor.
I think you were very unlucky. Or you were cursed for breaking too many plastasteel walls. In my game the explosion happened far before I could reach that area. I don't know what actually caused an explosion. I guess Shadowmasters tried to help that way.
And thank you again for your advice! Hope I will survive...
Well 2x2 units are probably doomed because they cannot replenish freshness. You can try to search for hidden stashes of goodies on each level. Photonic blades will help, probably. And don't try to kill them all, there are some hidden Killer Droids in the walls.

Offline Regulain

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Re: A thread for little questions
« Reply #3748 on: December 25, 2023, 06:37:19 am »
I can understand the slower aircraft like helicopters being early interception for enemy ground transport.
But besides the occasional race, is there any point to having your own ground transport?

Offline Ultimoos

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Re: A thread for little questions
« Reply #3749 on: December 25, 2023, 07:27:00 pm »
With this update, yes, more than ever. I always used CONVOY to assault enemy bases.