Wow! You are a monster!
Hehe
There was no warning that I should not kill them all))))
In fact, final mission have 5, not 2 parts! I hope you have brought means to replenish freshness...
Beg my pardon?! FIVE? Oh god, I'm doomed - I just didn't expect it :'(
There are exit tiles below big elevator in the upper left part of the map. Very easy to miss, it is dark there.
Oh, I saw it, but I didn't get that it was the exit
THANK YOU!
Tell us more: your armor, weapons, crew composition, etc.
Ok, let's see... I brought to Cydonia 6 melee catgirls in termicators (that was such a pain to get those) - at the beginning of the mission I had only 1 photonic blade (which helped A LOT), all the other cats had plasma swords. Now I have 6 photonic blades, thanks to snakemans
Also I have 3 Lok'naars in skullstriders with Marsec multilasers (they were covering the elevator from mutons), two gals in medispiders (the best suit in the game
) with random weapon (they are medics, not troopers, after all), 4 gals with elite plasma guns to destroy tough enemies and, don't remember, 6 or 5 gals with heavy plasmas - all in annihilator suits. And 4 xec's - scout, armageddon, and 2 lancers. The bad news - xec's are on low ammo (because who could expect FIVE stages of the mission?). So I will finish the mission without xec's, i suppose... Ces't la vie :'( Yes, I don't have a blaster launcher or two with me this time - my bad, but, I think, it would only slow me down. And no psionics - I feel comfortable to use them only in the original version, not in mods, don't know why
How bad was that turn 1 reinforcement?
It could be MUCH, MUCH worse
But I had in the main group all the xec's, two of three skullstriders, so... Poor mutons
Also, I was lucky - my one and only catgirl with a photonic blade was in that group, so I just cut the wall (screenshot) and destroyed the turrets in melee in, like, 3 or 4 turns (too reckless, I know, but I didn't want to sit in that elevator for 10 turns and kill the turrets safely). Also, a bit later, I broke a wall on the floor below (screenshot), and half of the mutons chose that way to pursue me, so it was twice easier to kill them.
What do you think about killing floors?
Thank God, some aliens suicided on that floors, so I got the idea immediately
But the idea is truly terrifying...
About doors with 150 TU to open?
XEC makes boom
I didn't even know that they are so painful to open, because I destroyed them with XEC as soon as I could instead of opening them in boring classical way - gut instinct, I suppose
The worst trap was that explosion chamber on the technical floor. My gals survived without injuries (thanks to shields), but psychologically... That was terrifying. And the fog of war. The fog of war is THE MOST terrifyng thing. But it's so satisfying when you get the idea of the architecture of the map and the crew finally comes together. Brilliant,
brilliant mission. Reminds me the assault of Terron from Space Rangers 2, if you know that game.
And thank you again for your advice! Hope I will survive...
PS: sorry if the grammar is poor or some terms of the game are used incorrectly - I don't play in English, so got used to the translated version