It is September 2605, and my research has stagnated for close to a year because I just can't seem to get my hands on two key techs: Science Vessel and Red Shields.
I know what to do about the Red Shields part. There's a Merc base on the map, and I know there's a commander just waiting for me to come pick him up. Last time I tried, I wound up killing him AND losing the entire squad trying to take out the last hovertank. I've got a new squad of Gals trained up and kitted out in Harbinger armor. I just need to work up the nerve to launch the mission.
The Science Vessel is even worse, though. They've become pretty damn rare. The only mission they seem to perform these days is Academy Propoganda, and they never land. And every time I try to take one down, it explodes into pieces. It doesn't matter how lightly I tap the damn things. I've turned off all but a single beam laser on my interceptors and just dealt with the shield regenerating, and they still leave no wreck. It's been frustrating enough that I resorted to savescumming when another one finally popped up on my hyperwave decoders. No combination of weapons I throw at it results in something my ground-pounders can assault. I know there's supposed to be a late-game weapon to force a landing, but I'm guessing it's locked behind Higher Studies, which I can't get to until I nab a Science Vessel. Did I fail to read some critical piece of the Bootypedia that would explain what's going on?
In other news: I finally got a Thunderhorse up and running, along with a Swordfish, a fleet of Prospectors, and a couple Barracudas for interception. (I like the idea of the Nightmare, but it has just 33% more HP and lacks that sexy dodge bonus. Plus, a Barracuda can shred damn near anything with those quad lascannons, while a Nightmare has - ew - missile slots.) My beaten-up Fortuna, which I somehow managed to not lose in 4 years of piracy, is starting to feel a bit superfluous. It has shields, which is nice, but not a whole lot else to recommend it. Everything it can do, one of my other ships can do better. Prospectors can handle space and underwater missions, the Thunderhorse is a better bulk transport, and the Barracudas handle the pew-pew. I mainly keep it around as a trophy, and because I keep hoping one of them !Raid Space Freighters! missions will pop up. I stuck a pair of STC fusion boosters on it to get the speed up over 3,000 just for that reason. Deliverators are space-capable, though. Is there any pressing reason to keep the Fortuna around, aside from nostalgia?
Also, when the hell are those Space Freighters supposed to show up? I've been watching and waiting, since I assume the "Guild Ship Officer" will be there to take care of my Red Shield problems as well.