The sprites have visible yellow hair. Should I also make the sprites bald to keep them consistent?
And the same question as with warriors and assassins: should they be visibly different? Since now the player can middle-click them to know the rank, there's not much reason to keep them the same, aside from the work time. (I'm thinking yellow pants for technomads and crimson for mystecs.)
As for pronounced shoulders, it's harder to tell from the sprite with arms attached
How about a crisis trooper?
I'll make something else then, I wasn't satisfied with this set anyway.
Update: Bald sprites and inventories. 3 colours of pants.
Update 2: Cleaned crisis trooper from black edges, increased brightness, gave him a red helmet. Let's say Cyberweb buys crisis trooper outfits and improves them
Update 3: Looks like GIMP messed with palettes. DO NOT USE THESE IMAGES! I'll fix them tomorrow.
Update 4: GIMP 2.9 screws up colormaps, decreasing all indexes by -1 every time the image is imported. If OpenXcom used colour information from files, this wouldn't've been a problem, but it assumes all palettes are the same. There seems to be no easy way to fix it. Most of my images will still look adequate, I hope. I'll replace the attachments when I figure out how to fix palettes.