OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: Solarius Scorch on January 13, 2017, 09:09:02 pm

Title: Want to help?
Post by: Solarius Scorch on January 13, 2017, 09:09:02 pm
I am occasionally approached by modders who ask me if I could use some help. Every time I'm really happy, but I rarely am able to answer, because my working process is not really organized towards modularity. (I still managed to get help from Nord - a wonderful artist, thanks! - and waiting on some content from other people.) Therefore I have started this thread to write what resources or other help I need.

So, here's some things I would like to see added, but I don't have the time to focus on them for now due to working on critical features:

1. Paperdolls. Meridian's new feature lets you see the unit's whole inventory picture on M-click, and I did my best to add these pictures where possible, but many units still lack them.
2. Space Shield. I would like to make a version of the Power Suit with a shield, but it must be suitably spacey. Anyone wants to give it a try?
3. Powered Dogs. You want power armour dogs, you make power armour dogs, because there's no way I'm going to find the time to sprite them. :) Also goes for other such units.
4. Machinery tilesets. I mean devices which are at least 2x2 tiles big. They are useful for all sorts of things. This includes arcane stuff like technomagical portals.
5. New faces. Preferably with armours.

This list will be edited as needed.
The participants are promised immortal fame and a nice mention in the readme!
Title: Re: Want to help?
Post by: HelmetHair on March 04, 2017, 07:27:49 pm
heh
Title: Re: Want to help?
Post by: Solarius Scorch on March 04, 2017, 09:01:49 pm
I think I may be looking at a potential XCF splash screen... :D
Title: Re: Want to help?
Post by: Dr.Crowley on March 04, 2017, 11:10:10 pm
I think I may be looking at a potential XCF splash screen... :D
...or even a joke research! 8)
Title: Re: Want to help?
Post by: tkzv on December 07, 2017, 07:09:53 pm
Forrester + dye for pants and boots + luchador's hat (with brim cut) + sleeves = farmer.

Somehow, their absence irks me the most.
Title: Re: Want to help?
Post by: Solarius Scorch on December 07, 2017, 09:56:33 pm
Forrester + dye for pants and boots + luchador's hat (with brim cut) + sleeves = farmer.

Somehow, their absence irks me the most.

Awesome! Many thanks!
Title: Re: Want to help?
Post by: tkzv on December 08, 2017, 02:35:03 am
Hunter is a farmer dyed green and with a bit wider sleeves.
Title: Re: Want to help?
Post by: Solarius Scorch on December 08, 2017, 08:50:20 am
Hunter is a farmer dyed green and with a bit wider sleeves.

This will definitely do!
Many thanks for these paperdolls, they are a godsend.
Title: Re: Want to help?
Post by: tkzv on December 09, 2017, 02:24:30 am
Resources/Armors_Compilation/Swimwear/Inventory/MAN_27F22.png has an extra swimsuit. Erased.

Resources/Armors_Compilation/JumpArmor/Inventory/man_5m14.png
and
Resources/Armors_Compilation/JumpArmor/Inventory/man_5m14 (2).png
are identical. Is this an error?

All male pictures in Resources/Armors_Compilation/Synthsuit/Inventory/ are identical. Same for female pictures. Did you plan to add faces someday?

Resources/FactionsPack/MenInBlack/inventory_MIB_STORMTROOPER.png
and
Resources/FactionsPack/MenInBlack/MIB4.png
are the same, only inventory_MIB_STORMTROOPER.png has Ufopaedia background.

How about making Black Lotus warriors and assassins visibly different? For example, assassins stay black, warriors become grey or brown. Yes, I mean recolouring Resources/FactionsPack/BlackLotus/BLACK_LOTUS_WARRIOR.png


Who else needs inventory pictures? I compiled the list of sprite animations and floor objects ("floorob_*" and "bigob*") that have no corresponding "inventory_*" file:
In addition to that, some armours could be redone without helmets: BioExoSUit, HazmatArmor, PolarArmor, Synthsuit, ToxiSuit.
Title: Re: Want to help?
Post by: Solarius Scorch on December 09, 2017, 10:51:16 am
Resources/Armors_Compilation/Swimwear/Inventory/MAN_27F22.png has an extra swimsuit. Erased.

Wow, that was sloppy of me.

Resources/Armors_Compilation/JumpArmor/Inventory/man_5m14.png
and
Resources/Armors_Compilation/JumpArmor/Inventory/man_5m14 (2).png
are identical. Is this an error?

I probably dragged the file at some point to create a copy without noticing it. It's junk.

All male pictures in Resources/Armors_Compilation/Synthsuit/Inventory/ are identical. Same for female pictures. Did you plan to add faces someday?

Eh? But these are helmets 0_0

Resources/FactionsPack/MenInBlack/inventory_MIB_STORMTROOPER.png
and
Resources/FactionsPack/MenInBlack/MIB4.png
are the same, only inventory_MIB_STORMTROOPER.png has Ufopaedia background.

This is rather convoluted... Stormtrooper inventory is inventory_MIB5.png anyway, the ones you mentioned don't seem to be relevant at all. I'll disentangle this later.

How about making Black Lotus warriors and assassins visibly different? For example, assassins stay black, warriors become grey or brown. Yes, I mean recolouring Resources/FactionsPack/BlackLotus/BLACK_LOTUS_WARRIOR.png

I could do that, but I enjoy the confusion. :)


Who else needs inventory pictures? I compiled the list of sprite animations and floor objects ("floorob_*" and "bigob*") that have no corresponding "inventory_*" file:
  • ARAB, BEDUIN, BEDUIN_WARRIOR, maybe FEMALE_ARAB.
  • BIKINI_BABE
  • ARMY_ARMORED_CAR
  • BADASS_CHRYSSALID
  • BLACK_LOTUS_AVATAR
  • CENTURION — never saw those; are they used?
  • CEREBREAL_LARVA
  • CYBERMITE
  • DOCTOR — or is another picture used?
  • DRONE
  • FENRIR — the picture doesn't fit with the rest, but that can wait. And it's beyond my capabilities, anyway.
  • Floaters, except commander and soldier: engineer, leader, navigator, medic.
  • JANISSARY
  • JARHEAD, JARHEAD_PRETENDER.
  • LARGE_DRONE
  • MAGMA_ROBOTANK
  • MIBTANKS
  • MYSTEK, TECHNOMAD, SPACE_TECHNOMAD.
  • OBLITERATOR
  • POLARNIK — I've seen at least 2 other very similar civilian characters in parkas of different colours and without inventory pictures. Who could they be?
  • POLICEMAN, POLICEWOMAN.
  • POSTAL0, POSTAL1, POSTAL2
  • PRIEST
  • ROBOSPHERE, ROBOTURRET_LASER.
  • SEEKER_DRONE
  • Snakemen other than soldier: beastmaster, engineer, navigator, leader, commander.
  • SUPERLASKA
  • TECHNICIAN

It's a great list. Some notes:
* Army Armored Car uses Armored Car paperdoll, so no need to do anything
* Yes, Centurions are used (or rather will be)
* Not sure what you mean by other civilians in parkas. I think I only have one male and one female in winter clothes (and of course X-Com winter gear)

Otherwise I think you are completely correct. These paperdolls do not exist.

In addition to that, some armours could be redone without helmets: BioExoSUit, HazmatArmor, PolarArmor, Synthsuit, ToxiSuit.

Sure, but I'm not doing this XD I don't really care that much myself, but if anyone wants to have helmetless versions, sure, go for it.

EDIT:fixed the Stormtrooper inventory issue.
Title: Re: Want to help?
Post by: tkzv on December 09, 2017, 07:47:32 pm
Forgot to attach the image without the swimsuit. Here it is. Attached it to the previous post.

As for differently coloured polarniks, here are two. The green one is from POLARNIK.png The brown one is the same recoloured, but I didn't find the corresponding sprites. The savefile calls them STR_MALE_CIVILIAN_POLARNIK and STR_FEMALE_CIVILIAN_POLARNIK (no idea which is which). I've also seen a dark blue one.

Both point at POLARNIK.PCK, which uses Resources/CiviliansPack/Specialists/POLARNIK.png. Can the engine recolour the sprites?

Update: Here's the blue one. It's also STR_FEMALE_CIVILIAN_POLARNIK.

Update 2: There are also red, purple, light blue...

Update 3: Even if it's possible to recolour the sprites, not sure if it would work for inventory picture. Attaching the polar suit pictures. Based on X-COM polar "armor". If you need more recolours, just ask :)
Note to self: Red is the starting colour, green is 73, purple is 202, light level to 32.
Title: Re: Want to help?
Post by: tkzv on December 09, 2017, 11:24:45 pm
Superlaska is MAN_28F5.png with bleached hair. The panties were the hardest part — I had to actually draw them.

Cerebreal larva was cut from Ufopaedia picture. I only removed the blue flames from under the disk (or whatever they were).

POSTAL1 — the homicidal soldier — can use Resources/CiviliansPack/Army/inventory_MALE_OFFICER_SOLDIER.png
Title: Re: Want to help?
Post by: Solarius Scorch on December 10, 2017, 02:44:42 pm
Many thanks for everything, it's going straight to the mod.

Just for clarification, yes, the engine can and does recolour units to specified alternatives at random. However, there is no way to arrange these recolours to the appropriate inventory picture (except for making whole separate units). But I think it's okay to have just one colour paperdoll for all sprite variants, it's an approximation after all.
Title: Re: Want to help?
Post by: tkzv on December 10, 2017, 04:41:58 pm
By the way, you may want to check the picture for adult Cerebreal too. For some reason they don't work for me.
Title: Re: Want to help?
Post by: Solarius Scorch on December 10, 2017, 06:10:53 pm
By the way, you may want to check the picture for adult Cerebreal too. For some reason they don't work for me.

Good point. The graphics were never added to armour. Fixed.
Title: Re: Want to help?
Post by: tkzv on December 10, 2017, 11:17:11 pm
TECHNOMAD and MYSTEK are MALE_TECHNICIAN with recoloured hands and pants and pasted haircuts. TECHNOMAD has MAN_28M0, MYSTEK has tweaked MAN_28M16. Almost forgot — I recoloured the coat stitches too.

I noticed they use identical sets of sprites, but don't feel like tweaking those right now.

Unrelated question: are there female Cyberweb members?

P.S. Damn, forgot the eyeshields. I'll keep both versions ­— with and without them.


How does space technomad look like? Like someone in a white hazardous environment suit with a red bubble covering the head? This is what I got from lightening the hazmat suit picture. Feel free to criticize.
Title: Re: Want to help?
Post by: Solarius Scorch on December 11, 2017, 08:03:31 pm
Cool paperdolls, but technomads are supposed to be bald. Someone like this, but half the age:

(https://i.pinimg.com/736x/78/63/f4/7863f47b0d13c211ceec0a4db8353b5b--futurama-cartoon-characters.jpg)

Do you think you could try comething along these lines?

There are no female Cyberweb members, because there are no sprites. Besides, I kind of enjoy the psycho nerd no-girls-allowed feel of the faction, it makes them goofy and scary at the same time. But of course, nothing is set in stone - the internet is full of good ideas. ;)

The Space Technomad is okayish, but I'd like more pronounced shoulders - see enlarged sprite in the attachment, it's practically a V shape. A space suit should be rigid.

I know I'm being difficult, but if you think you can do that, it would be great! And thanks to you, I can focus on the important stuff better. :)
Title: Re: Want to help?
Post by: tkzv on December 12, 2017, 12:27:23 am
The sprites have visible yellow hair. Should I also make the sprites bald to keep them consistent?

And the same question as with warriors and assassins: should they be visibly different? Since now the player can middle-click them to know the rank, there's not much reason to keep them the same, aside from the work time. (I'm thinking yellow pants for technomads and crimson for mystecs.)

As for pronounced shoulders, it's harder to tell from the sprite with arms attached :) How about a crisis trooper?

I'll make something else then, I wasn't satisfied with this set anyway.

Update: Bald sprites and inventories. 3 colours of pants.

Update 2: Cleaned crisis trooper from black edges, increased brightness, gave him a red helmet. Let's say Cyberweb buys crisis trooper outfits and improves them :)

Update 3: Looks like GIMP messed with palettes. DO NOT USE THESE IMAGES! I'll fix them tomorrow.

Update 4: GIMP 2.9 screws up colormaps, decreasing all indexes by -1 every time the image is imported. If OpenXcom used colour information from files, this wouldn't've been a problem, but it assumes all palettes are the same. There seems to be no easy way to fix it. Most of my images will still look adequate, I hope. I'll replace the attachments when I figure out how to fix palettes.
Title: Re: Want to help?
Post by: Solarius Scorch on December 12, 2017, 08:48:37 pm
The sprites have visible yellow hair. Should I also make the sprites bald to keep them consistent?

Well, they definitely don't; in fact it's the same head as on Black Lotus Followers, except with sunglasses.
If it's not visible, then I failed.

And the same question as with warriors and assassins: should they be visibly different? Since now the player can middle-click them to know the rank, there's not much reason to keep them the same, aside from the work time. (I'm thinking yellow pants for technomads and crimson for mystecs.)

I don't want to give them different colours, because they are not exactly different - Mysteks are simply the more experienced and knowledgeable ones. Giving them a special attire would destroy the image of the faction, which is (at least in principle) extremely egalitarian. But for the reasons you voiced, I don't mind giving them something small to facilitate recognition - glasses, hats, whatever. I'm open for suggestions.

As for pronounced shoulders, it's harder to tell from the sprite with arms attached :) How about a crisis trooper?

I can't see how a Crisis Trooper is similar, but if you think you can pull it off, sure.

Update: Bald sprites and inventories. 3 colours of pants.

Oh yeah, these are nice!
I will check them in the game ASAP.

Update 2: Cleaned crisis trooper from black edges, increased brightness, gave him a red helmet. Let's say Cyberweb buys crisis trooper outfits and improves them :)

Yeah, looks pretty good :)

Update 3: Looks like GIMP messed with palettes. DO NOT USE THESE IMAGES! I'll fix them tomorrow.

No worries, I always reapply the palette anyway.

----

Sorry for being so laconic, but I can't really sit down to this today. I really appreciate your work, it's pretty damn good and useful.
Title: Re: Want to help?
Post by: tkzv on December 13, 2017, 12:54:13 am
I always reapply the palette anyway.
This is what new GIMP does to "PNG8" (indexed PNGs with a single transparent colour): https://bugzilla.gnome.org/show_bug.cgi?id=791531
If you convert the images to 8-bit per channel and then apply the correct palette, that should do the trick.
Title: Re: Want to help?
Post by: Solarius Scorch on December 13, 2017, 11:59:53 am
I reapply the palette anyway, to keep consistency. Otherwise I have slightly different palettes all over the place and it's a pretty bad idea.
Applying a palette takes 5 seconds in Photoshop, so don't worry about it. :)
Title: Re: Want to help?
Post by: tkzv on December 14, 2017, 03:39:47 am
Bikini babe is horizontally shrunk Swimwear-MAN_27F21.png with bleached hair and eyes of Nude-MAN_28F21.png. Not sure about the bikini colour, thus I attached 4.
Title: Re: Want to help?
Post by: Solarius Scorch on December 14, 2017, 11:00:41 am
I think she's waaay too thin for X-Com. Unless she's a literal Thin Woman. :) (Might be an idea.)
Title: Re: Want to help?
Post by: tkzv on December 14, 2017, 02:21:53 pm
I think she's waaay too thin for X-Com. Unless she's a literal Thin Woman. :) (Might be an idea.)
X-COM operatives and hybrid infiltrators are heavyweight soldiers with muscles of almost bodybuilders. And some civilians got to be thinner than that. She's only 10% narrower at close height. Maybe she needs a bigger head, though.

If you don't like her, I'll try something else later. Much later.

P.S. Someone posted a Thin Man. Probably in works in progress. Giving him a miniskirt and token boobs won't be hard :)
Title: Re: Want to help?
Post by: Solarius Scorch on December 14, 2017, 03:11:26 pm
X-COM operatives and hybrid infiltrators are heavyweight soldiers with muscles of almost bodybuilders. And some civilians got to be thinner than that. She's only 10% narrower at close height. Maybe she needs a bigger head, though.

Not really, it has little to do with body mass; this is a matter of art style. X-Com paperdolls are practically chibi and any photorealistic body will appear unnaturally gaunt. There is nothing that can be done about it (apart from replacing all graphics), and I don't think it would be a good idea anyway.

P.S. Someone posted a Thin Man. Probably in works in progress. Giving him a miniskirt and token boobs won't be hard :)

I guess it would be more demanding than that. :) But maybe I could turn your doll into a female ghoul?
Title: Re: Want to help?
Post by: tkzv on December 15, 2017, 02:13:50 am
Not really, it has little to do with body mass; this is a matter of art style. X-Com paperdolls are practically chibi and any photorealistic body will appear unnaturally gaunt. There is nothing that can be done about it (apart from replacing all graphics), and I don't think it would be a good idea anyway.

I compared the sprites and paperdolls for BIKINI_BABE and a female agent. Am I correct that sprites use the same arms and legs for all agents? In this case the paperdoll isn't thin enough :)

She's someone who's trying to stay slim.

I guess it would be more demanding than that. :) But maybe I could turn your doll into a female ghoul?
Did you plan to make female ghouls, or did you get the idea just now? :) Anyway, those aren't mutually exclusive.

I found those thin men sprites: https://openxcom.org/forum/index.php?topic=2732.0 , but loaded a floater file and got a little carried away.

P.S. This way the female agent looks like a sumo fighter. Or Hulk.
Title: Re: Want to help?
Post by: tkzv on December 15, 2017, 02:17:17 am
After finishing with floaters, I noticed a couple of better pictures: https://openxcom.org/forum/index.php/topic,2732.msg90319.html#msg90319 But I'm posting mine anyway.

P.S. And here's a tinwoman. Just a first try :)
Title: Re: Want to help?
Post by: Solarius Scorch on December 15, 2017, 06:52:48 pm
I compared the sprites and paperdolls for BIKINI_BABE and a female agent. Am I correct that sprites use the same arms and legs for all agents? In this case the paperdoll isn't thin enough :)

Well, I think you're right... There is only so many templates. :) Of course we modders would welcome more body types.

Did you plan to make female ghouls, or did you get the idea just now? :) Anyway, those aren't mutually exclusive.

I had them looking at your paperdoll. I shared it with Dioxine, and he immediately made a prototype. :)

I found those thin men sprites: https://openxcom.org/forum/index.php?topic=2732.0 , but loaded a floater file and got a little carried away.

Yes, I remember! I've always regretted that this project is not finished. Shouldn't be that hard though.

P.S. This way the female agent looks like a sumo fighter. Or Hulk.

It's a combination of X-Com style and muscle mass. Ideally it would depend on the paperdoll.

Floaters are nice. I should've done it long ago, I just forgot.

P.S. And here's a tinwoman. Just a first try :)

Has potential. Is properly unsettling. :)
Title: Re: Want to help?
Post by: tkzv on December 16, 2017, 01:51:55 am
Bearded doctor is JumpSuit-MAN_0M25 with recoloured boots, pants, skin and hair; without shirt fastener; and wearing a white coat. The white coat was made from BL mandarin's coat. Beardless doctor additionally has the recoloured mouth and chin of Osiron goon.

Update 1: Just noticed: Janissaries seem to have little in common with TFTD Deep Ones or Calcinites. What should they be like? Ufopaedia page has something green, tool-using and with duck's feet. Do they wear diving suits? Do they have long pink trunks? What colour are they? White?

Update 2: Cybermite is from its Ufopaedia page.
Title: Re: Want to help?
Post by: Solarius Scorch on December 16, 2017, 02:38:12 am
OK, integrated your Floaters and pretty much everything else. Whew! You are really contributing a lot to the mod. Respect!

Bearded doctor is JumpSuit-MAN_0M25 with recoloured boots, pants, skin and hair; without shirt fastener; and wearing a white coat. The white coat was made from BL mandarin's coat. Beardless doctor additionally has the recoloured mouth and chin of Osiron goon.

Very nice. I'll take the beardless version, because the other one looks too much like one X-Com agent.

Update 1: Just noticed: Janissaries seem to have little in common with TFTD Deep Ones or Calcinites. What should they be like? Ufopaedia page has something green, tool-using and with duck's feet. Do they wear diving suits? Do they have long pink trunks? What colour are they? White?

They are supposed to be exactly the same as TFTD Deep Ones, just with a different name (because "Deep One" is tied to fish people as it should be). But I'm listening. ;)
Hmm... Maybe I should have called them "Gillmen" after all. Aren't they actual humans with surgically added gills and stuff?

Update 2: Cybermite is from its Ufopaedia page.

Crispy. Yum!
Title: Re: Want to help?
Post by: tkzv on December 16, 2017, 02:48:12 am
They are supposed to be exactly the same as TFTD Deep Ones, just with a different name (because "Deep One" is tied to fish people as it should be). But I'm listening. ;)
Hmm... Maybe I should have called them "Gillmen" after all. Aren't they actual humans with surgically added gills and stuff?
The problem is: their sprites are not green. I don't remember how Deep Ones and Calcinites looked — it was long ago and I didn't see either much. Where are those sprites from? TFTD? Some other mod? Did you make them?
Update: Played a terror mission in TFTD. Yes, TFTD Deep Ones are green gunners in Ufopaedia and white acid-spitters in Battlescape. Time to fix that :)

Calling them "gillmen" would've been right, but that would create too much confusion.

Drone picture is from Ufopaedia. Ditto holodrone (damn, forgot it's already there) and obliterator.

Got any Jarhead pictures for reference? Where does the picture for UNIT (Resources/UfopediaTechPics/UNIT.png) come from?

Spent several hours trying to draw LARGE_DRONE en face. Do you know where is this picture from?

Priest is SuitArmor-MAN_15M12 with recoloured shoes, more black cloth pasted between his legs, some collar editing and some extra hair. Edit: No, don't like his face. Edit 2: Cleaned face, uploading again

Since JARHEAD_PRETENDER is identical to FEMALE_CASUAL, why not just use Resources/CiviliansPack/Citizens/inventory_FEMALE_CASUAL.png for pretenders' inventory picture?
By the way, why are all pretenders female? Jarheads' frame sticking out in certain directions?

Jarhead is a robot from https://pixabay.com/ru/%D1%80%D0%BE%D0%B1%D0%BE%D1%82-%D0%BC%D0%B5%D1%85%D0%B0%D0%BD%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B5-%D1%84%D1%83%D1%82%D1%83%D1%80%D0%B8%D1%81%D1%82%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B9-1940306/ with the brain composed from https://upload.wikimedia.org/wikipedia/commons/c/c5/Blausen_0103_Brain_Sensory%26Motor.png and https://commons.wikimedia.org/wiki/File:Brain_01.jpg and stretched spinal cord. If you can replace it with something more fitting — that would be better.
Update: Forgot to stretch it to match average X-COM shoulder width. Uploading the wider version.

First janissary is green and has a gun. Same as in Ufopaedia.
inventory_JANISSARY-green-big is Ufopaedia-sized.
inventory_JANISSARY-green is inventory-sized.
janissary-gray is grey, but still has a gun.
ufopedia_JANISSARY-gray is the updated Ufopaedia page.
Now I want to remove the gun, but haven't decided what to do with his arms.
Title: Re: Want to help?
Post by: Solarius Scorch on December 17, 2017, 07:20:07 pm
Calling them "gillmen" would've been right, but that would create too much confusion.

I guess. That's why it is as it is.

Drone picture is from Ufopaedia. Ditto holodrone (damn, forgot it's already there) and obliterator.

Awesome. Love them. Will use them.

Got any Jarhead pictures for reference? Where does the picture for UNIT (Resources/UfopediaTechPics/UNIT.png) come from?

Sadly, I have nothing on Jarheads beyond what is in the mod. I have taken the basic sprite from Jackstraw2323's War of Shadows mod, added the transformation sequence and made a crude excuse for the bigob. Your take on its inventory is pretty solid, I like it. Might be a bit more mechanical, or maybe even lighter, but I have no strong ideas for improvement. I'm going to use your designs, they are totally fine.

Sorry, no idea where the UNIT pic comes from.

Spent several hours trying to draw LARGE_DRONE en face. Do you know where is this picture from?

No idea - I stole it from some game, but it was so long ago. I could search for it, but it won't be 15 minutes.

Anyway, robotic units tend to not have en face paperdolls, so I wouldn't worry about that.

Priest is SuitArmor-MAN_15M12 with recoloured shoes, more black cloth pasted between his legs, some collar editing and some extra hair. Edit: No, don't like his face. Edit 2: Cleaned face, uploading again

Perfect.
Maybe I'll experiment a little bit with the head when I have free time, just for fun.

Since JARHEAD_PRETENDER is identical to FEMALE_CASUAL, why not just use Resources/CiviliansPack/Citizens/inventory_FEMALE_CASUAL.png for pretenders' inventory picture?

Yeah, I'll do that. I just forgot.

By the way, why are all pretenders female? Jarheads' frame sticking out in certain directions?

Heh, no, I just never got around to make a male version... The transformation animation takes a while.

First janissary is green and has a gun. Same as in Ufopaedia.
inventory_JANISSARY-green-big is Ufopaedia-sized.
inventory_JANISSARY-green is infentory-sized.
janissary-gray is gray, but still has a gun.
ufopedia_JANISSARY-gray is the updated Ufopaedia page.
Now I want to remove the gun, but haven't decided what to do with his arms.

Yeah, the gun is the biggest problem, since it's obviously non-canon. I'm wondering what to do about it myself...

Many thanks for all the great work, I can't express how excited I am! Everything goes to the next release, which will be very soon.

EDIT:
Gave the priest a clerical collar.

Also changed Space Technomad's helmet to the one used in Piratez. I think it looks better.
Title: Re: Want to help?
Post by: tkzv on December 17, 2017, 11:21:45 pm
Gave the priest a clerical collar.
That's what I was trying to do too. I didn't bother finding a reference, as you can see.

Also changed Space Technomad's helmet to the one used in Piratez. I think it looks better.
Looks less practical — creates large blind zones on both sides, compared to a bubble. But I guess, it's easier to make with existing Earth technology.

Yeah, the gun is the biggest problem, since it's obviously non-canon. I'm wondering what to do about it myself...
I wonder, how did it end up in TFTD in the first place, since it contradicts flavour text so much?

Anyway, it's done :) Removing the gun was easy. Filling the gaps was harder. Rotating arms and hands wasn't hard, but the result was ugly. But 7x downscaling does wonders to sloppy digital painting. It won't be hard to change the Ufopaedia page, but I like the one with the gun better.

Update: And the grey janissary autopsy to complete the set.
Title: Re: Want to help?
Post by: Solarius Scorch on December 17, 2017, 11:48:13 pm
I wonder, how did it end up in TFTD in the first place, since it contradicts flavour text so much?

Because TFTD was horribly rushed and the development was chaotic at best.

Anyway, it's done :) Removing the gun was easy. Filling the gaps was harder. Rotating arms and hands wasn't hard, but the result was ugly. But 7x downscaling does wonders to sloppy digital painting. It won't be hard to change the Ufopaedia page, but I like the one with the gun better.

Brilliant! Pity I've just released 0.8, so this picture will be in the next release. Which might be soon, considering these full versions tend to be really buggy, and there is the OXCE+ update too. :P

Looks less practical — creates large blind zones on both sides, compared to a bubble. But I guess, it's easier to make with existing Earth technology.

It also looks more consistent.
Title: Re: Want to help?
Post by: tkzv on December 18, 2017, 01:11:07 am
Brilliant! Pity I've just released 0.8, so this picture will be in the next release. Which might be soon, considering these full versions tend to be really buggy, and there is the OXCE+ update too. :P
While the engine is being compiled, I can only check the files. Things you've missed so far:
Title: Re: Want to help?
Post by: Solarius Scorch on December 18, 2017, 09:16:17 pm
Bikini babe inventory picture. Or did you dislike her slim figure so much?

No, I as just wondering what to do with it. I don't hate it, but it looks kind of out of place. Like she was a starved, but very tall woman.
I'll add her after all. Maybe she can be tweaked a little in the future.

Janissaries — grey Ufopedia pictures. Plus the gunless inventory picture.

Yes, now I finished adding your Janissary stuff. I simply missed it...

Polarnik inventory picture.

And this one was a gross oversight on my part. :P

Postal1 can use an officer inventory picture. That's HUMAN_POSTAL1_ARMOR, inventory_MALE_OFFICER_SOLDIER and Resources/CiviliansPack/Army/inventory_MALE_OFFICER_SOLDIER.png

Sure, will do.

Should be everything now :)
Title: Re: Want to help?
Post by: tkzv on December 18, 2017, 11:58:17 pm
Then get a few more :)

Policeman is based on SAILOR with altered and reshaped coat of Red Dawn Coordinator.
Policewoman is based on FEMALE_CASUAL.
I tried experimenting with boots.
I found a picture of a police hat online, compressed it 200 times and then redrew everything. It wasn't even close to the animation sprites, so I altered it until I got something like a bowler hat with a cockade. I'm posting versions with both hats.

In the list I posted earlier I made a mistake. The TECHNICIAN.png doesn't have a corresponding inventory picture, because it has two: inventory_FEMALE_TECHNICIAN.png and inventory_MALE_TECHNICIAN.png.


Update:
POSTAL0 is based on HUNTER with altered coat. POSTAL2 is recoloured ZSSR_UBEK with a bit more hair.

Guess, this is where simple alterations and recolouring are over. Arabs and robots need to be drawn from scratch.



Also changed Space Technomad's helmet to the one used in Piratez. I think it looks better.
Just noticed: on the animation sprites the head looks like a red bubble from every direction. For this suit the head will be mostly white from sides and back.

Title: Re: Want to help?
Post by: Solarius Scorch on December 19, 2017, 12:09:36 pm
So fantastic! (Pity I can't see the details on a mobile.)

Badass Chryssalid is simply the alien queen from Aliens, if it helps.

Roboturret and Robosphere were something I stole from Robin's mod, From the Apocalypse. Maybe you could cooperate or something.
Title: Re: Want to help?
Post by: tkzv on December 20, 2017, 12:24:39 am
Badass Chryssalid is simply the alien queen from Aliens, if it helps.
Actually, it does. There are plenty of models floating around.
alien_queen_white-gray and alien_queen_white-blue is what I got by bending the tail.
P.S. inventory_BADASS_CRYSSALID is the grey one downscaled to inventory resolution. I'll try to smooth this mess.
P.P.S. On second thought it looks sufficiently jagged and pointy on dark background.
Title: Re: Want to help?
Post by: Solarius Scorch on December 20, 2017, 11:10:17 am
The en face looks really rad. The side view is also great, but IMO too obvious.
Title: Re: Want to help?
Post by: tkzv on December 20, 2017, 10:26:55 pm
I wanted to give a lengthy explanation why did I put the tail that way. Then I decided a single picture would do better and posted the side view.
Title: Re: Want to help?
Post by: Solarius Scorch on December 21, 2017, 12:18:50 pm
I wanted to give a lengthy explanation why did I put the tail that way. Then I decided a single picture would do better and posted the side view.

Yeah, it looks great!
Title: Re: Want to help?
Post by: tkzv on December 21, 2017, 07:26:06 pm
Another attempt with cryssalid. More like the upright figure in the game.
Title: Re: Want to help?
Post by: Solarius Scorch on December 21, 2017, 08:10:06 pm
Another attempt with cryssalid. More like the upright figure in the game.

To be honest I liked the previous one better... This one has too sharp edges for my liking.
Title: Re: Want to help?
Post by: tkzv on December 22, 2017, 01:06:14 am
To be honest I liked the previous one better... This one has too sharp edges for my liking.
Shouldn't a Cryssalid be an insectoid monster made of sharp edges? :)

I'll try different opacity settings then, when I get back to it.

And now, an attempt to draw a Jarhead in OpenSCAD. I imagined them all blocky. Suggestions are welcome. If none appear, I'll finish arms, feet and brain tomorrow.
Title: Re: Want to help?
Post by: jackstraw2323 on December 22, 2017, 03:46:26 pm
tkzv,
Those jarheads are looking great! Please proceed. I had originally thought of the shoulder joints being a bit rounder, but I honestly don't mind the change.
Title: Re: Want to help?
Post by: tkzv on December 24, 2017, 10:46:50 pm
I experimented with rounder joints, got some nice shoulders and elbows, but decided against going back and rounding the hips.

In inventory_JARHEAD-rendered-manual.png I removed semi-transparent pixels manually, in inventory_JARHEAD-rendered-auto.png I let GIMP do the work. Pick which worked better.

How do jarheads shoot electricity? From the ends of their arms? I went with that for Ufopaedia picture ufopedia_JARHEAD.png

The electric discharge is from https://en.wikipedia.org/wiki/File:Tesla_coil_(discharge)..JPG
The brain is from https://commons.wikimedia.org/wiki/File:Frontal_lobe_-_posterior_view.png (easier to work with than anterior)

jarhead.scad.7z is the 3D file if someone's interested.

P.S. After looking a while at those pictures, I'm not completely satisfied with brains. Feet need some work too — make those huge cylinders smaller. I'll go back to it in a day or two.
Title: Re: Want to help?
Post by: Solarius Scorch on December 25, 2017, 01:40:15 am
Wow, this is incredible.
I'm really interested in Jack's opinion too!
Title: Re: Want to help?
Post by: tkzv on December 26, 2017, 11:25:33 pm
Just noticed: Ufopaedia pictures of TFTD enemies are clean in the original, but covered with green dots in your mod. Any reason for that?
Title: Re: Want to help?
Post by: Meridian on December 27, 2017, 12:11:43 am
Just noticed: Ufopaedia pictures of TFTD enemies are clean in the original, but covered with green dots in your mod. Any reason for that?

Different palettes
(and use of funny conversion techniques when converting the images from TFTD palette to UFO palette, like diffusion or whatever it's called).
Title: Re: Want to help?
Post by: Solarius Scorch on December 27, 2017, 02:03:47 am
Nowadays we can use Meridian's custom palette mode, but these pics are older than that.
Title: Re: Want to help?
Post by: tkzv on December 27, 2017, 02:44:49 am
use of funny conversion techniques when converting the images from TFTD palette to UFO palette, like diffusion or whatever it's called
I gathered as much. Thanks for clarifying.
Nowadays we can use Meridian's custom palette mode
Thanks for the information, it may prove useful :)
Title: Re: Want to help?
Post by: tkzv on June 20, 2018, 11:20:23 pm
Found some interesting pictures in an abandonware game Reunion. Attached are the more interesting examples for Ufopaedia.

https://www.old-games.ru/forum/threads/vnutrennosti-reunion.80407/#post-1470784

To see the pictures just click the words underlined with dotted lines.
Title: Re: Want to help?
Post by: tkzv on June 20, 2018, 11:25:35 pm
Would those make good heads?
P.S. I mean the full face ones.
Title: Re: Want to help?
Post by: tkzv on June 20, 2018, 11:41:53 pm
More for dossiers and scenic backgrounds.
Title: Re: Want to help?
Post by: tkzv on June 20, 2018, 11:47:08 pm
Spaceships and ship weapons.

Correction: 8 is a wrist translator.
Title: Re: Want to help?
Post by: Solarius Scorch on June 21, 2018, 11:52:19 am
Thanks tkzv! No idea what to do with these pics yet, but they are nice and could be quite useful.
Title: Re: Want to help?
Post by: Stoddard on June 21, 2018, 06:56:33 pm
Have to say, the solar panels on the space thingy are all wrong. They cannot be perpendicular to each other - that way one can point only half of them at a star at any given moment.

Maybe rotate them all 90 degrees on the long axis so that they all face front/back. Or delete two, so that it looks like a Souyz craft.
 
Title: Re: Want to help?
Post by: tkzv on June 22, 2018, 02:07:10 pm
Have to say, the solar panels on the space thingy are all wrong. They cannot be perpendicular to each other - that way one can point only half of them at a star at any given moment.

Maybe rotate them all 90 degrees on the long axis so that they all face front/back. Or delete two, so that it looks like a Souyz craft.
 
Assume 2 of them are heatsinks :)

But that gives an idea. An alien craft posing as a regular Earth satellite, but with nonfunctional solar panels.

No idea what to do with these pics yet, but they are nice and could be quite useful.
Landscapes for Chtonite or Waspite homeworlds. Or lush deadly jungle of Dimention X.
Title: Re: Want to help?
Post by: Anon011 on July 24, 2018, 07:55:30 pm
Hey first of all let me say, excellent mod! Love it

Secondly recently i was thinking, what other games have sprites and fit the theme of somewhat wacky '90 conspiracy stuff, xfiles and Xcom.
And i came to the conclusion, Tesla technology of course! But the question is what game features that? And the answer is Red Alert 2, one of my favorite RTS games of all time. So since sprites from Diablo II are already included in this mod i though you might give this a shot too.

Here i attach: Tesla Trooper sprite from Red Alert 2, a gif of poses from all sides, a zip file with the gif deconstructed into PNG files so it could be easier to implement into the mod and a compassion i did between normal Xcom soldier sprite and enlarged Tesla Trooper sprite.

Dunno if this will be useful at all but i decided to suggest it anyway.
I think this could fit as a high end trooper for Red Dawn faction
Title: Re: Want to help?
Post by: Solarius Scorch on July 24, 2018, 08:38:11 pm
Wow, that's nice! Thanks, Anon.
Making a real X-Com sprite from this won't be easy, since you would have to cut out and position all body parts. I'd probably ditch the legs and arms and use recoloured Power Suit instead, since it's pretty much impossible (well, no really, but close enough) to use everything. But the torso and head might work.
I will keep this around for later.
Title: Re: Want to help?
Post by: tkzv on September 10, 2018, 07:35:01 pm
I don't think I've seen this image in the game, and it would fit very well.

"Les Maitres" by Uno Moralez, the animated GIF version. There may be other resolutions available online.
Title: Re: Want to help?
Post by: Solarius Scorch on September 11, 2018, 07:57:28 pm
I don't think I've seen this image in the game, and it would fit very well.

"Les Maitres" by Uno Moralez, the animated GIF version. There may be other resolutions available online.

I actually have this pic on my HDD already, and indeed it is great. I would like to use it, but I need a good justification for using black and white graphics. :)
Title: Re: Want to help?
Post by: tkzv on September 12, 2018, 12:10:02 am
I actually have this pic on my HDD already, and indeed it is great. I would like to use it, but I need a good justification for using black and white graphics. :)
I was thinking of a background for an Ufopaedia article. The image has to be scaled down to below 320x200 anyway, which means it'll be shades of gray rather than bi-level. And it's not limited to gray. I tried to make it sinister purple, for example.

Or do you want to make it an animated cutscene? That would be trickier and require colouring.

An unrelated question: do you still need those isometric tiles of machinery? I found a game "Escape from the Planet of the Robot Monsters" but so far haven't figured out how to extract graphics from the arcade ROM. The best I can do, is make screenshots like the attached one. Do you want them?

EDIT: Added darker, warmer and wider "Masters".
Title: Re: Want to help?
Post by: Solarius Scorch on September 12, 2018, 11:45:34 am
Thanks for the graphics! I will think how to use them.
These machine tiles look nice and useful at a glance. Perhaps they are already available on Spriters Resource or somewhere else?
Title: Re: Want to help?
Post by: tkzv on September 12, 2018, 01:40:01 pm
Thanks for the graphics! I will think how to use them.
These machine tiles look nice and useful at a glance. Perhaps they are already available on Spriters Resource or somewhere else?
No, the game isn't there.

Got a bit carried away, cut some some sprites of a sentinel robot from that game.

By the way, what is the exact size of Battlescape sprites? I haven't found exact numbers. Bounding box 28x32, Z height 26, X and Y axes 14x6? EPRoM sprites are 4 pixels wider.

A few sprites. Hope the size fits.

A few more. Note that 1st and 6th sprites from the left are double, formed from 2+3 and 4+5.
Title: Re: Want to help?
Post by: Solarius Scorch on September 18, 2018, 09:57:53 am
Thanks for the sprites!

X-Com tiles are 32x40, but of course it's more complicated than that due to the isometric view. Attaching a floor tile from the city terrain for comparison.

EDIT: Added some stuff converted from these sprites to the OXC format!
Title: Re: Want to help?
Post by: tkzv on September 19, 2018, 01:47:35 am
X-Com tiles are 32x40,
Damn. Knowing that would've saved me a lot of trouble. I went with the size of the red box that follows the mouse.

but of course it's more complicated than that due to the isometric view.
That's why I wrote that many numbers and words :) Note to self: bounding box 32x40, Z height 24, X and Y axes 16x8.

Anyway, here they are again, without "liquid rescaling", plus a few more. This time I didn't flip them.
Title: Re: Want to help?
Post by: ohartenstein23 on September 19, 2018, 01:57:34 am
Tiles are 16x16x24 voxels (x, y, z), and the particular isometric view we use (standard for a lot of pixel art) is that the x and y axis are on an angle so that they have a slope of 2 pixels left/right to every pixel up/down.  To make it more clear, here's a PNG I use for tilework when I'm not using MCDEdit to test out some stuff.  It also works for floorobs too.
Title: Re: Want to help?
Post by: Solarius Scorch on September 19, 2018, 01:00:43 pm
Thanks, these new red machine tiles are pretty rad.
Title: Re: Want to help?
Post by: tkzv on September 20, 2018, 01:46:29 am
Then get some more. This set has the advantage of being infinitely repeatable. The problem is, they are meant to be hollow, and I made them solid.

Title: Re: Want to help?
Post by: tkzv on September 20, 2018, 01:50:33 am
And 1 more device for today.

I'm afraid, even though those tiles are referred to as industrial machinery, most of them are based on 1970s computers. The (red) ventilation pipes being one of 2 exceptions.

Update: added the other exception too.

Tiles are 16x16x24 voxels (x, y, z), and the particular isometric view we use (standard for a lot of pixel art) is that the x and y axis are on an angle so that they have a slope of 2 pixels left/right to every pixel up/down.
Thanks, I already figured most of that. Except the number 24.

To make it more clear, here's a PNG I use for tilework when I'm not using MCDEdit to test out some stuff.  It also works for floorobs too.
I made one too. Thanks for confirming it.
Title: Re: Want to help?
Post by: Solarius Scorch on September 20, 2018, 03:26:17 pm
A very nice collection! Thanks!
Title: Re: Want to help?
Post by: tkzv on September 22, 2018, 10:35:17 pm
When you were talking of 2x2 objects, did you mean something like this?

Originally it was the big switch for the staircase. But I don't think it fits well in X-COM, so I replaced the switch with coloured buttons and lightbulbs. I couldn't think of anything to replace the word "STAIRS", but replacing it will not be much of a problem.
Title: Re: Want to help?
Post by: Solarius Scorch on September 22, 2018, 10:41:32 pm
Thank you, downloaded and converted.
These tiles really fit great with X-Com! Most of the time, no real work was required.
Title: Re: Want to help?
Post by: tkzv on September 22, 2018, 11:28:13 pm
Same as above, mirrored.
Title: Re: Want to help?
Post by: tkzv on September 23, 2018, 07:05:44 am
There were cloning facilities, but I don't remember seeing Hybrid Infiltrators being cloned. Here are some.

Image 2 has the blue swimsuit as on the screenshots, 3 is the green swimsuit infiltrators normally wear. The images are too high to use as a map block. 4 and 5 are the same tanks squeezed into 32x40 — I removed the bottom and shortened the glass cover. 6 and 7 are the tanks cut in two, with the same head for both.
Title: Re: Want to help?
Post by: Solarius Scorch on September 23, 2018, 04:57:40 pm
Great stuff.
I didn't like the two-level sprites, it will be very difficult to make them look correctly. So I went with the singular tile and adjusted its size.
Title: Re: Want to help?
Post by: tkzv on October 02, 2018, 01:17:09 am
Have you seen this list?
https://forums.spacebattles.com/threads/things-x-com-operatives-are-no-longer-allowed-to-do.284731/

While many of them only apply to the remake, some will make great "staff input". I liked item 136 (slightly shortened):
RnD appreciates the number of intact corpses and live captures X-COM Agents are able to bring back from the field. They do not, however, appreciate these samples coming in crudely drawn mustaches, monocles and top hats being drawn onto them. Lipstick and other makeup products… do I really need to explain this to you?
Mutons are allergic to face paint and the itchiness causes them to recover consciousness more quickly than expected. Stop it.
Title: Re: Want to help?
Post by: Solarius Scorch on October 07, 2018, 02:00:09 pm
Have you seen this list?
https://forums.spacebattles.com/threads/things-x-com-operatives-are-no-longer-allowed-to-do.284731/

While many of them only apply to the remake, some will make great "staff input". I liked item 136 (slightly shortened):
RnD appreciates the number of intact corpses and live captures X-COM Agents are able to bring back from the field. They do not, however, appreciate these samples coming in crudely drawn mustaches, monocles and top hats being drawn onto them. Lipstick and other makeup products… do I really need to explain this to you?
Mutons are allergic to face paint and the itchiness causes them to recover consciousness more quickly than expected. Stop it.


While indeed some entries from there would fit, this document has circulated the net for years and I don't think it would be okay to include it in X-Com Files. Even if the authors (whoever they are) were okay with it, many people in the community know it, so using it in the mod would produce an effect which is pretty sour, I think.
Title: Re: Want to help?
Post by: BTAxis on October 15, 2018, 03:02:41 pm
Here's my attempt at adding a new Staff Input article.
Title: Re: Want to help?
Post by: Solarius Scorch on October 15, 2018, 03:30:28 pm
Here's my attempt at adding a new Staff Input article.

Good one! Taken! :)

(But I'll make it a bit more random; it will be available after laser weapons manufacturing, but from different sources.)
Title: Re: Want to help?
Post by: tkzv on December 03, 2018, 11:40:23 pm
Turns out, there already are some nice Arab/Bedouine inentory pictures in the Dune mod: https://openxcom.org/forum/index.php/topic,2957.0.html

Bedouin_1m1.png, Bedouin_1m2.png, FedaykinBedouin_1m1.png and FedaykinBedouin_1m2.png are samples of what the mod has (other 12 have wrong skin colours or uncovered heads).

Arab1.png, Arab2.png, Bedouin_warrior1.png, Bedouin_warrior2.png, Bedouin1.png and Bedouin2.png are my recolours to match your sprites.
Title: Re: Want to help?
Post by: Solarius Scorch on December 04, 2018, 03:18:42 pm
Very nice, but I just got a paperdoll from Augur.