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Topic: Want to help? (Read 116095 times)
CrazedHarpooner
Captain
Posts: 91
Re: Want to help?
«
Reply #180 on:
August 16, 2024, 08:19:27 pm »
While making my submod I've made a couple of block changes that you might have use of:
- Removed the exterior floor in SKI_XCOM.MAP so it uses the terrain provided by the 'landing blocks'
- I've sliced up the FOREST_HIGHWAY.MAP into 4 smaller blocks and provided the ruleset to use these new blocks. This will allow the spawn point of the vehicles to be random along the road instead of a fixed position. The road segments are visually identical, but use different node placements to imitate the original.
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Solarius Scorch
Global Moderator
Commander
Posts: 11675
WE MUST DISSENT
Re: Want to help?
«
Reply #181 on:
August 22, 2024, 04:35:52 pm »
Thank you, good point on the house. I think it was a relic from some older method of generation.
As for the forest highway, I appreciate the effort, but I'm not sure it's worth the extra code, as this mission can only happen once per campaign.
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OpenXcom Forum
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Modding
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Released Mods
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The X-Com Files
(Moderator:
Solarius Scorch
) »
Want to help?