aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1438245 times)

Offline CrazedHarpooner

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Re: Bugs, crashes, typos & bad taste
« Reply #4395 on: December 12, 2024, 03:43:58 pm »
It seems it's one of those things the engine will 'fix' silently from what I read here https://openxcom.org/forum/index.php?topic=12372.0
However, I doubt if only affects the visual blob, but very likely the chances to hit the target. If it assumes the largest size, then it's possible that it made the UFO very easy to hit with most weapons.

Edit:

Oooh, never mind, apparently it has specific code that converts any STR_MEDIUM to STR_MEDIUM_UC, that's why you saw no issues.
« Last Edit: December 12, 2024, 04:14:28 pm by CrazedHarpooner »

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #4396 on: December 12, 2024, 06:18:20 pm »
Indeed you're right, but I already caught and fixed this issue.

Oh, you refer to https://github.com/SolariusScorch/XComFiles/commit/d63cb7aeb3daedfe332a59f57177b2468dfc04d0 I suppose. I don't quite understand how that would fix 10 hulls problem (or how they would end up happening in the first place), but I hope you're right and that is so. I suppose I'm going to award myself 10 osiron boxes..

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4397 on: December 12, 2024, 07:40:16 pm »
Oh, you refer to https://github.com/SolariusScorch/XComFiles/commit/d63cb7aeb3daedfe332a59f57177b2468dfc04d0 I suppose. I don't quite understand how that would fix 10 hulls problem (or how they would end up happening in the first place), but I hope you're right and that is so. I suppose I'm going to award myself 10 osiron boxes..

Don't forget to lower your funds from selling all these frames. I went through the same thing. ;)
As for the change, missionBountyItem was defined twice... So the game picked the item from one place, but the amount from the other. I solved it by making a special mapblock containing these boxes instead (hence the new script).

Offline SBBurzmali

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Re: Bugs, crashes, typos & bad taste
« Reply #4398 on: December 12, 2024, 08:53:40 pm »
I was playing the prior version when I noticed a mapping error on the T'Leth Factory mission. I don't know if I have a save, but the glitch happened both times I generated the map. It's in the room with the little podium with the floating rings in to on the ground floor, I think there is only one, the up-left and up-right doors didn't quite line up with the neighboring sections and the up-left one had some of the "open but blocking terrain" that usually accompanies an mapping problem.

Other than that, my run has been pretty bug free, only other issue was a dog not getting an Astral form during the Nercomancer's dungeon mission.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4399 on: December 13, 2024, 12:28:31 am »
I was playing the prior version when I noticed a mapping error on the T'Leth Factory mission. I don't know if I have a save, but the glitch happened both times I generated the map. It's in the room with the little podium with the floating rings in to on the ground floor, I think there is only one, the up-left and up-right doors didn't quite line up with the neighboring sections and the up-left one had some of the "open but blocking terrain" that usually accompanies an mapping problem.

Well, the funny thing is, this is a vanilla terrain from TFTD. But possibly this building was inactive or something.

Anyway, I'd be grateful for a save - if it's broken, I must fix it.

Other than that, my run has been pretty bug free,

Glad to hear that.

only other issue was a dog not getting an Astral form during the Nercomancer's dungeon mission.

OMG, it's bugged. Well, now fixed, thanks!

Offline Frenzyk

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Re: Bugs, crashes, typos & bad taste
« Reply #4400 on: December 14, 2024, 09:13:31 am »
Other than that, my run has been pretty bug free, only other issue was a dog not getting an Astral form during the Nercomancer's dungeon mission.

For me it was funny to see, that my bats turned to werewolf form in astral too. Guess rats will do too(consider them useless with my tactics)

-----------

Also playing on dev/snapshot version now(because of fixed jukebox) and I concerned: won't it brake something if I research hulls now(as they have no ufopedia pages and I don't know future plans for them). Also noticed introduced UAC crafts. Don't know if they will do many sense as I closed portal on the moon(with 2 operatives, LOL)

Besides that alien fights is usually pretty tense or fast(scouts) and it was lots of fun, when cult of apocalypse castle spawned. My "UFO" with 20 superhumans landing in the dessert and starting to gas all those rag-tags - this is hilarious. I think you can change rnd for such missions spwn for us to have such work relieves a bit more often.
 
« Last Edit: December 14, 2024, 09:23:34 am by Frenzyk »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4401 on: December 14, 2024, 01:40:00 pm »
Also playing on dev/snapshot version now(because of fixed jukebox) and I concerned: won't it brake something if I research hulls now(as they have no ufopedia pages and I don't know future plans for them).

No, I don't think anything bad can happen, I play on the same copy.
Also, I think all recoverable hulls should have Pedia articles, unless I missed something.

Also noticed introduced UAC crafts. Don't know if they will do many sense as I closed portal on the moon(with 2 operatives, LOL)

UAC crafts? You mean like Dragonfly?
Anyway, UAC is never destroyed in XCF, it can only change hands.

Besides that alien fights is usually pretty tense or fast(scouts) and it was lots of fun, when cult of apocalypse castle spawned. My "UFO" with 20 superhumans landing in the dessert and starting to gas all those rag-tags - this is hilarious. I think you can change rnd for such missions spwn for us to have such work relieves a bit more often.

OK. 8)

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #4402 on: December 14, 2024, 08:41:29 pm »
No, I don't think anything bad can happen, I play on the same copy.
Also, I think all recoverable hulls should have Pedia articles, unless I missed something.

Not really pedia articles, but as mentioned previously, STR_USO_*_FRAME strings (five of them to be precise) are missing.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4403 on: December 14, 2024, 09:13:48 pm »
Not really pedia articles, but as mentioned previously, STR_USO_*_FRAME strings (five of them to be precise) are missing.

I don't understand what is missing and where.

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #4404 on: December 14, 2024, 09:55:50 pm »
Apart from the tech tree viewer, these also show up in the game inventory if you recover the hull frame from those USOs, and once you get it, you can also research it.
« Last Edit: December 14, 2024, 10:03:32 pm by psavola »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4405 on: December 14, 2024, 11:12:06 pm »
Ah, I get it now. Yeah, it should be harmless to research. They're exactly the same as other frames, except I haven't made Pedia articles for them yet.

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #4406 on: December 16, 2024, 08:55:21 pm »
There appear to be two missing walls in Tasoth Factory, in a certain large module, one upstairs, one downstairs. At the location where the cursor is. It would be very strange if you were intended to be able walk through it.

This is a bit strange, as I think this resource is from TFTD (or at least I have seen the same one in TWoTS) and I don't recall spotting the same issue.

Offline CrazedHarpooner

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Re: Bugs, crashes, typos & bad taste
« Reply #4407 on: December 16, 2024, 09:36:11 pm »
They're not missing, it appears to be a wrong MCD record value for the 'bigwall' field that's making that wall 'walkable'. Comparing it to the same MCD file in TFTD shows that it was originally 1, so it has been changed at some point. The current value of 9 matches the pathing the units are taking in those screens, 9 blocks the north and west side of the tile, but leaves the east and south sides open to walk, and a value of 1 fully blocks the tile.

Edit: this would affect other mapBlocks too if they use that record, at least fixing it there will fix all of them.
« Last Edit: December 16, 2024, 09:38:29 pm by CrazedHarpooner »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4408 on: December 17, 2024, 02:37:11 am »
I see, thanks.

But shouldn't the bigwall value be 2 rather than 1?

Offline Frenzyk

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Re: Bugs, crashes, typos & bad taste
« Reply #4409 on: December 17, 2024, 10:56:02 am »
1) Wall missing. This one is hybrid storage mission.
2) Hybrid assault research completion dose not leads to ufopedia record. Although it is in fact created.
3) "Hybrid Recruitment" research also requires "Hybrid control circuitry" item(same as Hybrid control circuitry research) - not sure is it is intended.