@Aciruk: Can't reproduce either.
Red Dawn HQ research text is slightly inaccurate: "Here's the plan: we should locate Red Dawn's main base, located somewhere in Siberia, and snatch all personal data we can find. (...)
That's right, I forgot to update this string after redoing the mission zones. Irismono's "within the Arctic Circle" works fine.
Not sure if it was already mentioned but the Prowler suits backpack inventory screen looks a little strange.
This has already been fixed, thanks.
There is no backpack inventory so not even sure why those 3 boxes are there, nothing can be placed into them.
Hmm, works for me.
Try the GitHub version maybe?
While I'm on nitpicking, I observe that Osiron Hacienda has a number of Capos armed with RPG launcher. The weird thing is that they only have anti-tank rockets. And because the hacienda is located in jungle terrain, attacking it with a tank is not feasible, and the Osiron should know it. I suppose they would be more fearsome if they had regular rockets.
Tanks are not the only thing you need AT rockets for; these guys want to have a chance against powered suits and battle robots. (Well, I want them to have it, too.)
I've found that on "Vampire Castle" map your stuff, which is not on agents, is placed outside the entrance zone. If you decide to escape from the mission, you loose all your things. Not sure if it happens always, so far I see it on the only one map I've checked. I've attached a save with repro. When loaded, seek agent Okoth Serry near the entrance zone, he is standing right on top of the pile. I've avoided the equipment loss by manually transporting it to the zone, but that is slow and painful :-)
I am aware of the problem, but I have no bloody idea why it happens, sorry. The map block looks to be VAMPCASTLE_30_SOL and there is no spawn node there...
Also an unrelated possible minor bug: at the start of the campaign Uefopedia -> Martial Techniques contains page Holodevice. I think this thing does not exist, or at least I do not know where to find or research it in game.
Yeah, it was fixed just after 3.3 went live. It was harmless, so I didn't bother with a re-release.
The only thing I could speculate is that Military anti-monster operation has quite a bit larger number of enemy units (in SH 60+ instead of 40+ of Police mission). Maybe this could be causing some problem, for example regarding spawn points?
Haven't seen it, but I guess that's possible. Wouldn't think it's a huge problem though, maybe they just ran away? (That would be a smart thing to do.)
BTW. Researching Vampire Knight requires Zombie Interrogated, including tomb guardians, strix, and the vampire queen. However, you cannot research the queen before you have researched the knight. I'd suggest removing the queen from Zombie Interrogated for clarity, as the condition can never be met. Likewise, Vampire Knight should be removed from "Zombie Servitor", because you cannot research Vampire Knight before you have already obtained one of the three "Zombie interrogated" units (strix, tomb guardians) which also unlock Zombie Servitor. While these aren't really a problem, they will give misleading information on the actual dependencies and to keep things simple should IMO be avoided.
"Misleading information" assumes that the player is supposed to rely on the tech tree viewer, whereas it's never been intended. It's essentially a cheat. If you want to use it, no problem, but you worry about how to do it properly.
Besides, there are many such cases in the tech tree. They are there for a reason, not to produce garbage lines.