That 'many' is three, while 'Reclamation' is used about 20 times. Granted, one of them is the organisation description (but the name of the article is "Reclamation..."!). Which IMO makes the whole thing a bit confusing. Maybe add "Reclamation, also known as Children", or something along these lines, into the main article?
This seems like the best decision. Done!
IMO, the problem is still "Kitsune comes too early". Skyraider is a good fast strike craft, with reasonable tradeoffs compared to the Skyranger - but the Skymarshall is already starting to blur that line, and then the Kitsune comes and eats Skyraider's lunch soon after. In my experience. there's a very limited time window where Skyraiders actually fulfill their apparent niche, that being being a Dragonfly successor.
I am leaning towards the same view.
Perhaps it would be good to make the Kitsune timing more random...
In a similar fashion, I was at first a little bit confused about "tritanium" vs "alien alloys". Why use two terms for the same thing, wouldn't it be more straightforward to use, for example, Tritanium everywhere? AFAIR, Hardmode expansion used a shorthand "alloy" in the names, which was obvious on the first sight.
I mostly kept "Alien Alloys" for the pun of "Our Alloys".
Feel free can throw vegetables at me, I'll understand.
To be fair, the Kitsune is a one-off, while the SKY-series have no such limitations. In the (unlikely) event that the player either fails to get the Kitsune or loses it, the Skyraider becomes more of a fall-back than a niche craft, at least until the Skymarshall becomes available.
Using the Kitsune and the Starfighter feel a bit like cheating to be honest, and I find myself avoiding either craft and more or less jsut use them as display pieces.
For what the Kitsune is, the player really doesn't have to go through all that much trouble to earn it. It's also kind of strange that X-COM get's nothing tech-wise of what might as well be the first actual alien craft they recover. Sure it's not as advanced as the "usual" aliens, but nonethless it's a space-capable combat-landing craft that's more sturdy than anything X-COM can put together at that point. Even if they can't figure out how the engines work there should be some advanced tech in there that is beneficial.
These are also valid concerns. I'll take them into consideration.
I see this as a feature, not an issue.
Of course!
Tritanium is a specific alloy? So it might not apply in all instances.
I think it's more of the other way around: tritanium is a class of materials, like "alloys" or "plastic" or "ceramics". With many subtypes geared towards various functions. Tritanium can, for example, be a conductor or an isolator, depending on its intended parameters. It's not only about its composition (which is the same, chemistry-wise), but about its crystalline structure, which is carefully arranged at nanoscales.
Might also be an artifact of mod development history, 'alloys' have been getting replaced with Tritanium with some regularity.
Well, it's true, but it's not an excuse if the current arrangement doesn't work. But I currently think it's fine.
I was under the impression that the Kitsune was actually more advanced in the "MOO2 tech tree" sense, or at least the propulsion systems were.
It's less technologically advanced than standard Cydonian craft, but it has some advantages due to how it was designed specifically for war (UFOs typically aren't - a controversial statement, I know).
Again, it's not about X-COM being unable to figure out the drive system, but more the potential "this is the first actual alien space-craft I have recovered and all got is this shirt"-issue. Even "significantly less advanced" is probably quite a bit more advanced than X-COM is at that point, given that they are working mothballed Canadian fighters and MIGs. I just think there should be some kind of small technological (or even just lore) payoff for recovering a one-of-a-kind alien craft apart from "we have bolted the doors back on, hopefully shouldn't disintegrate mid-flight now".
Hopefully this will be addressed in the future.