Author Topic: Bugs, crashes, typos & bad taste  (Read 1072283 times)

Offline Ethereal

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Re: Bugs, crashes, typos & bad taste
« Reply #3045 on: January 15, 2022, 05:47:04 pm »
I'm running off a Samsung m.2 drive and save and load time was effectively instantaneous. Now the game will hang for 5-10 seconds when saving or loading to file.

I wrote about this a couple of years ago. This is from statistics overflow. Try in "options.cfg" set "soldierDiaries: false". Perhaps it will help.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #3046 on: January 15, 2022, 05:59:59 pm »
I wrote about this a couple of years ago. This is from statistics overflow. Try in "options.cfg" set "soldierDiaries: false". Perhaps it will help.

He replied a couple of posts ago that it was resolved after a reboot.

Offline Hesp

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Re: Bugs, crashes, typos & bad taste
« Reply #3047 on: January 15, 2022, 10:41:12 pm »
Hi Solarius Scorch
After upgrade on XCF 2.2 + OXCE 7.4 it won't start:

Spoiler:
[15-01-2022_23-26-28]   [INFO]   Loading data...
[15-01-2022_23-26-28]   [INFO]   Scanning standard mods in ''...
[15-01-2022_23-26-28]   [INFO]   Scanning user mods in 'D:/Games/OpenXcom/user/'...
[15-01-2022_23-26-29]   [ERROR]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[15-01-2022_23-26-29]   [INFO]   Active mods:
[15-01-2022_23-26-29]   [INFO]   - x-com-files v2.2
[15-01-2022_23-26-29]   [INFO]   - XCF-CyrNames vAzrael, 20/SEP/2019
[15-01-2022_23-26-29]   [INFO]   - dark-geoscape v1.0
[15-01-2022_23-26-29]   [INFO]   - x-com-resound v2.11
[15-01-2022_23-26-29]   [INFO]   Loading begins...
[15-01-2022_23-26-29]   [INFO]   Pre-loading rulesets...
[15-01-2022_23-26-29]   [INFO]   Loading vanilla resources...
[15-01-2022_23-26-29]   [INFO]   Loading rulesets...
[15-01-2022_23-26-32]   [INFO]   Loading rulesets done.
[15-01-2022_23-26-32]   [INFO]   Loading fonts... Font.dat
[15-01-2022_23-26-32]   [INFO]   Lazy loading: 1
[15-01-2022_23-26-36]   [INFO]   Loading custom palettes from ruleset...
[15-01-2022_23-26-36]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[15-01-2022_23-26-36]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[15-01-2022_23-26-36]   [INFO]   Creating a new palette: PAL_DGOOD_SPACE
[15-01-2022_23-26-36]   [INFO]   Creating a new palette: PAL_HEHEXD
[15-01-2022_23-26-36]   [INFO]   Creating a new palette: PAL_MARS
[15-01-2022_23-26-36]   [INFO]   Creating a new palette: PAL_MARS_LITE
[15-01-2022_23-26-36]   [INFO]   Creating a new palette: PAL_RED_SUN
[15-01-2022_23-26-36]   [INFO]   Making palette backups...
[15-01-2022_23-26-36]   [INFO]   After load.
[15-01-2022_23-26-36]   [INFO]   Supressed Error for 'STR_XCOM_BUZZER_UNIT': This unit can be recovered (in theory), but there is no corresponding item to recover (nor any civilianRecoveryType).
[15-01-2022_23-26-36]   [INFO]   Supressed Error for 'STR_XCOM_CYBERMITE_UNIT': This unit can be recovered (in theory), but there is no corresponding item to recover (nor any civilianRecoveryType).
[15-01-2022_23-26-36]   [ERROR]   During linking rulesets of units:
Error for 'STR_HYBRID_ENGINEER': Unit is missing armor
Error for 'STR_HYBRID_MEDIC': Unit is missing armor
Error for 'STR_HYBRID_NAVIGATOR': Unit is missing armor
Any ideas? On 2.1b + OXCE 7.3 all good.



UPD: My bad, must also update X-Com X-Files Resound Mod. After that - all good. Thanks again for amazing mod!
« Last Edit: January 15, 2022, 10:46:03 pm by Hesp »

Offline Dmitry

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Re: Bugs, crashes, typos & bad taste
« Reply #3048 on: January 17, 2022, 02:54:31 pm »
I can not research plasma pistol, plasma rifle, etc.

Offline ontherun

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Re: Bugs, crashes, typos & bad taste
« Reply #3049 on: January 18, 2022, 02:44:21 pm »
version 2.2 with opexcom extended 7.4 (started brand new game with [submod] XCom Files Arsenal Additions (ver 0.7.7 EXALT Escalation+) but then disabled and modified save file) on third difficulty level, i got already 4/5 mission spawned! Lost a van, sadly..

And when in batlescape i invoke the jukebox, the track playng has a strange name, but then i if pick "battlescape soundtrack" it disappears; in another misison if plays another, if i chise the vanilla one it disappears again

Offline ontherun

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Re: Bugs, crashes, typos & bad taste
« Reply #3050 on: January 18, 2022, 03:28:11 pm »
same version, no line of fire?!

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3051 on: January 25, 2022, 11:20:05 am »
I can not research plasma pistol, plasma rifle, etc.

It needs an Improved Lab, and you probably don't have it?

version 2.2 with opexcom extended 7.4 (started brand new game with [submod] XCom Files Arsenal Additions (ver 0.7.7 EXALT Escalation+) but then disabled and modified save file) on third difficulty level, i got already 4/5 mission spawned! Lost a van, sadly..

Sorry, I can't decipher what you mean and whether you have a problem or not.

And when in batlescape i invoke the jukebox, the track playng has a strange name, but then i if pick "battlescape soundtrack" it disappears; in another misison if plays another, if i chise the vanilla one it disappears again

Same... Is this a bug report?

Offline ontherun

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Re: Bugs, crashes, typos & bad taste
« Reply #3052 on: January 25, 2022, 11:40:40 pm »
Sorry, I can't decipher what you mean and whether you have a problem or not.

oh i started a game with aforementioned mod, but then disabled it and loaded the save, and some time after i load there were 4/5 missions spawning almost altogether, it is intended?

Same... Is this a bug report?

Yes it is intended, i was running a game  with a more ooenxcom extended relase, might because of that?

Offline coorta88

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Re: Bugs, crashes, typos & bad taste
« Reply #3053 on: January 26, 2022, 08:51:47 pm »
Hi.

I have problem with mission regarding Ancient Alien Ship never appearing in game - I´m in year 2001 and currently assaulting alien lunar base but Dimension X stuff after destroying Cyberweb battleship in dimension X (during 1998) just wont appear. It is not critically important, but I would to like to get it somehow. Any ideas what I did wrong ? Can I force this mission to appear somehow ?

Another thing which is probably not bug, but still... Capacity of LIGHTING transporter is really small, while optically this craft can definitively carry more than 8 person team (in original UFO it had 12 cargo capacity) - could you perhaps increase it at least to 10 ?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3054 on: January 26, 2022, 10:49:07 pm »
oh i started a game with aforementioned mod, but then disabled it and loaded the save, and some time after i load there were 4/5 missions spawning almost altogether, it is intended?

How should I know what kind of mod you're using and what it does?

Yes it is intended, i was running a game  with a more ooenxcom extended relase, might because of that?

....what? Sorry, I can't understand at all what you're writing. But if it's about OXCE releases, just get the latest.

Hi.

Hi!

I have problem with mission regarding Ancient Alien Ship never appearing in game - I´m in year 2001 and currently assaulting alien lunar base but Dimension X stuff after destroying Cyberweb battleship in dimension X (during 1998) just wont appear. It is not critically important, but I would to like to get it somehow. Any ideas what I did wrong ? Can I force this mission to appear somehow ?

This mission has been removed from the mod years ago. It's still there in the files, but will never happen.

Another thing which is probably not bug, but still... Capacity of LIGHTING transporter is really small, while optically this craft can definitively carry more than 8 person team (in original UFO it had 12 cargo capacity) - could you perhaps increase it at least to 10 ?

I guess I can :) I'll think about it.

Offline Fomka

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Re: Bugs, crashes, typos & bad taste
« Reply #3055 on: February 01, 2022, 02:07:06 am »
Small bugreport. A snakeman has 3 fatal wounds and 100% health on 11th turn of an UFO assault. How can it be? X-COM Files version is 2.2, the UFO is a Supply ship.
« Last Edit: February 01, 2022, 03:12:35 am by Fomka »

Offline IzzyWorks

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Re: Bugs, crashes, typos & bad taste
« Reply #3056 on: February 01, 2022, 08:17:58 am »
May have found a bug. When I moved over my save files from 2.1 to 2.2 I see that some of my operatives have commendations for missions they have not taken part in. I see aquanaut and spacer awards even though I have not come across any of those missions yet.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #3057 on: February 01, 2022, 08:37:20 am »
May have found a bug. When I moved over my save files from 2.1 to 2.2 I see that some of my operatives have commendations for missions they have not taken part in. I see aquanaut and spacer awards even though I have not come across any of those missions yet.

You didn't update OXCE as required by XCF 2.2.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3058 on: February 01, 2022, 11:13:10 pm »
Small bugreport. A snakeman has 3 fatal wounds and 100% health on 11th turn of an UFO assault. How can it be? X-COM Files version is 2.2, the UFO is a Supply ship.

Snakemen regenerate. 8)

Offline IzzyWorks

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Re: Bugs, crashes, typos & bad taste
« Reply #3059 on: February 02, 2022, 03:10:14 am »
You didn't update OXCE as required by XCF 2.2.

Got it, thank you