Author Topic: Bugs, crashes, typos & bad taste  (Read 1374317 times)

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2385 on: May 24, 2020, 12:41:02 pm »
CTRL + move (LMB) - it should activate running, but it`s not. Why?
Have you enabled advanced movement options (or whatever it's called) in hte options? Have you checked your key bindings?

Solarius, I might be missing something here, but STR_WETWARE_JOB doesn't have a corresponding entry eventscripts. Is this intended?

EDIT:
I'm also getting warnings regarding the "improved" large workshop sprite:
Code: [Select]
[WARN] Image Resources/Facilities/LW_1.png (from lodepng) has incorrect transparent color index 241 (instead of 0).
[WARN] Image Resources/Facilities/LW_2.png (from lodepng) has incorrect transparent color index 241 (instead of 0).
[WARN] Image Resources/Facilities/LW_3.png (from lodepng) has incorrect transparent color index 241 (instead of 0).
[WARN] Image Resources/Facilities/LW_4.png (from lodepng) has incorrect transparent color index 241 (instead of 0).
« Last Edit: May 24, 2020, 12:57:48 pm by krautbernd »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2386 on: May 24, 2020, 03:13:04 pm »
Hello.
I have a bug to report.
Heavy Crossbow Tritanium Bolts can not be loaded into the Heavy Crossbow.

Indeed, a bug...

I'll release a fixed version soonish, for now have this hotfix.

Solarius, I might be missing something here, but STR_WETWARE_JOB doesn't have a corresponding entry eventscripts. Is this intended?

Also a bug.

EDIT:
I'm also getting warnings regarding the "improved" large workshop sprite:
Code: [Select]
[WARN] Image Resources/Facilities/LW_1.png (from lodepng) has incorrect transparent color index 241 (instead of 0).
[WARN] Image Resources/Facilities/LW_2.png (from lodepng) has incorrect transparent color index 241 (instead of 0).
[WARN] Image Resources/Facilities/LW_3.png (from lodepng) has incorrect transparent color index 241 (instead of 0).
[WARN] Image Resources/Facilities/LW_4.png (from lodepng) has incorrect transparent color index 241 (instead of 0).

Shouldn't be an issue.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #2387 on: May 24, 2020, 04:37:38 pm »
Shouldn't be an issue.

If it wasn't an issue, we wouldn't bother giving you a warning.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2388 on: May 24, 2020, 04:59:39 pm »
If it wasn't an issue, we wouldn't bother giving you a warning.

Yes, that's why I said "shouldn't"... but the effect is not visible in the game.

Fixed it anyway to be a good boy.

Offline Thermite

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Re: Bugs, crashes, typos & bad taste
« Reply #2389 on: May 24, 2020, 06:15:20 pm »
You don't leave a person bondaged overnight. The police does.

And it still can cause problems if you don't do it properly, like nerve damage.
Also, I thought they would stay restrained only for transport, I guess no?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2390 on: May 24, 2020, 08:22:06 pm »
And it still can cause problems if you don't do it properly, like nerve damage.

Well, you can hurt people by negligence in a lot of situations, the point is that it's relatively harder to kill a guy with classic handcuffs.

Also, I thought they would stay restrained only for transport, I guess no?

Like I said, that's how it's supposed to be.

Offline Thermite

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Re: Bugs, crashes, typos & bad taste
« Reply #2391 on: May 24, 2020, 08:36:38 pm »
Like I said, that's how it's supposed to be.

I guess we don't want tricky ninjas becoming logs of wood while we go away to get some coffee...

(That's a Naruto reference, btw)

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2392 on: May 25, 2020, 05:04:18 am »
Well, you can hurt people by negligence in a lot of situations, the point is that it's relatively harder to kill a guy with classic handcuffs.
well thereĀ“s positional asphyxiation. Does happen for police too sometimes...

xcomfan

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Re: Bugs, crashes, typos & bad taste
« Reply #2393 on: May 25, 2020, 12:06:28 pm »
1.4a, seems there is a tower which path to is blocked by a metal grdi. here's a quicksave. I cannot finish the mission (the very first mission) because i suspect there is an enemy inside :'(
« Last Edit: May 25, 2020, 12:08:14 pm by xcomfan »

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2394 on: May 25, 2020, 12:37:47 pm »
I'm having some battlescape issues with (female) agent heads and i'm not sure if this is something that I might have messed up or if it is a general palette issue. See pink spots around the head of the agent in the lower left corner in this screenshot:
 

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2395 on: May 25, 2020, 12:56:34 pm »
1.4a, seems there is a tower which path to is blocked by a metal grdi. here's a quicksave. I cannot finish the mission (the very first mission) because i suspect there is an enemy inside :'(

Indeed it's an impassable route which should be fixed, but I'll tell you that the enemy isn't there. :)

I'm having some battlescape issues with (female) agent heads and i'm not sure if this is something that I might have messed up or if it is a general palette issue. See pink spots around the head of the agent in the lower left corner in this screenshot

Could you please tell me which avatar this is? I'll check.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2396 on: May 25, 2020, 01:12:02 pm »
Code: [Select]
        gender: 1
        look: 2
        lookVariant: 26
Not sure which sprite that is exactely, give me a minute or two to look that up.

EDIT:
Nevermind, I have no idea how the game handles different skin colors. This happens (so far) with the worksuit, the normal suit and the suit/vest combo.
« Last Edit: May 25, 2020, 01:32:17 pm by krautbernd »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2397 on: May 25, 2020, 01:52:36 pm »
Code: [Select]
        gender: 1
        look: 2
        lookVariant: 26
Not sure which sprite that is exactely, give me a minute or two to look that up.

EDIT:
Nevermind, I have no idea how the game handles different skin colors. This happens (so far) with the worksuit, the normal suit and the suit/vest combo.

Thanks, but what's the avatar look or name?

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2398 on: May 25, 2020, 01:59:10 pm »
...Mei? F42?

I have yet to understand how the game handles those or where they are defined. Is there an easier why to look these up beside going through them one by on in the inventory screen?
« Last Edit: May 25, 2020, 02:11:35 pm by krautbernd »

Offline Thermite

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Re: Bugs, crashes, typos & bad taste
« Reply #2399 on: May 25, 2020, 07:04:59 pm »
I'm having some battlescape issues with (female) agent heads and i'm not sure if this is something that I might have messed up or if it is a general palette issue. See pink spots around the head of the agent in the lower left corner in this screenshot:
 


I think their hair is red, man...