Hi!
Playing your mode alomost 60-70 hrs. Very good job done!
(...)
Thank you! Such encouraging feedback is always very important.
- Ground tanks with laser weapons are dependent on HWP research + laser W research. Tanks LW have 110 power. That's fairly powerful. But at the same moment you are not able to manufacture the squad hand-held LW. Because the Elerium Battery is not yet researched. I guess the laser cannon research should be more dependent.
Well, the laser cannon is indeed powerful, but many players don't bother with HWPs at all, preferring to take 4 people instead. This makes the HWP option a bit more attractive. Besides, it is logical that the HWP is big enough to hold a large power source, so no need to miniaturize it as much as for hand-held weapons.
- Hovertank is the next step. A couple of dozens UFO missions given, you are only research time restricted to get the HT tech. So at the moment you've got a Hovertank and a squad of Personal Armor Guys (PAGs) with Arasaka rifles.
Some players manage that, yes. I'm not sure what can logically be done to prevent this, though.
- Basic AI is not really learning during the missions in terms of precision shooting and else, thus making tanks not really worth their slots in the crewspace.
What can I say? It should learn just fine. I haven't had any negative feedback here.
Anyone else has experienced this problem?
- Manufacturing of HWP takes the same amount of hours per unit as for the Stun Rod manufacturing. That's kinda insane.
OK, manufacturing times are a bit off here and there. I adjust them whenever I find something.
- Not really sure when the mission Cyberweb Lair should occur, mine first was in the year 2000.
Depends on your research entirely.
Robots in the lair are really weak in terms of HP, armor and firepower. Both are very susceptible to electric damage from stun rods (1 hit).
Good for you.
I think they're fine, they're supposed to be glass cannons. But I will think about it.
- Robots felt asleep during the battle are not in the end battle list. Whereas the the wrecks are enlisted for the transfer/sell. Sure for the CW robots. Not sure for the hybid drones. But i presume the same bug (not yet ready?).
I know about it; it's a little quirk of the engine. Robots do not use any type of prison (they go straight to your stores), which makes them not appear in the debriefing. To fix that I would have to assign them to some prison, and that would be silly.
- Too little of soldiers spawn in the living quarters in the base defense missions.
That's totally vanilla X-Com. I don't think it's a problem, they don't sit around on their beds all the time.
- The SKYRANGER is a next step, so I suggest the sidedoors should be implemented. Otherwise no difference from the OSPREY except for the range and a speed.
The Skyranger is traditionally a flying coffin.
I can change that, but muh tradition!
- The SKYMARSHALL's back-plug is kinda weird and helps a little. May I suggest different Layout? Instead of top-down plug I suggest a down falling bridge for the scheme draft following?
I've been planning to do something about it for years, but... I kinda got used to it...