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Author Topic: Bugs, crashes, typos & bad taste  (Read 1571163 times)

Online Novichok

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Re: Bugs, crashes, typos & bad taste
« Reply #4515 on: March 10, 2025, 12:40:17 am »
Hello!
First of all, I wanted to thank very much the author of the mod and the authors of the submods. This is a huge job, which is simply excellent - despite the graphics lagging behind, the game is very interesting to play, interesing to immerse yourself in the plot. I already forgot which was the last game, stayed until the morning with the words "one more turn".
Most likely, I'm writing in the wrong place, because the error says to contact the OpenXcom forum. But I'm going through the mod for the second time, that version 2-3 years ago, I successfully completed, which means that the problem is either in the current version or submods, and not in the OpenXcom engine.
Secondly, I could not open the .dmp file and see for myself what the error was.
The game escape to desktop at 18-30 on June 29, that is, the rules that include new packs of enemies and missions have nothing to do with it - after all, they work according to the script at the beginning of the month.

Offline CrazedHarpooner

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Re: Bugs, crashes, typos & bad taste
« Reply #4516 on: March 10, 2025, 01:48:11 am »
That's quite a list of submods active there. Anyway, I suggest you provide any save that is close to that crash time in-game. If we know what the game has scheduled to happen at that point, it could potentially shed some light on the crash. So far I can see that you're using BAI, not much else.

Offline Zesty

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Re: Bugs, crashes, typos & bad taste
« Reply #4517 on: March 10, 2025, 04:49:08 am »
Not strictly a bug, but the ultimate transformations will nerf your psi strength if it is over 100. This can happen if you started with 96-100 and did dagonization first to get to 101-105. This is annoying and means you ideally want to wait to do dagonization until after the ultimate transformations. Moving the psistrength improvement from a direct increase to the STR_DAGONIZATION bonus would fix this.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4518 on: March 10, 2025, 05:03:40 am »
I thought dagonization couldn't increase psi strengh over 100

Online Novichok

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Re: Bugs, crashes, typos & bad taste
« Reply #4519 on: March 10, 2025, 07:11:23 am »
That's quite a list of submods active there. Anyway, I suggest you provide any save that is close to that crash time in-game. If we know what the game has scheduled to happen at that point, it could potentially shed some light on the crash. So far I can see that you're using BAI, not much else.
Of course, here's a save half an hour before crash. I tried 5 days before the crash and also this crash at the same time.

Sorry for the lost attachment.
« Last Edit: March 10, 2025, 10:34:48 am by Novichok »

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #4520 on: March 10, 2025, 12:56:10 pm »
Of course, here's a save half an hour before crash. I tried 5 days before the crash and also this crash at the same time.

Sorry for the lost attachment.

The error is in the `Maps and Scraps` mod.
Mission `STR_VOLL'S_MANOR_MISSION` is a base-building mission without a base `spawnZone`.

Fix the mod, or remove this mission from your save file.

Offline Zesty

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Re: Bugs, crashes, typos & bad taste
« Reply #4521 on: March 10, 2025, 03:20:12 pm »
I thought dagonization couldn't increase psi strengh over 100

They definitely can unless there's some OXCE setting somewhere I changed long ago and forgot that did this. I hired around 500 soldiers mid year 2, kept everyone over 90 for my main base team, 80-90 as secondary base defense, and I had tons of people going up to 105 psi strength before counting awards (which eventually pushes them up to around 112 psi strength).
« Last Edit: March 10, 2025, 03:25:19 pm by Zesty »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4522 on: Today at 11:30:46 am »
After researching a wizkid I got the Portable player from hell research topic, but for some reason I can also see the obliviatrix topic in my ufopedia, while still not having it unlocked in the tech tree

Because I suck at this. :P
Fixed, thanks.

Syndicate Walker takes 20 space. Wrecked Syndicate Walker takes only 1 space. While the wreck might be missing some parts and thus take less space, I think the ratio 1:20 is somewhat odd. I wonder if these should be rebalanced.

Similar things seem to apply to other large enemy units, at least Cyberweb centurion (ratio 1:15).

It should be 20. Storing a whole working robot is much more space demanding than a pile of its parts.

Good point about the inconsistency, though; I'll increase the requirements for other large robotic units.

I'm not sure it's a bug but I figured I should report it in case it's gonna screw me over. So I had a battleship in the air, it landed at a city, I been save scumming so I was following it with a troop transport. Battle starts, it's the first mars mission. With all the pyramids and junk. Beating the battle counted as intercepting the battleship. Fun fight actually to do mars with lesser enemies and just lasers. Missed the blaster launcher terribly.

(...)

I can provide the save if it'll help. I'm guessing there was just a mission type mix up.

This is an issue with badly placed zones; the game created a mission over the sea.

A save would be very useful, but would have to be before the landing.

On the Malfunctioning Magma reactor mission the main building spawned in a way that prevent large units (Everything on the map) from entering and exiting.

Unfortunate, but not much I can do about it, apart from redesigning the whole block.
A very rare problem.

Not strictly a bug, but the ultimate transformations will nerf your psi strength if it is over 100. This can happen if you started with 96-100 and did dagonization first to get to 101-105. This is annoying and means you ideally want to wait to do dagonization until after the ultimate transformations. Moving the psistrength improvement from a direct increase to the STR_DAGONIZATION bonus would fix this.

I don't know what to do about this yet. :(