aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1571897 times)

Offline Stone Lake

  • Colonel
  • ****
  • Posts: 218
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4500 on: February 21, 2025, 03:33:00 pm »
I'm guessing you've installed new OXCE to a different folder other than your old installation, and thus you can't access them from your new OXCE, that expects them to be in a different folder.
So you need to locate your old installation and copy the saves from there to your new OXCE. They usually live at ...OXCE/user/x-com-files, or sometimes in user documents.
If you have no idea where old OXCE is, do a drive-wide search for "x-com-files" and/or "*.sav" files, which should help locate the saves in general, or search for "OpenXCom.exe" for old installation.

Also russian VK x-com-files community may be better equipped to help with this.

Offline Student

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4501 on: February 21, 2025, 05:08:55 pm »
I'm guessing you've installed new OXCE to a different folder other than your old installation, and thus you can't access them from your new OXCE, that expects them to be in a different folder.
So you need to locate your old installation and copy the saves from there to your new OXCE. They usually live at ...OXCE/user/x-com-files, or sometimes in user documents.
If you have no idea where old OXCE is, do a drive-wide search for "x-com-files" and/or "*.sav" files, which should help locate the saves in general, or search for "OpenXCom.exe" for old installation.

Also russian VK x-com-files community may be better equipped to help with this.

Save-fails found. which folder should I save them to?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11871
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #4502 on: February 22, 2025, 01:37:19 am »
Save-fails found. which folder should I save them to?

Go to Options, then Folders.

Offline DarthTheIII

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4503 on: February 23, 2025, 05:00:57 am »
I think something with the surrender mechanic just failed to work correctly.  I was clearing a dagon base, and had the cult panic spiraling, I was looking around the whole map expecting to find a hiding gilldog preventing their surrender.  Instead I found a dagon priest with no weapon (I assume he panicked and dropped it).  After I killed him the mission ended.  Is there any way for a dagon priest to be empty handed besides going unconcious and panicking?  Both should have flagged him to surrender.

Offline psavola

  • Commander
  • *****
  • Posts: 932
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4504 on: February 23, 2025, 06:29:24 am »
I think something with the surrender mechanic just failed to work correctly.  I was clearing a dagon base, and had the cult panic spiraling, I was looking around the whole map expecting to find a hiding gilldog preventing their surrender.  Instead I found a dagon priest with no weapon (I assume he panicked and dropped it).  After I killed him the mission ended.  Is there any way for a dagon priest to be empty handed besides going unconcious and panicking?  Both should have flagged him to surrender.

This is working as defined though one may wonder if this is the best balanced.

Dagon priests, chosens and sorcerers by ruleset definition cannot surrender. In contrast, all exalt and red dawn cultists can surrender, and only Black Lotus assassins cannot surrender. But 2x2 units cannot. All second tier cultists can surrender. All hybrids can surrender. No alien units or monsters can surrender.
« Last Edit: February 23, 2025, 11:57:04 am by psavola »

Offline DarthTheIII

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4505 on: February 23, 2025, 08:02:28 am »
Huh, well that makes sense.  I thought priests could surrender for some reason.  Probably cause they mostly look like "normal" humans with robes.

Offline DarthTheIII

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4506 on: February 28, 2025, 06:46:12 pm »
I'm not really sure how this could have happened, but after succesfully completing an exalt Hq, a random bunch of items in my deployment crafts inventory got destroyed.  I didn't have a stash in the HQ, which I assumed was normal, and after the mission I had lost everything from taser cannons to large rockets.  Even if the stash spawned somewhere strange I don't think this could be caused by an explosive hitting it, because I didn't lose the entire stacks of items.  TGL gas nades got destroyed, but non of the other ammo types.  I've never seen this happen before in like 7 years of playing openxcom

Offline CrazedHarpooner

  • Colonel
  • ****
  • Posts: 174
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4507 on: February 28, 2025, 07:13:58 pm »
Depending on the armor value of items it is possible to partially lose the stack of items from an explosion that has enough power to 'kill' some of the items, but not others.

Offline DarthTheIII

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4508 on: February 28, 2025, 07:27:29 pm »
By “stack” I mean of one item.  I had 15 large rockets and only lost 6.

I also lost some items with a durability of 20, but not others.

Offline DarthTheIII

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4509 on: March 01, 2025, 01:21:13 am »
Do you have a stash on the exalt HQ?  If so then it probably just got blown up, and I was mistaken about which items got destroyed.  But I thought this was a bug cause I couldn’t find the stash

Offline CrazedHarpooner

  • Colonel
  • ****
  • Posts: 174
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4510 on: March 01, 2025, 12:39:51 pm »
Using the New Battle option shows that it does, and that it should appear on the tile where the 1st soldier is generated as far as I can tell. This makes the location of the pile to be as randomized as the soldier's starting point. In some cases it might get visualy hidden due to walls.

Offline DarthTheIII

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4511 on: March 02, 2025, 03:37:10 am »
After researching a wizkid I got the Portable player from hell research topic, but for some reason I can also see the obliviatrix topic in my ufopedia, while still not having it unlocked in the tech tree

Offline psavola

  • Commander
  • *****
  • Posts: 932
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4512 on: March 02, 2025, 05:04:11 pm »
Syndicate Walker takes 20 space. Wrecked Syndicate Walker takes only 1 space. While the wreck might be missing some parts and thus take less space, I think the ratio 1:20 is somewhat odd. I wonder if these should be rebalanced.

Similar things seem to apply to other large enemy units, at least Cyberweb centurion (ratio 1:15).

Offline spazeroid

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4513 on: March 03, 2025, 01:44:54 am »
I'm not sure it's a bug but I figured I should report it in case it's gonna screw me over. So I had a battleship in the air, it landed at a city, I been save scumming so I was following it with a troop transport. Battle starts, it's the first mars mission. With all the pyramids and junk. Beating the battle counted as intercepting the battleship. Fun fight actually to do mars with lesser enemies and just lasers. Missed the blaster launcher terribly.

Specifics:
I had recently upgraded from 3.3 to 3.6
Battleship was full of tracer robots
The troop transport was an ironfist with 18 guys (17 agents in cyber armor and 1 seeker robot)
The battleship would land while being shadowed and then immediately take off if I refused to land next to it.
August 1999

I can provide the save if it'll help. I'm guessing there was just a mission type mix up.

Offline DarthTheIII

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4514 on: March 03, 2025, 05:13:23 am »
On the Malfunctioning Magma reactor mission the main building spawned in a way that prevent large units (Everything on the map) from entering and exiting.