Author Topic: Bugs, crashes, typos & bad taste  (Read 1638955 times)

Offline Whatever

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Re: Bugs, crashes, typos & bad taste
« Reply #4530 on: March 15, 2025, 12:09:47 pm »
The OXCE engine does not allow this.

Surely there must be a way

Offline psavola

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Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4532 on: March 15, 2025, 01:18:00 pm »
1. Seems like "X-com Personnel" ufopaedia article should be rewritten now. Especially the part about them not being professional soldiers since now ostensibly some of them are... but also the part about all of them being trained investigators.

When making this new feature, I've been hoping it would not invalidate the previous lore (and this article). But indeed there are places which need a little editing. I have just done so, hopefully for the better.

2. "Soldier" - title is too generic since there are already "ranger" soldiers, "sapper" soldiers, "marine" soldiers and "marksman" soldiers.
Description suggest an officer, but the stats suggest a common footsoldier. I suggest changing it to "grunt" or "infantryman" and change "military officer" in the description to "military man" OR ALTERNATIVELY change it to "Offficer" or "NCO" and then change the bonus accordingly.

Hairsplitting IMO.

Also, "military man" sounds like a dumb superhero name to me, sorry. XD

3. "Student" - description suggest that career would be better described as "Academic" or "Scholar".

Yeah, I've been struggling with this as well, but thought "student" would be most inclusive to encompass both university employees and students.

4. IMHO "original members" should have past careers as well. They are people too!  ;)

As mentioned by Psavola, they have their own special "class" :)

Offline Whatever

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Re: Bugs, crashes, typos & bad taste
« Reply #4533 on: March 15, 2025, 02:57:07 pm »
Hairsplitting IMO.
Yeah I know it's not a BIG deal, nothing I mentioned here is a big deal. However I think in this case the term chosen is a bit unfortunate.

Quote
Also, "military man" sounds like a dumb superhero name to me, sorry. XD
I didn't suggest "military man", it's as generic as soldier actually, so it would not address the issue I'm trying to convey. I've mentioned "infantryman" - as in a common low rank soldier, which makes the meaning of this career not encompass the meaings of other careers.

What I refered to is that there is a level of inconsistency in the naming logic. A ranger IS a soldier. A marine IS ALSO a soldier. A sapper IS a soldier too. These are all soldiers, just specialised in various fields with one name - "soldier" not mentioning, but not excluding any specialisaton. It's like having a racing game with separate classes of "a taxi driver", "a truck driver" , "a racecar driver", "a bus driver" and "a driver." Once you add a very general category of "a driver", specific categories like "a bus driver" become redundant, because they are all drivers.

Linguistically speaking, the term soldier INCLUDES the terms "ranger", "marine", "sapper", "marksman" in its meaning (semantic field). Simply put, it means the same as them, just more.

Judging from the bonuses, by "soldier" you meant something like "an ordinary common soldier" as opposite of specialised soldiers like rangers, marksmen, sappers. This is why IMO replacing it with anything indicating its commonness would do, i.e. "Grunt" "Infantryman", "Trooper" "Footsoldier", "Common soldier" etc. etc.

Alternatively, if I got it wrong and you meant a soldier of a higher rank, you could use the terms "NCO" (podoficer), "Military Officer" etc. etc.
Quote
Yeah, I've been struggling with this as well, but thought "student" would be most inclusive to encompass both university employees and students.
Yeah, it's a sound logic if you want to encompass both those teaching and learning into a single career.

As mentioned by Psavola, they have their own special "class" :)
I see you already thought it through and made your decision. Not gonna argue, it's a sound logic. I just hope I will manage to save-edit them in into my campaign, because I just really, really want my starting team to have a past. Sadly, so far I only managed to replace another transformation with a career on an old save. When I tried to add it in a new line the save didn't load. No idea why.

Offline ThatThomasGuy

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Clergy disguise available for all missions?
« Reply #4534 on: March 15, 2025, 04:39:16 pm »
Is the clergy disguise meant to be available all the time? I was considering putting hazmat armor on my agent, then i noticed that the clergy disguise was available for general use. Any ideas on what's causing this?

Offline Whatever

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Re: Bugs, crashes, typos & bad taste
« Reply #4535 on: March 15, 2025, 06:35:23 pm »
My bet is that with new careers you can have actual and active clergymen as your agents.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4536 on: March 15, 2025, 08:32:34 pm »
This may just be the AI being weird, but a retracted spitter was sitting on the second floor of the dimension X watchtowers, in between the beds, and wouldn't move from that spot.  He was there for at least 5 turns, and didn't move until he eventually burned to death.

I know the AI doesn't like walking through fire, but he was there for a couple turns before I chucked napalm in the room.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4537 on: March 15, 2025, 08:49:21 pm »
somehow my spiritus only fired one part of its autofire

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4538 on: March 15, 2025, 10:21:56 pm »
Yeah I know it's not a BIG deal, nothing I mentioned here is a big deal. However I think in this case the term chosen is a bit unfortunate.
I didn't suggest "military man", it's as generic as soldier actually, so it would not address the issue I'm trying to convey. I've mentioned "infantryman" - as in a common low rank soldier, which makes the meaning of this career not encompass the meaings of other careers.

What I refered to is that there is a level of inconsistency in the naming logic. (...)

I totally get your point, it's valid. However, this is about a different context. In vanilla, you could similarly argue that "Sectoid Soldier" is unfortunate, because a Sectoid Commander or a Sectoid Navigator are also soldiers... Yes they are, but in this context, "soldier" is used to describe "a non-officer, non-specialist military person".

Yeah, it's a sound logic if you want to encompass both those teaching and learning into a single career.

That's right, especially since the portraits are quite diverse when it comes to apparent age.

I see you already thought it through and made your decision. Not gonna argue, it's a sound logic. I just hope I will manage to save-edit them in into my campaign, because I just really, really want my starting team to have a past. Sadly, so far I only managed to replace another transformation with a career on an old save. When I tried to add it in a new line the save didn't load. No idea why.

I am not fundamentally opposed to the idea, so by all means do that. It's more about technical limitations than my convictions.

Is the clergy disguise meant to be available all the time? I was considering putting hazmat armor on my agent, then i noticed that the clergy disguise was available for general use. Any ideas on what's causing this?

Hmm, no. That's weird.
...yeah, I screwed up. Fixing.

This may just be the AI being weird, but a retracted spitter was sitting on the second floor of the dimension X watchtowers, in between the beds, and wouldn't move from that spot.  He was there for at least 5 turns, and didn't move until he eventually burned to death.

I know the AI doesn't like walking through fire, but he was there for a couple turns before I chucked napalm in the room.

These things happen, I don't think it's a bug per se.

somehow my spiritus only fired one part of its autofire

Perhaps it lost the target after the first hit? Arcing weapons do this.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4539 on: March 15, 2025, 11:17:00 pm »
The automatic item purchasing that you can do from the missing equipment screen ignores monthly purchase limits for stuff like MAGMA AA ammo.  By using a saved craft loadout with AA ammo, or other similar items, you can by however much you want, ignoring the per month limit

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #4540 on: March 15, 2025, 11:35:22 pm »
Already fixed, you're not using the latest OXCE, are you.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4541 on: March 16, 2025, 12:05:43 am »
Ah no, updated when I started this game a month ago, but looks like an update dropped like a week after that

Online Stormtrooper

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Re: Bugs, crashes, typos & bad taste
« Reply #4542 on: March 16, 2025, 06:28:35 pm »
Just rolled ghost mission with haunted disk, sometime ago had the one with haunted cemetery where some greedy man was buried. I must say it's quite ironic that I had to go undercover to a ruined cemetery in the middle of nowhere, yet somehow am allowed to land alien spaceship at university and storm the building with sci-fi gear because "there's no time"  :P

No big deal and I don't request any change, just found it funny.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4543 on: March 17, 2025, 03:58:33 am »
Spectral Entities don't appear to take any damage from hadriex guns, I assume they're immune to stun damage, but I don't see anything in their combat analysis that indicates that.  Well, I can see that they are immune to the stun damage type, but thats true for all ghosts and hadriex guns work on them

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #4544 on: March 17, 2025, 11:06:23 am »
It's their default 'painImmune' flag, which makes 2x2 units stun immune (to damage sources other than the 'stun' damage type or weapons that aren't specifically flagged to bypass that immunity). I suspect there may be quite a few stun weapons that fail against large enemies where you wouldn't expect it.
« Last Edit: March 17, 2025, 03:22:40 pm by Juku121 »