Speaking of stun weapons, I dunno if it's a bug or some issue with my installation, but apparently you can see the ufopaedia page for the taser cannon, even though it requires recruitment of the chief engineer to manufacture it.
You're right, our bad... I fixed it yesterday.
Human Female Farmers can appear in "Strange Lifeform Detected" missions as civilians, but unlike normal civilians their corpses are recovereable loot (which can only be sold for -$10k). I assume that this is the cost meant to be incurred from killing farmers rather than capturing in crop circles and cow mutilation missions, which I am perfectly fine with. But in other missions, it is a bit jarring how a monster-killed female farmer costs XCOM way more than a monster-killed accountant. Sure it costs society more, but XCOM's finances in particular?
Well, crop circles are kinda like that. There is no external threat here except for you, so you get the flak for any casualties.
Interestingly, I don't seem to recall ever seeing female farmers in crop circles and cow mutilation missions.
Because this mission requires making new units and it's a pain. So it's just the boyz. (Also by trope.)
Incidentally, for curiosity's sake, can XCOM agents' corpses be set to appear as recovereable loot? I'm thinking of the possibilities of adding an "agent (cover-up) funeral" manufacturing and/or research project that give a few council points or something like that. It would also makes a difference points-wise regarding recovereable corpses and non-recovereable (acid, desintegration, etc).
Sure, it's technically possible; better armours are recoverable like this.
But see Justaround's post.
I won't lie, I am also a bit iffy about inconsistency in what civilians drop corpses and how much they are worth. I'd rather have simply mission points loss adjusted to account for the dead without any corpses that later have to be clicked to be sold acquired (with all relevant research entries added to interrogation) - it would also include monetary loss that way automatically as less points means less pay.
Believe me, I made it as simply as I could... If someone could refactor it somehow, I'm interested.