Author Topic: Bugs, crashes, typos & bad taste  (Read 1332477 times)

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1755 on: May 13, 2019, 01:08:17 pm »
No Meridian, there is a problem. Set the UFO attack distance to less than 8 and set the killer hunter mode. UFO is approaching only 8 km. Specially checked.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1756 on: May 13, 2019, 01:17:16 pm »
No Meridian, there is a problem. Set the UFO attack distance to less than 8 and set the killer hunter mode. UFO is approaching only 8 km. Specially checked.

This has never worked.
Distance (cautious, normal and aggressive) depends on xcom weapons, not on alien weapons.
« Last Edit: May 13, 2019, 01:24:25 pm by Meridian »

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1757 on: May 13, 2019, 01:31:52 pm »
Video with an example

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1758 on: May 13, 2019, 03:32:06 pm »
Video with an example

Why are you showing me a video where it doesn't work?
I know it doesn't work.
I told you it has never worked.

If you think it has worked before and now it doesn't work, I need a video where it was still working.
(then I can explain to you what is the difference)

Attached there is an explanation what happens in all cases I can think of.
« Last Edit: May 13, 2019, 03:45:13 pm by Meridian »

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1759 on: May 13, 2019, 03:59:32 pm »
Maybe I was wrong. Or forgot. Excuse me. It is a pity that such a strange restriction exists. Maybe in the future will be fixed.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1760 on: May 13, 2019, 04:46:46 pm »
Maybe I was wrong. Or forgot. Excuse me. It is a pity that such a strange restriction exists. Maybe in the future will be fixed.

Sure, we can change it.
I just need to know how exactly.
Attached is a new proposal (3rd table)... is this OK? Or does it need more changes?

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1761 on: May 14, 2019, 09:29:06 am »
A minimum distance of 1 km is enough. :)

Offline Rikiswar

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1762 on: May 15, 2019, 02:49:31 pm »
STR_ALIEN_INFILTRATION_DETAILS_PREQ in en-US.yml is mistyped as STR_ALIEN_INFILTRATION_DETAILS_PRERQ and the game crashes when researching Alien Neural Network because it can't find the image.

Offline HT

  • Colonel
  • ****
  • Posts: 456
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1763 on: May 15, 2019, 03:13:43 pm »
Being able to send expeditions is a nice touch, taken/plundered from Piratez, although expensive. However, I'm not sure if it's implemented yet, but the Ufopaedia's entry of Expeditions to Shogg and Dimension X are incomplete. Moreover, you can send expeditions to Shogg in the debug mode, but it doesn't do anything. Is that a bug?

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1764 on: May 16, 2019, 12:15:24 pm »
Hello All,
Just a quick question!
Since version 0.99 there is a new folder: ".git" !
Big folder !
What is it, please ?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1765 on: May 16, 2019, 12:40:08 pm »
Hello All,
Just a quick question!
Since version 0.99 there is a new folder: ".git" !
Big folder !
What is it, please ?

It's something you can ignore and delete, it doesn't belong there.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1766 on: May 16, 2019, 09:37:40 pm »
It's something you can ignore and delete, it doesn't belong there.
Thank you very much !  :)

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1767 on: May 18, 2019, 12:23:25 pm »
Great mod.

I found a Spikedboar trapped in a corner in a very weird labyrinthine farm map.

It doesn't look like a normal settlement to me.
« Last Edit: May 18, 2019, 05:31:45 pm by tarkalak »

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #1768 on: May 18, 2019, 11:52:54 pm »
Solarius, did you remove Bedouines from American deserts? Looks like you've missed Argentina — I saw a Bedouine Warrior there. See "bedouine-argentina.sav".



Update: This particular Hunter has no inventory picture, see "Invisible Hunter.sav".
« Last Edit: May 19, 2019, 03:56:30 am by tkzv »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11668
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #1769 on: May 19, 2019, 12:37:50 pm »
STR_ALIEN_INFILTRATION_DETAILS_PREQ in en-US.yml is mistyped as STR_ALIEN_INFILTRATION_DETAILS_PRERQ and the game crashes when researching Alien Neural Network because it can't find the image.

Thanks, fixed.

Being able to send expeditions is a nice touch, taken/plundered from Piratez, although expensive.

I can't recall anything like that in Piratez (batting cave hunts), but glad it works.

However, I'm not sure if it's implemented yet, but the Ufopaedia's entry of Expeditions to Shogg and Dimension X are incomplete. Moreover, you can send expeditions to Shogg in the debug mode, but it doesn't do anything. Is that a bug?

Of course they're incomplete. Whether it is a bug, depends how you managed to even learn of their existence.

Great mod.

I found a Spikedboar trapped in a corner in a very weird labyrinthine farm map.

It doesn't look like a normal settlement to me.

Yeah, it can happen. But as long as it's not a big unit in a room with only small doors, it doesn't qualify as a bug, merely an unusual occurrence.

And thanks for the praise :)

Solarius, did you remove Bedouines from American deserts? Looks like you've missed Argentina — I saw a Bedouine Warrior there. See "bedouine-argentina.sav".

I'm bad with global coordinates. I'll check in a moment and see what's wrong.

Update: This particular Hunter has no inventory picture, see "Invisible Hunter.sav".

No female hunter ever had a paperdoll. They haven't been made yet.