Author Topic: Bugs, crashes, typos & bad taste  (Read 175363 times)

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1755 on: May 13, 2019, 10:54:47 am »
The 8 km range limitation occurs when intercepted in aggressive mode. This also applies to UFOs. With a range of less than 8 km, they cannot attack the X-COM ship and the battle lasts forever. Most likely this is an OXSE problem, Meridian corrected this problem last time. I do not understand why she reappeared. :(

The fix is still there, and it works fine for me.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1756 on: May 13, 2019, 01:08:17 pm »
No Meridian, there is a problem. Set the UFO attack distance to less than 8 and set the killer hunter mode. UFO is approaching only 8 km. Specially checked.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1757 on: May 13, 2019, 01:17:16 pm »
No Meridian, there is a problem. Set the UFO attack distance to less than 8 and set the killer hunter mode. UFO is approaching only 8 km. Specially checked.

This has never worked.
Distance (cautious, normal and aggressive) depends on xcom weapons, not on alien weapons.
« Last Edit: May 13, 2019, 01:24:25 pm by Meridian »

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1758 on: May 13, 2019, 01:31:52 pm »
Video with an example

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1759 on: May 13, 2019, 03:32:06 pm »
Video with an example

Why are you showing me a video where it doesn't work?
I know it doesn't work.
I told you it has never worked.

If you think it has worked before and now it doesn't work, I need a video where it was still working.
(then I can explain to you what is the difference)

Attached there is an explanation what happens in all cases I can think of.
« Last Edit: May 13, 2019, 03:45:13 pm by Meridian »

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1760 on: May 13, 2019, 03:59:32 pm »
Maybe I was wrong. Or forgot. Excuse me. It is a pity that such a strange restriction exists. Maybe in the future will be fixed.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1761 on: May 13, 2019, 04:46:46 pm »
Maybe I was wrong. Or forgot. Excuse me. It is a pity that such a strange restriction exists. Maybe in the future will be fixed.

Sure, we can change it.
I just need to know how exactly.
Attached is a new proposal (3rd table)... is this OK? Or does it need more changes?

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1762 on: May 14, 2019, 09:29:06 am »
A minimum distance of 1 km is enough. :)

Offline Rikiswar

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Re: Bugs, crashes, typos & bad taste
« Reply #1763 on: May 15, 2019, 02:49:31 pm »
STR_ALIEN_INFILTRATION_DETAILS_PREQ in en-US.yml is mistyped as STR_ALIEN_INFILTRATION_DETAILS_PRERQ and the game crashes when researching Alien Neural Network because it can't find the image.

Offline HumanTraitor

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Re: Bugs, crashes, typos & bad taste
« Reply #1764 on: May 15, 2019, 03:13:43 pm »
Being able to send expeditions is a nice touch, taken/plundered from Piratez, although expensive. However, I'm not sure if it's implemented yet, but the Ufopaedia's entry of Expeditions to Shogg and Dimension X are incomplete. Moreover, you can send expeditions to Shogg in the debug mode, but it doesn't do anything. Is that a bug?

Offline BlackStaff

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Re: Bugs, crashes, typos & bad taste
« Reply #1765 on: May 16, 2019, 12:15:24 pm »
Hello All,
Just a quick question!
Since version 0.99 there is a new folder: ".git" !
Big folder !
What is it, please ?

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1766 on: May 16, 2019, 12:40:08 pm »
Hello All,
Just a quick question!
Since version 0.99 there is a new folder: ".git" !
Big folder !
What is it, please ?

It's something you can ignore and delete, it doesn't belong there.

Offline BlackStaff

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Re: Bugs, crashes, typos & bad taste
« Reply #1767 on: May 16, 2019, 09:37:40 pm »
It's something you can ignore and delete, it doesn't belong there.
Thank you very much !  :)

Offline tarkalak

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Re: Bugs, crashes, typos & bad taste
« Reply #1768 on: May 18, 2019, 12:23:25 pm »
Great mod.

I found a Spikedboar trapped in a corner in a very weird labyrinthine farm map.

It doesn't look like a normal settlement to me.
« Last Edit: May 18, 2019, 05:31:45 pm by tarkalak »

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #1769 on: May 18, 2019, 11:52:54 pm »
Solarius, did you remove Bedouines from American deserts? Looks like you've missed Argentina — I saw a Bedouine Warrior there. See "bedouine-argentina.sav".



Update: This particular Hunter has no inventory picture, see "Invisible Hunter.sav".
« Last Edit: May 19, 2019, 03:56:30 am by tkzv »