Author Topic: 40k  (Read 89384 times)

Offline bulletdesigner

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Re: 40k
« Reply #405 on: June 11, 2018, 02:41:30 am »
just detected a big issue , both missiles dread and support have 2 damage type , just corrected to only explosive, also other issues corrected

Offline ohartenstein23

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Re: 40k
« Reply #406 on: June 11, 2018, 05:05:33 pm »
Found another bug: OpenXcom has crashed: Terrain JUNGLEMOUNT not found

Save attached, it's using my IG mod - it might not crash when the craft lands, but one of the possible terrains for the globe texture where the landing site is must be JUNGLEMOUNT, which is missing from terrain_40k.rul.
« Last Edit: June 11, 2018, 05:07:58 pm by ohartenstein23 »

Offline bulletdesigner

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Re: 40k
« Reply #407 on: June 11, 2018, 05:36:06 pm »
i removed several mountains terrain, seems some passed by me on globe editing , just upload new version with that correction, tell me if it worked
« Last Edit: June 11, 2018, 05:40:14 pm by bulletdesigner »

Offline ohartenstein23

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Re: 40k
« Reply #408 on: June 11, 2018, 06:18:28 pm »
No crashes in ~7 load-and-lands, seems fixed to me.  Thanks!

Offline bulletdesigner

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Re: 40k
« Reply #409 on: June 15, 2018, 09:35:08 pm »
After a few weeks on the making i present you the Eldar
https://gaming.youtube.com/watch?v=MW0OqHzOyLs&feature=share

haven´t upload version since dunno yet it´s compatible with 40k guard mod

Offline ohartenstein23

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Re: 40k
« Reply #410 on: June 15, 2018, 09:45:23 pm »
Those are some nice sprites; it'll be fun to fight more than just the forces of chaos.  New enemy races should be completely compatible with the guard mod - I tried to make it as self-contained as possible.

Offline Solarius Scorch

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Re: 40k
« Reply #411 on: June 16, 2018, 06:23:10 pm »
After a few weeks on the making i present you the Eldar
https://gaming.youtube.com/watch?v=MW0OqHzOyLs&feature=share

haven´t upload version since dunno yet it´s compatible with 40k guard mod

My inner IG officer right now:
I knew those fuckers would show up too...

Great to see this planet even more screwed! :D

Offline Dioxine

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Re: 40k
« Reply #412 on: June 25, 2018, 02:57:40 am »
I greatly enjoyed the training mission, kudos for great design! However, you could make it even better by
Spoiler:
making the holograms neither bleed nor become stunned from non-stun weapons
, and to do that, add the following lines to their armors:
Code: [Select]
    bleedImmune: true
    painImmune: true

Offline bulletdesigner

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Re: 40k
« Reply #413 on: June 25, 2018, 03:10:17 am »
I greatly enjoyed the training mission, kudos for great design! However, you could make it even better by
Spoiler:
making the holograms neither bleed nor become stunned from non-stun weapons
, and to do that, add the following lines to their armors:
Code: [Select]
    bleedImmune: true
    painImmune: true

i dont understant what i´m doing wrong i got that in the code, i even thought it was taken care of it

  - type: TARGETA #TARGET
    spriteSheet: TARGET.PCK
    allowInv: false
    zombiImmune: true
    bleedImmune: true
    stunImmune: true
    corpseBattle:
      - STR_DISABLEMODULE

but to be honest i tested it again and they get stunned am i missing something?

Offline ohartenstein23

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Re: 40k
« Reply #414 on: June 25, 2018, 03:15:17 am »
The issue is that "stunImmune" isn't the tag that makes units immune to taking stun damage as something secondary when taking HP damage, the proper tag name is "painImmune".

Offline bulletdesigner

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Re: 40k
« Reply #415 on: June 25, 2018, 01:45:00 pm »
ho i see

Offline bulletdesigner

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Re: 40k
« Reply #416 on: June 29, 2018, 03:25:09 pm »
new version UP with eldar expansion

Offline Solarius Scorch

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Re: 40k
« Reply #417 on: June 30, 2018, 03:15:19 pm »
Whoa... Nice portal.

Offline bulletdesigner

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Re: 40k
« Reply #418 on: July 07, 2018, 05:18:20 pm »
https://gaming.youtube.com/watch?v=dcwiv-ed0-Y&feature=share
New Version Up with new maps and some minor fixes
Also i have in store a new surprise for next week

Offline Yankes

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Re: 40k
« Reply #419 on: July 07, 2018, 08:26:49 pm »
... I am simply speechless