Author Topic: 40k  (Read 448765 times)

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #405 on: June 11, 2018, 05:36:06 pm »
i removed several mountains terrain, seems some passed by me on globe editing , just upload new version with that correction, tell me if it worked
« Last Edit: June 11, 2018, 05:40:14 pm by bulletdesigner »

Offline ohartenstein23

  • Moderator
  • Commander
  • ***
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: 40k
« Reply #406 on: June 11, 2018, 06:18:28 pm »
No crashes in ~7 load-and-lands, seems fixed to me.  Thanks!

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #407 on: June 15, 2018, 09:35:08 pm »
After a few weeks on the making i present you the Eldar
https://gaming.youtube.com/watch?v=MW0OqHzOyLs&feature=share

haven´t upload version since dunno yet it´s compatible with 40k guard mod

Offline ohartenstein23

  • Moderator
  • Commander
  • ***
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: 40k
« Reply #408 on: June 15, 2018, 09:45:23 pm »
Those are some nice sprites; it'll be fun to fight more than just the forces of chaos.  New enemy races should be completely compatible with the guard mod - I tried to make it as self-contained as possible.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: 40k
« Reply #409 on: June 16, 2018, 06:23:10 pm »
After a few weeks on the making i present you the Eldar
https://gaming.youtube.com/watch?v=MW0OqHzOyLs&feature=share

haven´t upload version since dunno yet it´s compatible with 40k guard mod

My inner IG officer right now:
I knew those fuckers would show up too...

Great to see this planet even more screwed! :D

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: 40k
« Reply #410 on: June 25, 2018, 02:57:40 am »
I greatly enjoyed the training mission, kudos for great design! However, you could make it even better by
Spoiler:
making the holograms neither bleed nor become stunned from non-stun weapons
, and to do that, add the following lines to their armors:
Code: [Select]
    bleedImmune: true
    painImmune: true

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #411 on: June 25, 2018, 03:10:17 am »
I greatly enjoyed the training mission, kudos for great design! However, you could make it even better by
Spoiler:
making the holograms neither bleed nor become stunned from non-stun weapons
, and to do that, add the following lines to their armors:
Code: [Select]
    bleedImmune: true
    painImmune: true

i dont understant what i´m doing wrong i got that in the code, i even thought it was taken care of it

  - type: TARGETA #TARGET
    spriteSheet: TARGET.PCK
    allowInv: false
    zombiImmune: true
    bleedImmune: true
    stunImmune: true
    corpseBattle:
      - STR_DISABLEMODULE

but to be honest i tested it again and they get stunned am i missing something?

Offline ohartenstein23

  • Moderator
  • Commander
  • ***
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: 40k
« Reply #412 on: June 25, 2018, 03:15:17 am »
The issue is that "stunImmune" isn't the tag that makes units immune to taking stun damage as something secondary when taking HP damage, the proper tag name is "painImmune".

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #413 on: June 25, 2018, 01:45:00 pm »
ho i see

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #414 on: June 29, 2018, 03:25:09 pm »
new version UP with eldar expansion

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: 40k
« Reply #415 on: June 30, 2018, 03:15:19 pm »
Whoa... Nice portal.

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #416 on: July 07, 2018, 05:18:20 pm »
https://gaming.youtube.com/watch?v=dcwiv-ed0-Y&feature=share
New Version Up with new maps and some minor fixes
Also i have in store a new surprise for next week

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: 40k
« Reply #417 on: July 07, 2018, 08:26:49 pm »
... I am simply speechless

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: 40k
« Reply #418 on: July 08, 2018, 09:24:44 am »
... I am simply speechless

...me too

+1...0

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: 40k
« Reply #419 on: July 09, 2018, 02:01:13 am »
bullet, you take this mod from strength to strength! :)



Is there a call to make a dedicate thread to this mod ala Area 51, X Files and Piratez?