Wow! So much replies...
Adepta Sororitas , witch can combine with the mod, a bit like the movie ultramarine where they find imperial fists. But like always the issue is time and work.
Yes! Sororitas may be female-only soldier type and replacement for femmarines.
Also, why not add Imperial Guard and Adeptus Mechanicus forces too? It will take much time, but will add more variety for playtrough (need to add separate tech-tree branches for developing that soldiers). So, the final versions will be like
Final Liberation's variety +
Chaos Gate's atmosphere.
one other issue was the blue bolter now has to be black witch you resolved it already
I did it long ago, as was said
Also, I loved the new colors of the ships, what I didn't like is the new color of the Sargent terminator, I think they deserve a fainted gold color
Accordding to backround, he deserve only helmet with different colour. Moreover, I haven't finished this armor, sorry.
and sorry for this marine, he'll never see the light of day again
The faith is shield. His faith was weak, so he was a heretic! Good job, tyranides!
<not for me, but why not to answer)>
Fluff-wise I think marines are kind of a bad fit for the game. Xcom always had an underdog flavour of disposable grunts having to outwit a superior force, which doesn't make much sense for them. Especially with recruiting being so cheap, fast, and resulting in such shitty soldiers with no stamina, strength, and bravery. A rogue trader makes more sense, or maybe an inquisitor.
But your starting soldiers are not space marines - just scouts. Well, bad-trained scouts. After several mission they become
killing machines trained scouts particullary-trained scouts, so protect them well.
The combat knife and power maul are the only melee weapons that doesn't use skill. As your marines start with absolute garbage melee skill they're only things they have any chance to hit with. And with the damage gap being pretty low it's hard to see why I'd pick anything else.
Yes, the melee weapon requirements are a bit strange. Even before update, were the strength penalty on armour were reduced, captain (in terninator armour) cannot use thunderhammer and tactical sergeant cannot use powersword.